#Horus Posted August 21, 2018 Share Posted August 21, 2018 Baixei um transferidor de dinheiro, mais ele mostra apenas o nome dos players que já estavam no servidor , preciso reinicia-lo toda hora pra aparecer o nome dos jogadores que entraram recentemente!!!!!! Pfv ajudem Link to comment
DNL291 Posted August 27, 2018 Share Posted August 27, 2018 Ninguém vai ajudar sem saber qual script se trata, mostre o código. Link to comment
#Horus Posted August 27, 2018 Author Share Posted August 27, 2018 1 hour ago, DNL291 said: Ninguém vai ajudar sem saber qual script se trata, mostre o código. Posso mandar o link de download pra facilitar ? Link to comment
Jonas^ Posted August 27, 2018 Share Posted August 27, 2018 7 minutes ago, #Horus said: Posso mandar o link de download pra facilitar ? Use a ferramenta do fórum lua code para facilitar, não é necessário enviar link de download. Se seu script tiver os 2 lados CLIENT-SIDE e SERVER-SIDE Poste ambos separados para facilitar. Segue a screenshot abaixo: Link to comment
#Horus Posted August 28, 2018 Author Share Posted August 28, 2018 7 hours ago, OverKILL said: Use a ferramenta do fórum lua code para facilitar, não é necessário enviar link de download. Se seu script tiver os 2 lados CLIENT-SIDE e SERVER-SIDE Poste ambos separados para facilitar. Segue a screenshot abaixo: function onGridClick(player) if (not isElement(player)) then return end triggerClientEvent(source, "setPlayerDetails", getRootElement(), player) end addEvent("onGridClick", true) addEventHandler("onGridClick", getRootElement(), onGridClick) local t = {} function checkValues(source, arg1, arg2) if (arg2 >= 60) then t[source]['min'] = tonumber(t[source]['min'] or 0) + 1 t[source]['sec'] = 0 end if (arg1 >= 60) then t[source]['min'] = 0 t[source]['hour'] = tonumber(t[source]['hour'] or 0) + 1 end return arg1, arg2 end function onGridClickDoar(selectedDoar, amount) local dinheiro = getPlayerMoney(source) if tonumber(amount) >= 0 then if tonumber(amount) <= dinheiro then playerMoney = getPlayerFromName(selectedDoar) if playerMoney ~= false then givePlayerMoney(playerMoney, amount) takePlayerMoney(source, amount) name = getPlayerName(source) outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffVoce Enviou #00ff00R$ : " .. amount .. " #FFFFFFPara O Jogador "..selectedDoar, source, 255, 255, 255, true) outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffO Jogador "..name.." #FFFFFFEnviou #00FF00R$ : "..amount, playerMoney, 255, 0, 0, true) else outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffSelecione Um Jogador", source, 255, 0, 0, true) end else outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffVoce Nao Tem Dinheiro Suficiente", source, 255, 0, 0, true) end else outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffUtilize Valores De 1 A 99999999", source, 255, 0, 0, true) end end addEvent("onGridClickDoar", true) addEventHandler("onGridClickDoar", getRootElement(), onGridClickDoar) esSE E O SERVER local screenH, screenW = guiGetScreenSize() local x, y = (screenH/1366), (screenW/768) local font2 = dxCreateFont("gfx/Blix-Black.ttf", 19) local dxfont1_font = dxCreateFont("gfx/font.ttf", 11) local dxfont2_font = dxCreateFont("gfx/font.ttf", 10) gridListDoar = guiCreateGridList(495, 302, 176, 257, false) colunaDoar = guiGridListAddColumn(gridListDoar, "Jogadores", 0.9) guiGridListSetSelectionMode(gridListDoar, 2) guiSetAlpha(gridListDoar, 0.50) guiSetVisible(gridListDoar, false) editBoxDoar = guiCreateEdit(724, 343, 184, 23, tonumber("0"), false) guiSetVisible(editBoxDoar, false) guiSetAlpha(editBoxDoar, 