Yurikas Posted June 11, 2018 Posted June 11, 2018 Hello MTA community! I need help with random vehicle spawner or marker. How can i make script, where i example drive through marker and it gives random vehicle to me? Please reply.
AJXB Posted June 12, 2018 Posted June 12, 2018 createMarker() math.random() createVehicle() warpPedIntoVehicle() -- You can find examples on community.multitheftauto.com ~ This has to be the worst board post I have ever read. It simply makes no sense. You start off by talking about space or something, then you randomly start babbling about cupcakes, and you end off with random fish names. ~ Don't listen to this guy, any board with the categories 'dinosaurs, spaceships, fried foods, wild animals, alien abductions, business casual, robots, and fireworks' has true potential.
Moderators Patrick Posted June 12, 2018 Moderators Posted June 12, 2018 I didn't tested it. local vehicleIds = { 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611 } local markerX, markerY, markerY = 0, 0, 3 -- marker position local marker = createMarker(markerX, markerY, markerY, "cylinder", 2) addEventHandler("onMarkerHit", marker, function(element, mdim) if isElement(element) and getElementType(element) == "player" and not isPedInVehicle(element) then local playerX, playerY, playerZ = getElementPosition(element) local randomVehicleId = vehicleIds[math.random(1,#vehicleIds)] local vehicle = createVehicle(randomVehicleId, playerX, playerY, playerZ + 1) addEventHandler("onVehicleExplode", vehicle, function() setTimer(destroyElement, 30000, 1, vehicle) end) warpPedIntoVehicle(element, vehicle) end end) community profile | map converters | map images | pDownloader | pAttach | model encrypter
Yurikas Posted June 12, 2018 Author Posted June 12, 2018 Thank you SP3CTR3 and Patrick! I will try these.
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