Popular Post Captain Cody Posted June 18, 2018 Popular Post Share Posted June 18, 2018 Currently I'm working on a new map editor with more features and a more user friendly UI however a major thing I'd like to see is what you (The Community) want to see added in the editor. If you respond with a feature request please state the name of the feature or tool as well as a brief description; I'll be posting some screen shots of what the new tool will look like as soon as I have the basic functionality done. 9 2 Link to comment
CrosRoad95 Posted June 18, 2018 Share Posted June 18, 2018 - place random object from category, example random tree, random rock, random bush etc. with option random rotation - move multiple objects at once - support for water, colzones, occolusion zones, custom models - save in various methods, as .map, .lua, .sql, compress file ( example: dont set interior=0 if by default interior = 0, dont set posX = 123.0000005 ) - simple permission system, example provilages to: edit, create, destroy, save, load, map settings - upgrade remove world object, now, some object are impossible to remove ( if you click but nothing you clicked, then script find nearest 10 world objects and show you in list ) - import map to current map which able to marge multiple maps into one, and export part of map into separated files ( example you can export all object which in colshape ) 3 Link to comment
GodOfPenguins Posted June 18, 2018 Share Posted June 18, 2018 Tools for building buildings and interiors. For example, to be able to put a wall and stretch it (the wall models will spawn exactly one after another) etc. 2 Link to comment
Captain Cody Posted June 18, 2018 Author Share Posted June 18, 2018 5 hours ago, PolskiSebek12 said: - place random object from category, example random tree, random rock, random bush etc. with option random rotation - move multiple objects at once - support for water, colzones, occolusion zones, custom models - save in various methods, as .map, .lua, .sql, compress file ( example: dont set interior=0 if by default interior = 0, dont set posX = 123.0000005 ) - simple permission system, example provilages to: edit, create, destroy, save, load, map settings - upgrade remove world object, now, some object are impossible to remove ( if you click but nothing you clicked, then script find nearest 10 world objects and show you in list ) - import map to current map which able to marge multiple maps into one, and export part of map into separated files ( example you can export all object which in colshape ) occolusion zones are not possible in MTA, however I'll add custom zones with certain properties (So they will be very similar to occolusion zones) Custom models is mainly what this map editor will be focused around, for saving I'll make it so you can just add a plugin (Which'll output to the format you want) by default it'll save as .map, .lua and .JSP (JSP is my own extremely small method) For permissions I'll add ability to lock world editing to certain levels, lock certain objects, etc. Remove world object I'll for sure add (Will be a little sphere you can move around and it'll delete anything in it with specific ID) Merge multiple maps already added. As for the exporting part of the map I'll be added Prefabs so for example, you can save buildings you make then paste those buildings as an object. Link to comment
Popular Post Captain Cody Posted June 21, 2018 Author Popular Post Share Posted June 21, 2018 GUI is taking shape. 6 Link to comment
HunT Posted June 22, 2018 Share Posted June 22, 2018 Terrain editor like unreal engine or ( why not) gameguru. I see many time ago in the forum this discussion but i think never release. 1 Link to comment
Moderators turret001 Posted June 22, 2018 Moderators Share Posted June 22, 2018 1 hour ago, HunT said: Terrain editor like unreal engine or ( why not) gameguru. I see many time ago in the forum this discussion but i think never release. Yes, I remember this. there was this one person working on such a thing but never saw anything about it again. I'm looking forward for this resource to be released, good luck! Cody Link to comment
Captain Cody Posted June 22, 2018 Author Share Posted June 22, 2018 6 hours ago, HunT said: Terrain editor like unreal engine or ( why not) gameguru. I see many time ago in the forum this discussion but i think never release. There's a terrain editor released that I'll rework and include as a plugin in the future. 1 Link to comment
Bonsai Posted June 22, 2018 Share Posted June 22, 2018 Basically the same features as there are now just that the map editor doesn't have to run on a server for all players, but can be loaded and unloaded and used by certain players only. Basically like a gamemode such as race etc. on a Multigamemode server. Maybe this is possible already with the current map editor, but I guess that requires some changes as I assume it was designed to run on the whole server, same as the default gamemodes. Link to comment