0.50) guiEditSetMaxLength(editBoxDoar, 85555) for _, player in ipairs(getElementsByType("player")) do local rowDoar = guiGridListAddRow(gridListDoar) guiGridListSetItemText(gridListDoar, rowDoar, colunaDoar, getPlayerName(player), false, false) guiGridListSetItemColor(gridListDoar, rowDoar, colunaDoar, 255, 165, 0) end function SetAll() if (trans == true) then if tonumber(guiGetText(editBoxDoar)) ~= nil then totalDoar = tonumber(guiGetText(editBoxDoar)) end end end setTimer(SetAll, 50, 0) cor = {} totalDoar = 0 trans = false function server() local dinheiro = getPlayerMoney(getLocalPlayer()) cor[1] = tocolor(255,255,255,255) cor[2] = tocolor(0, 0, 0, 140) if cursorPosition(x*948,y*259,x*962,y*288) then cor[1] = tocolor(255,0,0,255) end if cursorPosition(x*774,y*376,x*91,y*27) then cor[2] = tocolor(247, 142, 7, 200) end dxDrawRectangle(474, 265, 498, 323, tocolor(0, 0, 0, 226), false) dxDrawRectangle(474, 265, 498, 26, tocolor(0, 0, 0, 187), false) dxDrawText("Transferidor De Dinheiro", 473, 265, 972, 292, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*774,y*376,x*91,y*27,cor[2], false) dxDrawText("Transferir", 773, 376, 864, 402, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Seu Dinheiro : "..dinheiro,x*756,y*413,x*1040,y*430, tocolor(255, 255, 255, 255), 1.00, dxfont2_font, "left", "top", false, false, false, false, false) end function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end function getGridlistPlayer() local player = getPlayerFromName(guiGridListGetItemText(gridList, guiGridListGetSelectedItem(gridList), 1)) if (player) then return player end end function dxDrawXeets(absX, absY, sizeX, sizeY, color, ancho) dxDrawRectangle(absX, absY, sizeX, ancho, color) dxDrawRectangle(absX, absY + ancho, ancho, sizeY - ancho, color) dxDrawRectangle(absX + ancho, absY + sizeY - ancho, sizeX - ancho, ancho, color) dxDrawRectangle(absX + sizeX - ancho, absY + ancho, ancho, sizeY - ancho * 2, color) end function onGridClick() local player = getGridlistPlayer() if (player == "" or player == nil) then return else triggerServerEvent("onGridClick", getLocalPlayer(), player) end end function refreshDoar() guiGridListClear(gridListDoar) if coluna then for _, playeritem in ipairs(getElementsByType("player")) do local rowDoar = guiGridListAddRow(gridListDoar) setTimer(guiGridListSetItemText, 2000, 1, gridListDoar, rowDoar, colunaDoar, getPlayerName(playeritem), false, false) setTimer(guiGridListSetItemColor, 2000, 1, gridListDoar, rowDoar, colunaDoar, 255, 165, 0) end end end function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end function convertNumber(number) local formated = number while true do formated, k = string.gsub(formated, "^(-?%d+)(%d%d%d)", "%1,%2") if (k == 0) then break end end return formated end local componentes = {"armour", "wanted", "weapon", "money", "health", "clock", "breath", "ammo"} local tableSkins = {1, 2, 7, 9, 10, 11, 12, 14, 15, 16, 18, 28, 310, 311, 312} function enviar(_,state) if trans == true then if state == "down" then if cursorPosition(x*774,y*376,x*91,y*27) then selectedDoar = guiGridListGetItemText(gridListDoar, guiGridListGetSelectedItem(gridListDoar), 1) amount = guiGetText(editBoxDoar) triggerServerEvent("onGridClickDoar", getLocalPlayer(), selectedDoar, amount) end end end end addEventHandler ("onClientClick", root, enviar) function OpenTrasf() if trans == false then showCursor (true) addEventHandler ("onClientRender", root, server) trans = true guiSetVisible (gridListDoar,true) guiSetVisible (editBoxDoar,true) guiSetVisible (coluna,true) else showCursor (false) removeEventHandler ("onClientRender", root,server) trans = false guiSetVisible (gridListDoar,false) guiSetVisible (editBoxDoar,false) guiSetVisible (colunaDoar,false) end end bindKey ("F10", "down", OpenTrasf) function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end esse é o client Link to comment
