ryders Posted February 19, 2018 Posted February 19, 2018 Hi, today I was making a map, and I removed Los Santos Tower. Everything is fine, but lights are still here, and a stairs on the top. How to fix this? I tried to delete LODS model too, but nothing happens.
delta1337 Posted March 28, 2019 Posted March 28, 2019 You can replace the lights with object wich has colisions and then delete it
Moderators IIYAMA Posted April 1, 2019 Moderators Posted April 1, 2019 (edited) @ryders Try to use this function. (read the wiki carefully) https://wiki.multitheftauto.com/wiki/SetOcclusionsEnabled It needs to be is a script. Edited April 1, 2019 by IIYAMA Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Zorgman Posted May 2, 2019 Posted May 2, 2019 (edited) Heyo, Your building light object is one of these. I think it's this one, but i'm not 100% sure. You can use RemoveWorldModel to get rid of it after you identify it. This client side script will remove most night lights/neon signs etc. (but unfortunately not all of them - if somebody has a complete list of ids, I'd appreciate if you share it) : local objtoremove = {9934,9933,9932,9886,6196,6195,6194,6193,6192,5059,5058,5057,4222,4221,4220,4219,4218,4217, 4216,4215,4214,4213,4212,13493,13485,13484,13461,10147,10146,10058,10057,4715,4716,4717,4720,4721,4722,4723,4725,4739, 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749,4750,4751,4752,5661,5662,5665,5990,5991,5992, 7206,7207,7208,7221,7222,7280,7333,9088,9089,9125,9154,9277,9278,9279,9280,9281,9282,9283,9885, 8502,9159,7233,8981,14628,3437,8371,8370,17957,17956,17955,17954,9129,9128,9127,9126, 9124,9123,9122,9121,8372,7944,7943,7942,7892,7332,7331,7226,7097,14561,14811,7268,9094,9095,11412,11411,11410,11324,14605, 14473,14470,14460,14406,7290,7314,7289,7266,7264,7220,7072,8395,9104,9175,8982,7666,7230,9100,9101,8840,7232} for _,obj in ipairs (objtoremove) do removeWorldModel (obj, 10000, 0, 0, 0) end Edited May 2, 2019 by Zorgman Dystopia alpha 0.75DOWNLOAD
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