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Posted

You must have a .dff file, that contains the 3D model. After that you can write a CLIENT side code that changes one of GTAs model to your model. 

That code is 2 lines long, 4 if you have a UV mapped texture in .txd format. You can easily find the code on MTA WIKI. 

Posted

You need to find a way to save it to .3DS or another file type that zModeler or 3DS recognizes, because those both have the ability to export .DFF
.DFF is what MTA uses to load the 3D models.

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