Other Languages Moderators Lord Henry Posted August 28, 2018 Other Languages Moderators Share Posted August 28, 2018 Você deve preencher a lista ao abri-la e limpá-la ao fechar a lista. Dessa forma, no client: local screenH, screenW = guiGetScreenSize() local x, y = (screenH/1366), (screenW/768) local font2 = dxCreateFont("gfx/Blix-Black.ttf", 19) local dxfont1_font = dxCreateFont("gfx/font.ttf", 11) local dxfont2_font = dxCreateFont("gfx/font.ttf", 10) gridListDoar = guiCreateGridList(495, 302, 176, 257, false) colunaDoar = guiGridListAddColumn(gridListDoar, "Jogadores", 0.9) guiGridListSetSelectionMode(gridListDoar, 2) guiSetAlpha(gridListDoar, 0.50) guiSetVisible(gridListDoar, false) editBoxDoar = guiCreateEdit(724, 343, 184, 23, tonumber("0"), false) guiSetVisible(editBoxDoar, false) guiSetAlpha(editBoxDoar, 0.50) guiEditSetMaxLength(editBoxDoar, 8) -- 85555 function SetAll() if (trans == true) then if tonumber(guiGetText(editBoxDoar)) ~= nil then totalDoar = tonumber(guiGetText(editBoxDoar)) end end end setTimer(SetAll, 50, 0) cor = {} totalDoar = 0 trans = false function server() local dinheiro = getPlayerMoney(getLocalPlayer()) cor[1] = tocolor(255,255,255,255) cor[2] = tocolor(0, 0, 0, 140) if cursorPosition(x*948,y*259,x*962,y*288) then cor[1] = tocolor(255,0,0,255) end if cursorPosition(x*774,y*376,x*91,y*27) then cor[2] = tocolor(247, 142, 7, 200) end dxDrawRectangle(474, 265, 498, 323, tocolor(0, 0, 0, 226), false) dxDrawRectangle(474, 265, 498, 26, tocolor(0, 0, 0, 187), false) dxDrawText("Transferidor De Dinheiro", 473, 265, 972, 292, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*774,y*376,x*91,y*27,cor[2], false) dxDrawText("Transferir", 773, 376, 864, 402, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Seu Dinheiro : "..dinheiro,x*756,y*413,x*1040,y*430, tocolor(255, 255, 255, 255), 1.00, dxfont2_font, "left", "top", false, false, false, false, false) end function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end function getGridlistPlayer() local player = getPlayerFromName(guiGridListGetItemText(gridList, guiGridListGetSelectedItem(gridList), 1)) if (player) then return player end end function dxDrawXeets(absX, absY, sizeX, sizeY, color, ancho) dxDrawRectangle(absX, absY, sizeX, ancho, color) dxDrawRectangle(absX, absY + ancho, ancho, sizeY - ancho, color) dxDrawRectangle(absX + ancho, absY + sizeY - ancho, sizeX - ancho, ancho, color) dxDrawRectangle(absX + sizeX - ancho, absY + ancho, ancho, sizeY - ancho * 2, color) end function onGridClick() local player = getGridlistPlayer() if (player == "" or player == nil) then return else triggerServerEvent("onGridClick", getLocalPlayer(), player) end end function convertNumber(number) local formated = number while true do formated, k = string.gsub(formated, "^(-?