Hi, I'm creating a SQL-based currency system script, I put a setTime to generate coins at a certain time for certain players, however, I need to destroy this setTime when the player clears, I already did something to do that, However, when the player clears and setTime is destroyed, everyone's time is destroyed, not just the user who logged out. I need that when certain user is logged off, only his setTime is canceled ... does anyone have any idea what I can do?
 
	 
 
	Starting time:
 
function startFunction(_,thePlayer)
	tempo = setTimer ( function()
	...code...
	end, 2000, 0 )
end
	 
 
	Destroy time:
 
function playerOff(thePlayer)
			...code...
    		if isTimer ( tempo ) then
	 			killTimer ( tempo )
			end
end
addEventHandler("onPlayerQuit", getRootElement(),  playerOff)
addEventHandler("onPlayerLogout", getRootElement(),  playerOff)