Popular Post Captain Cody Posted June 22, 2018 Author Popular Post Share Posted June 22, 2018 (edited) Entire frame work can be unloaded / loaded for a single or multiple people. You'll be able to do 'Background' map editing; people will still see the stuff updating but they will be able to drive around / do anything else normally. Edited June 22, 2018 by CodyJ(L) 4 Link to comment
AfterAll14 Posted June 23, 2018 Share Posted June 23, 2018 Is this official map editor? If so, compared to current one: - less bugs, better code structure - simple and easy workflow for building plugins - multiple maps support - biuld-in tools for mass object generation (loops, generation along 3d curve, generation alog the line with some step, generation in some area - circle, square, randomized generation - forests, peds, vehicles ect.) Link to comment
Captain Cody Posted June 23, 2018 Author Share Posted June 23, 2018 It may become official, however I'm not sure. And the other stuff is for sure planned. Code structure is kinda a mess right now but I'm going to clean it up quite a lot and get some people to review it before first release. 1 Link to comment
Storm-Hanma Posted June 24, 2018 Share Posted June 24, 2018 Well I wish you good luck and it will be the official map editor as I guess take more time and complete it Link to comment
Moderators turret001 Posted June 25, 2018 Moderators Share Posted June 25, 2018 Please keep posting updates, this is the only topic I follow on the forums right now. Link to comment
Captain Cody Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) Color picker Dynamic lighting (Which will likely be added) Dx edit box Dx edit box mode 2 (Accepts numbers as well as x,*,+ and -) will automatically solve math problems when you hit enter (For easy offset editing or something) Edited June 25, 2018 by CodyJ(L) 3 Link to comment
Captain Cody Posted June 26, 2018 Author Share Posted June 26, 2018 If any you natively speak, or speak another language very well other then English please PM me. Link to comment
Captain Cody Posted June 26, 2018 Author Share Posted June 26, 2018 (edited) \ Search bar done, (When objects are added to this list it'll display objects to) while I'm unsure how well this'll work on larger tables it should be able to index them incredibly quick meaning almost instant search results will be displayed. This list will also display elements with a tag that follows said search pattern. (So for example if you tag an object with the tag 'Tree' and 'Vice City Custom' when you search Tr or Vice it'll display. Edited June 26, 2018 by CodyJ(L) Link to comment
KaMi Posted June 28, 2018 Share Posted June 28, 2018 That is a really good idea. I'm sure they'll make this editor become official. I have some ideas for this : * Add water. *Add a translator with the most used languages (such as Spanish, Russian, Portuguese, Arabic, etc.) - I say it because that GUI looks complex. *Add a " stacker " like in this game ( going to help too much mappers ) *if you are based on the code of the original editor, please solve this horrible problem: " test could not be started! cannot begin test while a save or load is in progress " because much people is reporting that error. Thanks for read ! ( if you can't understand something i said, i'm sorry... my original language is the Spanish ) PD : maybe i repeat some idea, i'm sorry again, i'm very clueless Good luck. Link to comment
Captain Cody Posted June 28, 2018 Author Share Posted June 28, 2018 Not going to be based at all on original editor, and all of the other stuff is already planned; also it's actually going to be an incredibly easy editor to learn / use. GUI isn't to complex. 1 Link to comment
Dzsozi (h03) Posted July 7, 2018 Share Posted July 7, 2018 A possibility to change/replace some object textures and some default extra stuff like walls from SA:MP or something like that to make custom interior and house mapping more supported? I would really like to see that advanced mapping oppurtinity in MTA:SA and that would be really useful for custom stuff. Link to comment
Captain Cody Posted July 9, 2018 Author Share Posted July 9, 2018 Didn't see this, but by default I'll include a SAMP prefab / model pack. Magnets. 2 Link to comment
Shuubaru Posted July 13, 2018 Share Posted July 13, 2018 Not sure if it is possible but it'd be wonderful if we can to select specific objects in screen by making a border selection like in blender: Link to comment
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