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Showing results for tags 'uncompiled'.
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Handy tool for DayZ servers, very easy to use and neatlooking DayZ Admin Panel. It's completly open sourcefeel free to edit it to your likings but please do notremove original author (me) also credit goes to Supermanaddon creator Ryden, without him this handy tool wouldnot be so cool. Default open bind is OOnce you go in Duty Mod you are invincible and you can fly.==-- To doInventory inspectorSuperAdmin featuresBan List (also unbaning)Report systemSpectate (maybe?)==-- FeaturesDuty Mode, Kick, Ban, Mute, Freeze, Warp,Warp Player To, Set Stats, Change Weather, Kill Player,Spawn Items, Spawn Vehicles, Send Global Message,Fix Car, Destroy Car, Blow Car, See Stats about player. If you find any bug report here or pm me, i'll fix it as soon as possible. Download Link: https://community.multitheftauto.com/index.php?p=resources&s=details&id=14187
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Map loader This is a map loader, which can let specific players download a map of choice. Maps will be generated clientside and the resource is capable of loading extreme large maps. Loading the map will be done with a speed the pc can handle. The code execution time will be reduced to circa 10 ms. Which is the frame time of a player with 100 fps. So technically when you have 100 fps you still have 98/100 fps when this resource is loading a map. But this is based on running only this resource and based on predictions/knowledge. Which you can't trust... The .map files are unloaded afterwards reading them. But the resource will keep a buffer of the processed data until no more players are using that map. This will speed up the resource when it is used for multiply players. The resource can be managed with the following functions (serverside): loadMapForTarget() Require: element player/root, string mapName Returns: boolean success, string message unloadMapForTarget() Require: element player/root, string mapName Returns: boolean success, string message getPlayerDownloadProgress() Require: element player Returns: int percentages or boolean false Version 1.0.1 or higher getPlayerMapStatus() Require: element player, string mapName Returns: string status or boolean false Status list: string "DOWNLOADING" -- Player is downloading the map. string "LOADING" -- Player is generating/loading the map string "LOADED" -- Player has loaded the map. boolean false -- Player value is invalid or the player hasn't started downloading this map. Events(serverside): "onPlayerLoadedMap" Source: element player Parameters: string mapName int loadTime "onPlayerUnloadedMap" Source: element player Arguments: string mapName Version 1.0.1 or higher "onPlayerCancelMapDownload" Source: element player Arguments: string mapName Events(clientside): "onClientPlayerLoadedMap" Source: element localPlayer Arguments: string mapName, int loadTime "onClientPlayerUnloadedMap" Source: element localPlayer Arguments: string mapName The same information about the functions and the events can be found inside the meta.xml Element types that are supported: objects, peds, vehicles, markers and pickups If you found any bugs, which might be in there. Don't be shy and let me know, I will exterminate them. And don't forget, this resource require some rights in order to read map files from other resources: DOWNLOAD 1.0.2 For developers a quick source code preview: Server Client
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