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Showing results for tags 'file'.
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I have a problem with my MTA. When I try to enter a server the following error appears: Kicked (AC #4 File Locker). I've tried everything, erased everything, reinstalled both GTA San Andreas and MTA, but the problem remains. I greatly appreciate anyone who can help me.
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I tried to load a file, that is in a subfolder, nothing's happening, no errors in console. What's the problem (all code below)? Line of code in script, to load xml file: xml = xmlLoadFile("cars/saved.xml") meta.xml: <file src="cars/saved.xml"/> What's wrong? BTW, everything exists. IDK what's wrong with this, everything's is existing, file is assigned into xml. I clearly don't know what's worng.
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Hi I have a problem whit starting the linux server i use ubunu 19.XX the ssh says: root@server:~/mta# ./mta-server64 libncursesw.so.5: cannot open shared object file: No such file or directory ERROR: Could not load ./x64/core.so * Check installed data files. Press enter to continue... q root@server:~/mta# ldd /x64/core.so ldd: /x64/core.so: No such file or directory root@server:~/mta# ldd root/mta/x64/core.so ldd: root/mta/x64/core.so: No such file or directory root@server:~/mta# ldd x64/core.so linux-vdso.so.1 (0x00007fff41da0000) libncursesw.so.5 => not found libtinfo.so.5 => not found librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f43d12c7000) libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f43d1179000) libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f43d1158000) libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f43d0f6d000) /lib64/ld-linux-x86-64.so.2 (0x00007f43d164b000) #root@server:~/mta# ./mta-server64 libncursesw.so.5: cannot open shared object file: No such file or directory ERROR: Could not load ./x64/core.so * Check installed data files. Press enter to continue... root@server:~/mta# I have core.so i also try apt-get install lib32readline5
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- mta
- multhitheftauto
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Hello Community, i do have a script which when someone spawn the vehicle it shows up on The debug, This is the code : function spawner ( sourceplayer, commandname, carN) if not isPedInVehicle ( sourceplayer )then local x, y, z = getElementPosition ( sourceplayer ) local rx , ry, rz = getElementRotation ( sourceplayer ) local location = getZoneName ( x, y, z ) local car = createVehicle ( 434, x, y, z, rx, ry, rz) setElementData( sourceplayer, "housing", car ) warpPedIntoVehicle ( sourceplayer, car ) setElementAlpha(car, 180) triggerClientEvent("enableCollisions",sourceplayer,car) setVehiclePlateText( car, 'housing' ) setVehicleHandling(car , "maxVelocity", 40) setVehicleLocked ( car, true ) setVehicleDamageProof(car, true) local vehicleName = getVehicleName (car) triggerClientEvent ( sourceplayer, "show", sourceplayer) -- outputChatBox ( "Your vehicle is being destroyed in few Seconds due to the Abuse", sourceplayer, 255, 255, 0 ) outputDebugString ( "Housing Admin: [" ..getPlayerName(sourceplayer).."] Has Spawned "..vehicleName.." At {" ..location.."}.") setTimer ( function() destroyElement (car) end, 25000, 1 ) else outputDebugString ( "Housing Admin: [" ..getPlayerName(sourceplayer).."] Has Tried the Housing command.") end end addCommandHandler ( "spawn", spawner ) the thing i want to create is to make a txt file code into this script which writes and saves every spawn the player did like the outputDebugString. Thanks.
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Hello, I don't know, server have file watcher? If no, why developers don't add it? If yes, you can say me, are where it? Thanks!