%d+)(%d%d%d)", "%1,%2") if (k == 0) then break end end return formated end local componentes = {"armour", "wanted", "weapon", "money", "health", "clock", "breath", "ammo"} local tableSkins = {1, 2, 7, 9, 10, 11, 12, 14, 15, 16, 18, 28, 310, 311, 312} function enviar(_,state) if trans == true then if state == "down" then if cursorPosition(x*774,y*376,x*91,y*27) then selectedDoar = guiGridListGetItemText(gridListDoar, guiGridListGetSelectedItem(gridListDoar), 1) amount = guiGetText(editBoxDoar) triggerServerEvent("onGridClickDoar", getLocalPlayer(), selectedDoar, amount) end end end end addEventHandler ("onClientClick", root, enviar) function OpenTrasf() if trans == false then -- Se o painel não está visível, então: for _, player in ipairs(getElementsByType("player")) do -- Atualiza a lista, preenchendo com os jogadores online. local rowDoar = guiGridListAddRow(gridListDoar) guiGridListSetItemText(gridListDoar, rowDoar, colunaDoar, getPlayerName(player), false, false) guiGridListSetItemColor(gridListDoar, rowDoar, colunaDoar, 255, 165, 0) end showCursor (true) addEventHandler ("onClientRender", root, server) trans = true guiSetVisible (gridListDoar,true) -- Torna o painel visível. guiSetVisible (editBoxDoar,true) guiSetVisible (coluna,true) else -- Se o painel está visível, então: showCursor (false) removeEventHandler ("onClientRender", root, server) trans = false guiGridListClear (gridListDoar) -- Limpa a lista, deixando ela vazia. guiSetVisible (gridListDoar,false) -- Torna o painel invisível. guiSetVisible (editBoxDoar,false) guiSetVisible (colunaDoar,false) end end bindKey ("F10", "down", OpenTrasf) function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end Não mexi no server.lua, mas já detectei problema de lógica na linha 27 em relação a linha 43. Além disso você pode usar acentos nos textos do outputChatBox. Link to comment
Jonas^ Posted August 28, 2018 Share Posted August 28, 2018 (edited) 10 hours ago, #Horus said: function onGridClick(player) if (not isElement(player)) then return end triggerClientEvent(source, "setPlayerDetails", getRootElement(), player) end addEvent("onGridClick", true) addEventHandler("onGridClick", getRootElement(), onGridClick) local t = {} function checkValues(source, arg1, arg2) if (arg2 >= 60) then t[source]['min'] = tonumber(t[source]['min'] or 0) + 1 t[source]['sec'] = 0 end if (arg1 >= 60) then t[source]['min'] = 0 t[source]['hour'] = tonumber(t[source]['hour'] or 0) + 1 end return arg1, arg2 end function onGridClickDoar(selectedDoar, amount) local dinheiro = getPlayerMoney(source) if tonumber(amount) >= 0 then if tonumber(amount) <= dinheiro then playerMoney = getPlayerFromName(selectedDoar) if playerMoney ~= false then givePlayerMoney(playerMoney, amount) takePlayerMoney(source, amount) name = getPlayerName(source) outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffVoce Enviou #00ff00R$ : " .. amount .. " #FFFFFFPara O Jogador "..selectedDoar, source, 255, 255, 255, true) outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffO Jogador "..name.." #FFFFFFEnviou #00FF00R$ : "..amount, playerMoney, 255, 0, 0, true) else outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffSelecione Um Jogador", source, 255, 0, 0, true) end else outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffVoce Nao Tem Dinheiro Suficiente", source, 255, 0, 0, true) end else outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffUtilize Valores De 1 A 99999999", source, 255, 0, 0, true) end end addEvent("onGridClickDoar", true) addEventHandler("onGridClickDoar", getRootElement(), onGridClickDoar) esSE E O SERVER local screenH, screenW = guiGetScreenSize() local x, y = (screenH/1366), (screenW/768) local font2 = dxCreateFont("gfx/Blix-Black.ttf", 19) local dxfont1_font = dxCreateFont("gfx/font.ttf", 11) local dxfont2_font = dxCreateFont("gfx/font.ttf", 10) gridListDoar = guiCreateGridList(495, 302, 176, 257, false) colunaDoar = guiGridListAddColumn(gridListDoar, "Jogadores", 0.9) guiGridListSetSelectionMode(gridListDoar, 