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I wanted to test if I can get vehicles from VC and III to an MTA race. My testing example is the Kuruma from GTA III. The models weren't the problem, but somehow in the race the custom handling doesn't work as it shoud. It's especially way too fast. My handling.lua: function handlingChange () local modelId = 541 setModelHandling(modelId, "mass", 1500.0) setModelHandling(modelId, "turnMass", 4000.0) setModelHandling(modelId, "dragCoeff", 2.0) setModelHandling(modelId, "centerOfMass", {0.0, 0.0, 0.15} ) setModelHandling(modelId, "percentSubmerged", 75) setModelHandling(modelId, "tractionMultiplier", 0.70) setModelHandling(modelId, "tractionLoss", 0.80) setModelHandling(modelId, "tractionBias", 0.54) setModelHandling(modelId, "numberOfGears", 5) setModelHandling(modelId, "maxVelocity", 180.0) setModelHandling(modelId, "engineAcceleration", 17.0) setModelHandling(modelId, "engineInertia", 10.0) setModelHandling(modelId, "driveType", "fwd") setModelHandling(modelId, "engineType", "petrol") setModelHandling(modelId, "brakeDeceleration", 7.17) setModelHandling(modelId, "brakeBias", 0.55) setModelHandling(modelId, "ABS", false) setModelHandling(modelId, "steeringLock", 30.0) setModelHandling(modelId, "suspensionForceLevel", 1.6) setModelHandling(modelId, "suspensionDamping", 0.1) setModelHandling(modelId, "suspensionHighSpeedDamping", 0.0) setModelHandling(modelId, "suspensionUpperLimit", 0.27) setModelHandling(modelId, "suspensionLowerLimit", -0.13) setModelHandling(modelId, "suspensionFrontRearBias", 0.5) setModelHandling(modelId, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(modelId, "seatOffsetDistance", 0.24) setModelHandling(modelId, "collisionDamageMultiplier", 0.8) setModelHandling(modelId, "monetary", 18000) setModelHandling(modelId, "modelFlags", 0x00000000) setModelHandling(modelId, "handlingFlags", 0x00000000) setModelHandling(modelId, "headLight", 1) setModelHandling(modelId, "tailLight", 1) setModelHandling(modelId, "animGroup", 0) outputChatBox("beep") end addEventHandler("onResourceStart", resourceRoot, handlingChange) Is there a mistake in the values or is there something to it that I don't understand? If needed I may send you all the map files. Any help will be appreciated.
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- handling
- handling.cfg
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Odyssey Freeroam We're a advanced freeroam server with loads of features that most of the competition doesn't have. Our goal is to satisfy every player playing on our freeroam with a lot of customisable settings and never before seen features. Some of our features are: - A custom hydra lock-on (dogfight) system - Base capturing (something like turfs, but way more action-packed) - A crew system (crew owners/leaders can invite you to their crew, players can join 2 crews per account. Every crew has their own Hydra skin and base if they captured one in base capture) - Custom vehicles and vehicle upgrades - Custom reflection/water/detail/particle/effect shaders - A customisable settings menu (some of the settings are setting the quality of dx elements being drawn on the screen, object draw distance, vehicle draw distance and player draw distance) - A player blacklist menu (blacklisted players can't send you whispers/pms if you've blacklisted them) - A custom group chat (party) system - A custom vehicle/weapon damage system - Custom weapon switch system (similar to GTA V's weapon wheel) - Custom radio stations We're looking forward to see you on our server :). - Odyssey Staff team. IP: mtasa://51.68.190.72:22003 Discord: https://discord.gg/3dna9jS
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BalkanRoam [ mtasa://51.255.215.208:22160 ] is a growing community of fun gamers.. The Scripts are Designed to Work at its fullest Capacity... The server includes a Downloader .. which means it will take less time to start playing ... just a kick skip and a click away to play the best server.... Balkan Roam Team goes through a list of rules ... based on how u do with in our servers .. you urself can become a member of the staff team.. we select the best.... Balkan roam also has a fully functioning Dogfight system which is more accurate then any other ones... the missiles are scripted to do exactly what real missiles will do ... and yes go haywire with ur imagination while dodging them. because if its possible then it will be possible in the game aswell... so join us and Play with us in the best freeroam ever [mtasa://51.255.215.208:22160] https://ibb.co/s2h9SkP
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