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Found 2 results

  1. Então Queria saber se tem como me ajudar, tipo o player toma um tiro mais na cabeça mais inves de morrer ela toma uma quantidade de dano tipo dei um tiro ela tomou 30 de dano entende
  2. Client local armoredVehicles = { [432] = true, [601] = true } function warMachineDamage(attacker, weapon, loss, x, y, z, tire) local model = getElementModel(source) if weapon and armoredVehicles[model] then cancelEvent() triggerServerEvent ("damageWarMachine", source, source, attacker, weapon, bodypart ) end end addEventHandler("onClientVehicleDamage", root, warMachineDamage) Server addEvent( "damageWarMachine", true ) function damageWarMachine( vehicle, attacker, weapon, bodypart) local vehicleHealth = getElementHealth(vehicle) setElementHealth(vehicle, vehicleHealth - 250 ) end addEventHandler( "damageWarMachine", root, damageWarMachine ) Não quero que ele leve Hit Kill, e sim tome danos de leve, exemplo: 1 tiro de RPG tira 40% de vida. Más não consigo ?
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