orel56000 Posted October 9, 2017 Share Posted October 9, 2017 When a weapon has 0 bullets its disappeard, how to make the weapon stay in my hands even if I got no ammo? Link to comment
koragg Posted October 9, 2017 Share Posted October 9, 2017 (edited) I'm no expert in modes other than race but you could test if holding a weapon with 0 ammo is even possible the following way: Make a function which gives you a weapon and set it's ammo variable to 0 with this: https://wiki.multitheftauto.com/wiki/GiveWeapon via a command handler. If it doesn't disappear then there is a way to do what you want, otherwise it could be hardcoded to go away when out of ammo. You can also see if it has 0 ammo with this: https://wiki.multitheftauto.com/wiki/GetWeaponAmmo And as long as your weapon has 0 ammo you give yourself a new weapon and set it's ammo to 0. Probably onClientRender would be needed for this. Edited October 9, 2017 by koragg Link to comment
orel56000 Posted October 9, 2017 Author Share Posted October 9, 2017 6 minutes ago, koragg said: I'm no expert in modes other than race but you could test if holding a weapon with 0 ammo is even possible the following way: Make a function which gives you a weapon and set it's ammo variable to 0 in this function: https://wiki.multitheftauto.com/wiki/GiveWeapon If it doesn't disappear then there is a way to do what you want, otherwise it could be hardcoded to go away when out of ammo. You can also see if it has 0 ammo with this: https://wiki.multitheftauto.com/wiki/GetWeaponAmmo And as long as your weapon has 0 ammo you give yourself a new weapon and set it's ammo to 0. it is not giving when i give a weapon with 0 bullets... Link to comment
koragg Posted October 10, 2017 Share Posted October 10, 2017 That's bad I guess you can give a weapon with ammo 1 when ammo reaches 0 and somehow disable firing until ammo goes above 1. Link to comment
Zorgman Posted October 11, 2017 Share Posted October 11, 2017 I disable fire when ammo is 1 and re-enable it when above. You also need a custom hud to hide that one bullet and display it as 0. Link to comment
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