2) guiSetAlpha(gridListDoar, 0.50) guiSetVisible(gridListDoar, false) editBoxDoar = guiCreateEdit(724, 343, 184, 23, tonumber("0"), false) guiSetVisible(editBoxDoar, false) guiSetAlpha(editBoxDoar, 0.50) guiEditSetMaxLength(editBoxDoar, 85555) for _, player in ipairs(getElementsByType("player")) do local rowDoar = guiGridListAddRow(gridListDoar) guiGridListSetItemText(gridListDoar, rowDoar, colunaDoar, getPlayerName(player), false, false) guiGridListSetItemColor(gridListDoar, rowDoar, colunaDoar, 255, 165, 0) end function SetAll() if (trans == true) then if tonumber(guiGetText(editBoxDoar)) ~= nil then totalDoar = tonumber(guiGetText(editBoxDoar)) end end end setTimer(SetAll, 50, 0) cor = {} totalDoar = 0 trans = false function server() local dinheiro = getPlayerMoney(getLocalPlayer()) cor[1] = tocolor(255,255,255,255) cor[2] = tocolor(0, 0, 0, 140) if cursorPosition(x*948,y*259,x*962,y*288) then cor[1] = tocolor(255,0,0,255) end if cursorPosition(x*774,y*376,x*91,y*27) then cor[2] = tocolor(247, 142, 7, 200) end dxDrawRectangle(474, 265, 498, 323, tocolor(0, 0, 0, 226), false) dxDrawRectangle(474, 265, 498, 26, tocolor(0, 0, 0, 187), false) dxDrawText("Transferidor De Dinheiro", 473, 265, 972, 292, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*774,y*376,x*91,y*27,cor[2], false) dxDrawText("Transferir", 773, 376, 864, 402, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Seu Dinheiro : "..dinheiro,x*756,y*413,x*1040,y*430, tocolor(255, 255, 255, 255), 1.00, dxfont2_font, "left", "top", false, false, false, false, false) end function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end function getGridlistPlayer() local player = getPlayerFromName(guiGridListGetItemText(gridList, guiGridListGetSelectedItem(gridList), 1)) if (player) then return player end end function dxDrawXeets(absX, absY, sizeX, sizeY, color, ancho) dxDrawRectangle(absX, absY, sizeX, ancho, color) dxDrawRectangle(absX, absY + ancho, ancho, sizeY - ancho, color) dxDrawRectangle(absX + ancho, absY + sizeY - ancho, sizeX - ancho, ancho, color) dxDrawRectangle(absX + sizeX - ancho, absY + ancho, ancho, sizeY - ancho * 2, color) end function onGridClick() local player = getGridlistPlayer() if (player == "" or player == nil) then return else triggerServerEvent("onGridClick", getLocalPlayer(), player) end end function refreshDoar() guiGridListClear(gridListDoar) if coluna then for _, playeritem in ipairs(getElementsByType("player")) do local rowDoar = guiGridListAddRow(gridListDoar) setTimer(guiGridListSetItemText, 2000, 1, gridListDoar, rowDoar, colunaDoar, getPlayerName(playeritem), false, false) setTimer(guiGridListSetItemColor, 2000, 1, gridListDoar, rowDoar, colunaDoar, 255, 165, 0) end end end function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end function convertNumber(number) local formated = number while true do formated, k = string.gsub(formated, "^(-?%d+)(%d%d%d)", "%1,%2") if (k == 0) then break end end return formated end local componentes = {"armour", "wanted", "weapon", "money", "health", "clock", "breath", "ammo"} local tableSkins = {1, 2, 7, 9, 10, 11, 12, 14, 15, 16, 18, 28, 310, 311, 312} function enviar(_,state) if trans == true then if state == "down" then if cursorPosition(x*774,y*376,x*91,y*27) then selectedDoar = guiGridListGetItemText(gridListDoar, guiGridListGetSelectedItem(gridListDoar), 1) amount = guiGetText(editBoxDoar) triggerServerEvent("onGridClickDoar", getLocalPlayer(), selectedDoar, amount) end end end end addEventHandler ("onClientClick", root, enviar) function OpenTrasf() if