haron4igg Posted February 3, 2019 Share Posted February 3, 2019 (edited) Hi. Im trying to use new API which allows you to replace default animations with custom one. I'm trying to create set of lay-down-shoting/moving animations to replace default:WEAPON_crouch, GunCrouchFwd, GunCrouchBwd, Crouch_Roll_L, Crouch_Roll_R Animation were created via 3dsmax/KAM's script, replacement succed, but when i activate this anim, for example for instead of Crouch_Roll_L anim, new animation doesn't apply position change to ped. so it just rolls on one place. Any ideas what are we doing wrong?) Edited February 3, 2019 by haron4igg Link to comment
WorthlessCynomys Posted February 4, 2019 Share Posted February 4, 2019 Don't replace the original animations unless you want to change the way the player holds a gun or something. The new animation functions allow you to use new animations without removing others. Also moving animations move by the animation itself. Get the gta3.img file and pick a walking animation then load it in 3ds. You'll see how it works. Link to comment
haron4igg Posted February 4, 2019 Author Share Posted February 4, 2019 I want to replace crouch animations to let ped move naturally without additional scripting. We saw how original anims working. we even got one orignal animation, loaded it to 3dmax, then exported and replaced. Animation become static after replacement. In game its being played for example when i'm trying to roll left, but user position is not changing, ped just stays on same location. Just tested replacement with original ped arcive. And everything works fine, so it seems like just importing/exporting with KAM's script brokes the animation. Link to comment
Taurus Posted February 5, 2019 Share Posted February 5, 2019 I could recommend you using kams script 2018, from goldfish on gtaforums. Try that one out, most of the known bugs are fixed. Link to comment
Saml1er Posted February 6, 2019 Share Posted February 6, 2019 On 04/02/2019 at 14:04, haron4igg said: I want to replace crouch animations to let ped move naturally without additional scripting. We saw how original anims working. Upload your resource to mediafire or google drive and post the link here. Link to comment
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