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Showing results for tags 'christmas'.
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As a new year approaches, we decided to organize an event on MTA SA. We invite you to this amazing event! What will happen at the event? You will see many things at the event such as concerts, parkours, Participation in the Event You can join our event at https://discord.gg/w95pc2wEPb Don't forget to share with your friends!
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KWKSRV One of the oldest test servers on MTASA, from back in the day, is still here. Currently running on the best connection yet, but soon i'll try starlink. Its all KWKSND's maps and resources connected by a highway that circles SanAndreas. You'll see Zombies, Peds, Hookers, Traffic, UFOs, Stunts, Races and much more. You can buy Drones, Toys, Homes ETC. Visit Odies Stunt Park and Liberty Island. Visit the Theme Park and Ride a Ferris Wheel or Pirate Ship. Go on a Cruise. Operate the Crane, Train and Titan Ship. Get Abducted, Escape, get Revenge. Want a job? Crush Cars, Deliver Pizza and Stolen Vehicles or Blast n Move rock. Be a Wanted Criminal or Join the SAPD and Clean Up The Crime Wave. Win Lottos, Demo Buildings, Hold a Drug Lab or Raid a Nightclub for Big Money. Login For Stats Tracking, Visit Shooting Range, Gain Skills, Camp for Stamina. See 2 YouTube Theaters, Miniplayer, 3D Radio, add Your URL everyone hears it. There has been tons of bug fixes in the last year to the point its pretty much error free now. The IP can change from time to time unfortunately, so i kept my classic old web page alive. http://kwksrv.8bit.ca/KWKSRV2021.html From there you can always get the correct IP and click to join. Drop in and say hi
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For Christmas I want to create a script which adds a Santa Hat on the head of the local player by a command. During the development, I had 2 ideas: 1. Replacing the model of an existing Hat cloth is impossible and leads to a game crash. MTA seem to not have support for clothes ID, only for texture replacement. 2. Positioning another small object (with replaced texture and model) on top of the player's head is another solution. Here, the problem is the position where the hat should be placed: getting the coordonates of the highest "bone" of the ped with getPedBonePosition leads to small changes through the vales, so the hat is not moving with the head like it should behave. If you have a solution for getting the position of any body part (in this case the head), it will be a big help I will comment with the code if needed.