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Showing results for tags 'arrow'.
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Hello there. I'm looking for way to make markers of type 'arrow' to move up and down like enex markers in singleplayer, how can I do it?
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hello i'm making an arrow that follows the front of the rectangle. but the problem is, it's working fine to me and it follows the front of it with no problems but the other players not seeing the arrow in the right position they see it in another position. Code: local screenW, screenH = guiGetScreenSize () addEventHandler ("onClientRender", root, function () local veh = getPedOccupiedVehicle (localPlayer) if (veh) then local hp = math.floor (getElementHealth (veh) / 10) local calcule_hp = (screenW * 0.9114) + (hp / 100 * screenW * 0.0805) - (screenW - 2995 * 0.9070 / 2) dxDrawRectangle (screenW * 0.9114, screenH * 0.9323, hp / 100 * screenW * 0.0805, screenH * 0.0117, tocolor (7, 247, 142, 209), false) dxDrawText ("HP: " .. hp .. "%", screenW * 0.8638, screenH * 0.9310, screenW * 0.8997, screenH * 0.9505, tocolor (7, 247, 142, 255), 1.00, "default", "center", "top", false, false, false, false, false) dxDrawImage (calcule_hp, screenH * 0.9206, screenW * 0.0095, screenH * 0.0117, "Images/arrow.png", 0, 0, 0, tocolor (255, 255, 255, 255), false) end end ) So any help please ?
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How to destroy a marker? I did not find any function to do this. i use destroyElement(markerName)
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- marker destroy checkpoint point arrow
- destroy
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(and 6 more)
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