MRThinker Posted July 7, 2018 Share Posted July 7, 2018 Hi Guys Give me a resource for saving money, skin when player death and when player leave the server Give me a account data saver Thanks ❤ Link to comment
MrKAREEM Posted July 8, 2018 Share Posted July 8, 2018 function saveData(p) if not source and p then source = p; end local a = getPlayerAccount(source); if a then if not isGuestAccount(a) then setAccountData(a, "user.money", getPlayerMoney(source)); setAccountData(a, "user.skin", getPedSkin(source)); setAccountData(a, "user.health", getElementHealth(source)); setAccountData(a, "user.armor", getPedArmor(source)); local x,y,z = getElementPosition(source); setAccountData(a, "user.pos", toJSON({x,y,z,getElementInterior(source),getElementDimension(source)})); local rx, ry, rz = getElementRotation(source); setAccountData(a, "user.rot", toJSON({rx,ry,rz})); local stats = {}; for i=69,79 do stats[i] = getPedStat(source,i); end setAccountData(a, 'user.stats', toJSON(stats)); end end end addEventHandler("onPlayerQuit",getRootElement(),saveData) addEventHandler("onPlayerLogout",getRootElement(),saveData) addEventHandler("onPlayerWasted",getRootElement(),saveData) function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) local a = getPlayerAccount(source); if not isGuestAccount(a) then local pos = fromJSON(getAccountData(theCurrentAccount,"user.pos")) or {}; if pos[1] and pos[2] and pos[3] then local money = getAccountData(theCurrentAccount,"user.money"); local health = getAccountData(theCurrentAccount,"user.health"); local armor = getAccountData(theCurrentAccount,"user.armor"); local skin = getAccountData(theCurrentAccount,"user.skin"); local rx,ry,rz = fromJSON(getAccountData(theCurrentAccount,"user.rot")); if not rx then rx = 0; end; if not ry then ry = 0; end; if not rz then rz = 0; end; local stats = fromJSON(getAccountData(theCurrentAccount,"user.stats")); spawnPlayer(source,pos[1],pos[2],pos[3],0,skin,pos[4],pos[5]); --setElementRotation(source,tonumber(rx),tonumber(ry),tonumber(rz)); setElementRotation(source,0,0,0); setElementHealth(source,health); setPedArmor(source,armor); setPlayerMoney(source,money); setElementFrozen(source,false); setElementAlpha(source,255) for i=69,79 do setPedStat(source,i,tonumber(stats[tostring(i)])); end else FirstTimePlaying(); end setCameraTarget(source,source); fadeCamera(source,true,2); end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function FirstTimePlaying() local PedSkins = {26,29,27,33,34,32,45,46,61,59,60,68,73,78,79,93,100,105,106,107,101,102,103,104,108,109,110,114,115,116,117,118,120,121,122,127,133,152,157,154,161,163,165,170,176,177,179,181,191,192,204,206,217,227,246,247,248,250,254,264}; spawnPlayer(source, 1608, 1830, 10.8, 0, math.random(1,#PedSkins), 0, 0); setPlayerMoney(source,2500); giveWeapon(source,math.random(22,23),250); giveWeapon(source,25,25); end function saveWeaponData(p) if not source and p then source = p; end local a = getPlayerAccount(source); if not isGuestAccount(a) then for i=0,11 do setAccountData(a, "weapon."..i,toJSON({getPedWeapon(source,i),getPedTotalAmmo(source,i)})); end end end addEventHandler("onPlayerQuit",getRootElement(),saveWeaponData) addEventHandler("onPlayerWasted",getRootElement(),saveWeaponData) addEventHandler("onPlayerLogout",getRootElement(),saveWeaponData) function loadWeaponData(p) if not source and p then source = p; end local a = getPlayerAccount(source); if not isGuestAccount(a) then for i=0,11 do local w = fromJSON(getAccountData(a, "weapon."..i, getPedWeapon(source,i))); giveWeapon(source,w[1],w[2]); end end end addEventHandler("onPlayerSpawn",getRootElement(),loadWeaponData) Link to comment
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