Jump to content

Search the Community

Showing results for tags 'edf'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gang


Location


Occupation


Interests

Found 4 results

  1. Lights Add-on for MTA:SA Map Editor Download resource on GitHub > This resource is still a beta release and under construction. Use at your own peril. You want to add lights inside the MTA:SA Map Editor? You've come to the right place. Installation You must download and install the following resources to use this resource: dl_core by @Ren_712 dl_lightmanager by @Ren_712 Once you've installed the prerequisites, we can install this resource! Download the latest release on GitHub Put the resource inside your MTA San Andreas 1.5/server/mods/deathmatch/resources folder Refresh resources by running refreshall in your server console The add-on is ready for use! How to use in map editor Start the map editor resource (editor) or enter the Map Editor from the main menu Click "definitions" from the top editor menu Add "editor_addon_lights" to your definitions and press OK "dl_lightmanager" resource should have been automatically started, if this is not the case, please start it manually Hover on the buttons in the bottom-left corner, and scroll your mouse wheel once Click the "Light" button to place a new light into the game world Double-click the light to change its properties Once you've finished with your map, save the map in a resource How to use with a saved map Start your map resource together with this "editor_addon_lights" resource, and you should be able to see the lights placed in the game world using your defined settings! License MIT License Copyright (c) 2021 patrikjuvonen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Download resource on GitHub >
  2. Effects Add-on for MTA:SA Map Editor Download resource on GitHub > You want to add effects inside the MTA:SA Map Editor? You've come to the right place. Installation Download the latest release on GitHub Put the resource inside your MTA San Andreas 1.5/server/mods/deathmatch/resources folder Refresh resources by running refreshall in your server console The add-on is ready for use! How to use in map editor Start the map editor resource (editor) or enter the Map Editor from the main menu Click "definitions" from the top editor menu Add "editor_addon_effects" to your definitions and press OK Hover on the buttons in the bottom-left corner, and scroll your mouse wheel once Click the "Effect" button to place a new effect into the game world, there are also many particle types you can place into the game world Double-click the effect to change its properties, such as type, draw distance, sound, density, speed and respawn Once you've finished with your map, save the map in a resource How to use with a saved map Start your map resource together with this "editor_addon_effects" resource, and you should be able to see the effects and particles placed in the game world using your defined settings! License MIT License Copyright (c) 2021 patrikjuvonen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Download resource on GitHub >
  3. Hi, i'm trying to do something with the EDF, I want to add spawn points and custom object the spawn points works fine but custom_object nothing happened when I double click on the object so i can't edit the properties, What is wrong? <def name="test"> <element name="spawnpoint" friendlyname="Spawnpoint 1" icon="edf/spawnpoint.png"> <data name="position" type="coord3d" default="0,0,0" /> <data name="rotation" type="coord3d" default="0,0,0" /> <ped model="1" position="!position!" rotation="!rotation!" /> </element> <element name="spawnpoint2" friendlyname="Spawnpoint 2" icon="edf/spawnpoint.png"> <data name="position" type="coord3d" default="0,0,0" /> <data name="rotation" type="coord3d" default="0,0,0" /> <ped model="0" position="!position!" rotation="!rotation!" /> </element> <element name="custom_object" friendlyname="Custom Object" icon="edf/object.png"> <data name="model" type="objectID" default="1271" /> <data name="position" type="coord3d" default="0,0,0" /> <data name="rotation" type="coord3d" default="0,0,0" /> <object model="!model!" position="!position!" rotation="!rotation!" /> </element> </def>
  4. Hi all, I'm trying to make a gamemode for my server, but I have a problem. meta.xml: <meta> <info author="Humber" version="1.0" name="ZombieWar" type="gamemode" edf:definition="edf/ZombieWar.edf" /> </meta> ZombieWar.edf: <def name="Zombie War"> <element name="spawnpoint" friendlyname="Spawnpoint"> <data name="position" type="coord3d" default="0,0,0" /> </element> </def> Debugscript: ERROR: [editor]/edf/edf.lua:220: zombiewar: couldn't load edf file Help please
×
×
  • Create New...