trans == false then showCursor (true) addEventHandler ("onClientRender", root, server) trans = true guiSetVisible (gridListDoar,true) guiSetVisible (editBoxDoar,true) guiSetVisible (coluna,true) else showCursor (false) removeEventHandler ("onClientRender", root,server) trans = false guiSetVisible (gridListDoar,false) guiSetVisible (editBoxDoar,false) guiSetVisible (colunaDoar,false) end end bindKey ("F10", "down", OpenTrasf) function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end esse é o client Você deveria organizar este código, as suas output estão cheia de cores, por exemplo: o começo você usou a cor #HEX #FFFFFF sendo que você poderia ter definido 255, 255 , 255, assim evitando usar uma #hex de cara e utilizando os 2 parâmetros, desta forma você esta usando: outputChatBox("#ffffff♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffO Jogador "..name.." #FFFFFFEnviou #00FF00R$ : "..amount, playerMoney, 255, 0, 0, true) Poderia utilizar assim: outputChatBox("♦ #FF7F00- #ffffff「 #FF7F00INFO #ffffff」 - #ffffffO Jogador "..name:gsub("#%x%x%x%x%x%x","").." #FFFFFFEnviou #00FF00R$ : "..amount, playerMoney, 255, 255, 255, true) OBS: Fiz uma adição a mais, quando um jogador estiver com cor no nick e enviar dinheiro para alguém a cor vai ser a que você definiu e não a que o jogador usar no nick. Siga o exemplo e faça nos demais outputChatBox Edited August 28, 2018 by OverKILL Link to comment
Jonas^ Posted August 28, 2018 Share Posted August 28, 2018 (edited) Eu faria assim: outputChatBox("[INFO] - #FFFFFFO Jogador #0BA317"..name:gsub("#%x%x%x%x%x%x","").." #FFFFFFEnviou #0BA317R$: "..amount, playerMoney, 11, 163, 23, true ) Isso enviara: Edited August 28, 2018 by OverKILL Link to comment
#Horus Posted August 29, 2018 Author Share Posted August 29, 2018 14 hours ago, Lord Henry said: Você deve preencher a lista ao abri-la e limpá-la ao fechar a lista. Dessa forma, no client: local screenH, screenW = guiGetScreenSize()local x, y = (screenH/1366), (screenW/768)local font2 = dxCreateFont("gfx/Blix-Black.ttf", 19)local dxfont1_font = dxCreateFont("gfx/font.ttf", 11)local dxfont2_font = dxCreateFont("gfx/font.ttf", 10)gridListDoar = guiCreateGridList(495, 302, 176, 257, false)colunaDoar = guiGridListAddColumn(gridListDoar, "Jogadores", 0.9)guiGridListSetSelectionMode(gridListDoar, 2)guiSetAlpha(gridListDoar, 0.50)guiSetVisible(gridListDoar, false)editBoxDoar = guiCreateEdit(724, 343, 184, 23, tonumber("0"), false)guiSetVisible(editBoxDoar, false)guiSetAlpha(editBoxDoar, 0.50)guiEditSetMaxLength(editBoxDoar, 8) -- 85555function SetAll() if (trans == true) then if tonumber(guiGetText(editBoxDoar)) ~= nil then totalDoar = tonumber(guiGetText(editBoxDoar)) end endendsetTimer(SetAll, 50, 0)cor = {}totalDoar = 0trans = falsefunction server() local dinheiro = getPlayerMoney(getLocalPlayer()) cor[1] = tocolor(255,255,255,255) cor[2] = tocolor(0, 0, 0, 140) if cursorPosition(x*948,y*259,x*962,y*288) then cor[1] = tocolor(255,0,0,255) end if cursorPosition(x*774,y*376,x*91,y*27) then cor[2] = tocolor(247, 142, 7, 200) end dxDrawRectangle(474, 265, 498, 323, tocolor(0, 0, 0, 226), false) dxDrawRectangle(474, 265, 498, 26, tocolor(0, 0, 0, 187), false) dxDrawText("Transferidor De Dinheiro", 473, 265, 972, 292, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*774,y*376,x*91,y*27,cor[2], false) dxDrawText("Transferir", 773, 376, 864, 402, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Seu Dinheiro : "..dinheiro,x*756,y*413,x*1040,y*430, tocolor(255, 255, 255, 255), 