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crash client


mehmet

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  • MTA Anti-Cheat Team

You're the only one in history to get this specific crash, and just once, so I wouldn't worry about a coincidental event too much.

However, if you're really eager to understand it;

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cefweb!CefCallbackCToCpp::Continue+0x61 is an assertion so it means something in your client's CEF made an invalid call through MTA's custom scheme, and because the call never finished due to it being invalid, it couldn't be cleared so the reference still being around caused the crash.

From the dump i saw you were connected to your local server, did you test/use any custom script utilizing CEF? If so, please provide the code, and tell us what exactly you were doing. As you crashed right after (or during) connecting that would be any resource using CEF functions which is running.

It's a system issue, unless if it stays with one time the crash happens. If it happens again i'd suggest to re-install MTA (make sure to delete all folders including CEF ones) and your C++ redistritutables. @mehmet

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  On 03/03/2018 at 20:05, Dutchman101 said:

You're the only one in history to get this specific crash, and just once, so I wouldn't worry about a coincidental event too much.

However, if you're really eager to understand it;

  Reveal hidden contents

cefweb!CefCallbackCToCpp::Continue+0x61 is an assertion so it means something in your client's CEF made an invalid call through MTA's custom scheme, and because the call never finished due to it being invalid, it couldn't be cleared so the reference still being around caused the crash.

From the dump i saw you were connected to your local server, did you test/use any custom script utilizing CEF? If so, please provide the code, and tell us what exactly you were doing. As you crashed right after (or during) connecting that would be any resource using CEF functions which is running.

It's a system issue, unless if it stays with one time the crash happens. If it happens again i'd suggest to re-install MTA (make sure to delete all folders including CEF ones) and your C++ redistritutables. @mehmet

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Thanks for the info. I have one warning. Because of this can be?
oMrIddY8PQY.jpg

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  On 04/03/2018 at 10:59, mehmet said:

Thanks for the info. I have one warning. Because of this can be?
oMrIddY8PQY.jpg

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If it doesn't happen more than once (like it did) there's no benefit in further investigation, not to mention it could be something in your OS. However, if you open up your server to public and your players start getting the same crash, then please bump this topic and provide the code of said resource.

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