TechNoMatic Posted April 8, 2018 Share Posted April 8, 2018 Well, I am just wondering how to import something I made in Autodesk maya into mta san andreas? Link to comment
WorthlessCynomys Posted April 8, 2018 Share Posted April 8, 2018 You must have a .dff file, that contains the 3D model. After that you can write a CLIENT side code that changes one of GTAs model to your model. That code is 2 lines long, 4 if you have a UV mapped texture in .txd format. You can easily find the code on MTA WIKI. Link to comment
TechNoMatic Posted April 8, 2018 Author Share Posted April 8, 2018 I do not have a .dff file, only maya file Link to comment
WorthlessCynomys Posted April 8, 2018 Share Posted April 8, 2018 Well make the model and export it into a .dff file. MTA uses dffs for 3D models Link to comment
Moderators Patrick Posted April 8, 2018 Moderators Share Posted April 8, 2018 3DS max plugin: http://www.gtagarage.com/mods/show.php?id=28651 You can export .dff, with this script. Link to comment
TechNoMatic Posted April 10, 2018 Author Share Posted April 10, 2018 Autodesk Maya, not 3ds max, both are different things Link to comment
JustinMTA Posted April 10, 2018 Share Posted April 10, 2018 You need to find a way to save it to .3DS or another file type that zModeler or 3DS recognizes, because those both have the ability to export .DFF .DFF is what MTA uses to load the 3D models. Link to comment
TechNoMatic Posted April 11, 2018 Author Share Posted April 11, 2018 I think I will need to buy 3ds max and rig custom figures in that. lock thread pls Thanks Link to comment
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