1.00, dxfont2_font, "left", "top", false, false, false, false, false) endfunction getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end endendfunction getGridlistPlayer() local player = getPlayerFromName(guiGridListGetItemText(gridList, guiGridListGetSelectedItem(gridList), 1)) if (player) then return player endendfunction dxDrawXeets(absX, absY, sizeX, sizeY, color, ancho) dxDrawRectangle(absX, absY, sizeX, ancho, color) dxDrawRectangle(absX, absY + ancho, ancho, sizeY - ancho, color) dxDrawRectangle(absX + ancho, absY + sizeY - ancho, sizeX - ancho, ancho, color) dxDrawRectangle(absX + sizeX - ancho, absY + ancho, ancho, sizeY - ancho * 2, color)endfunction onGridClick() local player = getGridlistPlayer() if (player == "" or player == nil) then return else triggerServerEvent("onGridClick", getLocalPlayer(), player) endendfunction convertNumber(number) local formated = number while true do formated, k = string.gsub(formated, "^(-?%d+)(%d%d%d)", "%1,%2") if (k == 0) then break end end return formatedendlocal componentes = {"armour", "wanted", "weapon", "money", "health", "clock", "breath", "ammo"}local tableSkins = {1, 2, 7, 9, 10, 11, 12, 14, 15, 16, 18, 28, 310, 311, 312}function enviar(_,state) if trans == true then if state == "down" then if cursorPosition(x*774,y*376,x*91,y*27) then selectedDoar = guiGridListGetItemText(gridListDoar, guiGridListGetSelectedItem(gridListDoar), 1) amount = guiGetText(editBoxDoar) triggerServerEvent("onGridClickDoar", getLocalPlayer(), selectedDoar, amount) end end endendaddEventHandler ("onClientClick", root, enviar)function OpenTrasf() if trans == false then -- Se o painel não está visível, então: for _, player in ipairs(getElementsByType("player")) do -- Atualiza a lista, preenchendo com os jogadores online. local rowDoar = guiGridListAddRow(gridListDoar) guiGridListSetItemText(gridListDoar, rowDoar, colunaDoar, getPlayerName(player), false, false) guiGridListSetItemColor(gridListDoar, rowDoar, colunaDoar, 255, 165, 0) end showCursor (true) addEventHandler ("onClientRender", root, server) trans = true guiSetVisible (gridListDoar,true) -- Torna o painel visível. guiSetVisible (editBoxDoar,true) guiSetVisible (coluna,true) else -- Se o painel está visível, então: showCursor (false) removeEventHandler ("onClientRender", root, server) trans = false guiGridListClear (gridListDoar) -- Limpa a lista, deixando ela vazia. guiSetVisible (gridListDoar,false) -- Torna o painel invisível. guiSetVisible (editBoxDoar,false) guiSetVisible (colunaDoar,false) endendbindKey ("F10", "down", OpenTrasf)function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false endend Não mexi no server.lua, mas já detectei problema de lógica na linha 27 em relação a linha 43. Além disso você pode usar acentos nos textos do outputChatBox. tipo amigo, quando entra algum player, ele aparece no painel, mais quando ele sai do servidor, o nome dele ainda continua no painel, eu queria que tipo quando algum player saísse, o nome dele sumisse do pa Link to comment
Other Languages Moderators Lord Henry Posted August 29, 2018 Other Languages Moderators Share Posted August 29, 2018 10 hours ago, #Horus said: tipo amigo, quando entra algum player, ele aparece no painel, mais quando ele sai do servidor, o nome dele ainda continua no painel, eu queria que tipo quando algum player saísse, o nome dele sumisse do pa Fecha o painel e abre de novo. E coloque uma condição que verifica se o jogador existe. Se não existir, envia um outputChatBox avisando que o player não foi encontrado. Link to comment
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