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Patrick

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  1. Like
    Patrick reacted to Tut for a status update, Woop woop, look who has accumulated 1,000 posts.   
    Woop woop, look who has accumulated 1,000 posts. 
  2. Like
    Patrick reacted to IIYAMA for a status update, This is a [beta] release for the turret resource. The resource is about creating turr   
    This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
     
    Feature list:
    Custom rockets  (Customizable through Lua scripting)
    The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
      Turret creation and management
      Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
      Easter egg
    Can be found within area69. Once triggered something will change in the game.  
     
    Resource settings in admin panel:
    The available settings will enable and disable the replacements of default rockets with custom rockets.
    On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players  the moment of creation should look OK.

     
    Open GUI?
    Login as admin  
    Command:
    /turret
    Features:
    Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
     
    Pros custom rockets
    Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
    More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)  
    Developers:
    @Ayush Rathore (database) IIYAMA ?  
    Special thanks to:
    @majqq @Ayush Rathore @ViRuZGamiing @Shux  
    [BETA] Resource download:
    turrets.zip
    Enjoy. Don't forget to leave some feedback!
     
    Hint for the easter egg, if you can't find it. ?
     
  3. Like
    Patrick reacted to IIYAMA for a status update, WIKI Yesterday I added my first wiki page. Which is not necessary something you call   
    WIKI
    Yesterday I added my first wiki page. Which is not necessary something you call 'news'. But it was a lot of fun figuring out how the interface actually works. It is to be honest not very beginner friendly, even though there is a lot of documentation added. documentation
     
    The page/function which I added to the useful functions list:
    https://wiki.multitheftauto.com/wiki/CheckPassiveTimer
    This useful function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
    I named the function 'checkPassiveTimer', not sure if that is the best name for it, since it it does SET, CHECK and UPDATE, (+ Clean up cycle), depending on the situation. Checking is what you expect it actually does, so I picked that one.
     
    addCommandHandler("candy", function (player) if checkPassiveTimer("candy timer", player, 5000) then outputChatBox("YES, EAT!", player) else outputChatBox("NO CANDY FOR YOU!", player) end end)  
    Does anybody have any suggestions/idea's/?? Or more experience than me with the WIKI + suggestions or improvements for the format?
  4. Thanks
    Patrick got a reaction from IIYAMA for a status update, 1000 ?   
    1000 ?
  5. Like
    Patrick reacted to IIYAMA for a status update, Hey people, that some how get once again another super annoying pop-up... ☹️ I just w   
    Hey people, that some how get once again another super annoying pop-up...  ☹️
     
    I just wanted you to know that I kept my promise, project trains V2.0.0  is out with open source.
    It took a little bit longer to clean up the old code, so `soon` was unfortunately not so soon. If you want to edit it, I have to apologies that I didn't clean up all the inconsistency within the code style. But never the less it has tabs and comments ?!
     
     
    I wish you the best of luck in these crazy times!
  6. Like
    Patrick reacted to IIYAMA for a status update, Hey people, how is prison? ? In 2015 I released a beta version of a resource that cre   
    Hey people, how is prison? ?
     
    In 2015 I released a beta version of a resource that created driving trains. But unfortunately I never finished it. So that is why I am making a final update for it, including rewriting and cleaning the old code.
    The this version will be uncompiled, so you can adjust it like you want.
    It will take some more days to finish it, so be patient.
     
    I can send you a pre-version, if you like to try it out before the release. No requirements for a pre-version, just a little bit feedback would be nice. To receive the pre-version, send me a personal message and I will send you the version within 1-3 days.
     
     
    The old topic:
     
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