Callidus Posted September 7, 2005 Share Posted September 7, 2005 In any GTA online game so far from the MTA series to VC:MP when 2 cars collide it seems to be the most unsynced moment in the game, you could be ripping the road apart at full speed when you hit a car full on, that car wont move, it will continue to drive as normal you on the otherhand will go under it and flip and whatnot, or when your travelling neck and neck and the two cars kiss and you both move in to bump each other and you crash and his car remains intact. So to the point. Does the Race Mod have this problem fixed? It will be a key thing bumping the other car out the way and it will be bad if it is the same state as currently in the previous mods. Cheers. Link to comment
eAi Posted September 7, 2005 Share Posted September 7, 2005 Car collisions are certainly improved in race, but we're aware that its a fairly major problem that we just have to ignore. This is because collisions is handled client side. Commercial games place their collision checking server side - so they can say to each client/player "When you hit, this happens...", what we have is each client getting very slightly different data (because of lag), and concequently each making a slightly different reaction. Sometimes this slightly difference in reaction could be the difference between hitting a bump or not, increasing the magnitude of the issue. Its somthing we'd love to fix, but for the moment, playing against players with a low ping (and having a low ping yourself) will have the most reliable collisions. Hope thats clear! eAi Link to comment
Callidus Posted September 7, 2005 Author Share Posted September 7, 2005 Very clear. Thanks. Link to comment
s0beit Posted September 7, 2005 Share Posted September 7, 2005 it would be possible to simulate server side collision, but something tells me it will be unpredictable and worse then the current client-side collision lol Link to comment
eAi Posted September 9, 2005 Share Posted September 9, 2005 Without a lot of work, it certainly would be. Link to comment
Guardians Proper Posted September 9, 2005 Share Posted September 9, 2005 In Blue, anything is possible. Except running around on foot. But if you want better car collisions, just find a mod team to do it! Link to comment
rockstarrem Posted October 9, 2005 Share Posted October 9, 2005 In any GTA online game so far from the MTA series to VC:MP when 2 cars collide it seems to be the most unsynced moment in the game, you could be ripping the road apart at full speed when you hit a car full on, that car wont move, it will continue to drive as normal you on the otherhand will go under it and flip and whatnot, or when your travelling neck and neck and the two cars kiss and you both move in to bump each other and you crash and his car remains intact.So to the point. Does the Race Mod have this problem fixed? It will be a key thing bumping the other car out the way and it will be bad if it is the same state as currently in the previous mods. Cheers. HEHE I JUST LIKE DOING THIS . Anyway wouldn't BLUE take that away. Link to comment
orappa Posted October 9, 2005 Share Posted October 9, 2005 Well, Blue can get around that if GTA runs serverside which is achievable with a Blue mod. There are several downsides though. Link to comment
xtrx Posted November 24, 2005 Share Posted November 24, 2005 In Blue, anything is possible. Except running around on foot.But if you want better car collisions, just find a mod team to do it! that's pretty much at least half of the gameplay... when will it be possible to be on foot, how long after the first release? Link to comment
So'lide Posted November 24, 2005 Share Posted November 24, 2005 It is impossible to tell any timings with MTA. The developement is hard work, and the MTA team is doing it on their free time.. Wait, have I seen this said here before? Link to comment
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