Guest Posted December 31, 2005 Posted December 31, 2005 Hello all, I'm not sure this is the proper place to ask, but I couldn't find any contact information for any developers! I am interested in level design / mapmaking, for MTA:SA. It has been a while since I've done any level design (Quake II!) but I realize more & more that I miss those days... nothing else besides PLAYING games has ever captivated me so much as the level design. So, I want to know if it's possible I can start designing maps & such. Thanks, tungsai http://www.tungsai.com
Jani Posted December 31, 2005 Posted December 31, 2005 It will be possible. The team plan on releasing an SDK (software developers kit, but I'm sure you knew that ) alongside the first release of the actual mod, so people can edit many features of the game. There will also be a map editor, I'm not sure if this will be part of the SDK or not, but you can see it in use in the second publicity video. You can download the video here: http://www.mtasa.com/videos/ (The one you want is quality assurance 2)
Guest Posted December 31, 2005 Posted December 31, 2005 so, what you're saying is... it's not possible to join the team at this point.
Kent747 Posted December 31, 2005 Posted December 31, 2005 non of the released maps will have been designed by team members (to my knowledge) every released map is from the testers themselves when they were checking out our level editor and offering feedback as far as usability goes. We thought this was the best way to get lots of maps out to the community, and to put some creativity back into your hands while we take care of the nitty gritty.. so, in short.. we aren't really looking for level designers.... HOWEVER... we are extremely excited to see some of the levels the community makes... Kent
xGj Posted December 31, 2005 Posted December 31, 2005 non of the released maps will have been designed by team members (to my knowledge) every released map is from the testers themselves when they were checking out our level editor and offering feedback as far as usability goes. We thought this was the best way to get lots of maps out to the community, and to put some creativity back into your hands while we take care of the nitty gritty..so, in short.. we aren't really looking for level designers.... HOWEVER... we are extremely excited to see some of the levels the community makes... Kent I will start immediately making maps when it's released Im as excited as you Kent
Shadowsniper Posted December 31, 2005 Posted December 31, 2005 Im going to be making really funny maps lol, like things were you have to go off a ramp and grind something to get onto next bit of road
Guest Posted December 31, 2005 Posted December 31, 2005 Me too!! I can't wait to start making some maps and sharing them. and seeing what cool ideas other people come up with! This is gonna ROCK!! I await the release like a child with sugar plums dancing in my head. Anybody wanna try out my Doom 2 maps? Tungsai ------------ sig under construction
m21 Posted January 1, 2006 Posted January 1, 2006 if its not possible to help the mta team by joining it... do u need some testers? >
MTA Team jhxp Posted January 1, 2006 MTA Team Posted January 1, 2006 do u need some testers? Afaik nope.
ijsf Posted January 1, 2006 Posted January 1, 2006 non of the released maps will have been designed by team members (to my knowledge) every released map is from the testers themselves when they were checking out our level editor and offering feedback as far as usability goes. We thought this was the best way to get lots of maps out to the community, and to put some creativity back into your hands while we take care of the nitty gritty..so, in short.. we aren't really looking for level designers.... HOWEVER... we are extremely excited to see some of the levels the community makes... Kent Apart from my excellent proof-of-concept maps
Xanarki Posted January 1, 2006 Posted January 1, 2006 Far as I know, level design in Quake 2 is much diff then in GTA. If I'm correct Quake 2 has the same engine as Kingpin, which I have made maps for and such.
Guest Posted January 2, 2006 Posted January 2, 2006 don't know about kingpin, but Doom 2 is about as PRIMITIVE as it gets. Kingpin did seem to be based on that engine. I would also like to try fooling around with some Half-Life 2 mods & such, but my lousy PC will not run that game at the moment. I need a new computer. tung
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