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Showing results for tags 'amount'.
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I've successfully created a marker that triggers 'givePlayerMoney' and 'outputChatBox' when 'onClientMarkerHit' in a client.Lua. Does the server see the amount of money the player now has? Do I have to sync the money to the server with some kind of 'getPlayerMoney' in a server.Lua? I'm planning on making a weapons GUI that works with the player's money.
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So i have a shop script wich pretty much allows to buy items/weapons from this shop, the shop sells with "K.B.K Points" which is the player money but with another name to fit the server. The problem i have is when player buys one of the item they get all of them. I want to make them get the item they buy ONLY and get the right amount, for example if you buy a MK 48 Mod 0 Mag, you should get 100x of this item in your inventory because the mag itself is 100, otherwise wich ive tested it only gave 1x. But the problem is when i add more lines which i have shown below, it gives the player all the items listed below, i was trying to use if, and else if, but because i lack experience in lua coding i was not able to debug this even with debugscript! I would appreciate if someone could work out or help me out on how to make the shop only give the player the item the player buys and the right amount! The "+1" in the lists are the amount the player should get! If you need more of the code to understand and help me out then i will add it on request local items = { --items,cena(K.B.K Points) {"M1911",50}, {"PDW",150}, {"Winchester 1866",150}, {"AK-107",300}, {"M4A1 Holo",300}, {"MK 48 Mod 0",450}, {"CZ550",300}, {"DMR",400}, {"M1911 Mag",50}, {"PDW Mag",100}, {"1866 Slug",125}, {"AK-107 Mag",100}, {"M4A1 Holo Mag",50}, {"MK 48 Mod 0 Mag",200}, {"CZ550 Mag",50}, {"DMR Mag",25}, {"Medic Kit",50}, {"Painkiller",10}, {"Morphine",10}, {"Bandage",5}, {"Water Bottle",15}, {"Burger",15}, {"Tire",75}, {"Engine",125}, {"Tank Parts",50}, {"Camouflage Clothing",100}, {"Army Clothing",150}, {"Ghost Clothing",200}, {"K.B.K Backpack",150}, {"Ghillie Suit",200}, {"Civilian Clothing",30}, {"GPS",15}, {"Map",15}, {"Toolbox",25}, } SHOP = { button = {}, window = {}, gridlist = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() SHOP.window[1] = guiCreateWindow(0.17, 0.23, 0.65, 0.55, "Kill Or Be Killed Shop", true) guiWindowSetMovable(SHOP.window[1], false) guiWindowSetSizable(SHOP.window[1], false) guiSetProperty(SHOP.window[1], "CaptionColour", "FF075205") SHOP.gridlist[1] = guiCreateGridList(0.01, 0.06, 0.97, 0.63, true, SHOP.window[1]) column = guiGridListAddColumn(SHOP.gridlist[1], "Item", 0.5) column2 =guiGridListAddColumn(SHOP.gridlist[1], "K.B.K Points", 0.5) for _, v in ipairs(items) do local row = guiGridListAddRow ( SHOP.gridlist[1] ) guiGridListSetItemText ( SHOP.gridlist[1], row, column, v[1], false, false ) guiGridListSetItemText ( SHOP.gridlist[1], row, column2, v[2].."", false, false ) end guiSetProperty(SHOP.gridlist[1], "SortSettingEnabled", "False") SHOP.label[1] = guiCreateLabel(0.02, 0.69, 0.97, 0.08, "Select item which you want to buy! \nThe shop value is K.B.K Points", true, SHOP.window[1]) guiLabelSetColor( SHOP.label[1],255,255,255) guiSetFont(SHOP.label[1], "default-bold-small") guiLabelSetHorizontalAlign(SHOP.label[1], "center", true) guiLabelSetVerticalAlign(SHOP.label[1], "center") SHOP.button[1] = guiCreateButton(0.35, 0.79, 0.30, 0.12, "BUY", true, SHOP.window[1]) guiSetFont(SHOP.button[1], "default-bold-small") guiSetVisible ( SHOP.window[1], false ) addEventHandler ( "onClientGUIClick", SHOP.gridlist[1], click ) addEventHandler ( "onClientGUIClick", SHOP.button[1], buttonClick ) end ) bindKey ( "f4", "down", function ( ) if getElementData(localPlayer, "logedin") then -- if getElementData (getLocalPlayer(),"playerlevel") >= 3 then local state = ( not guiGetVisible (SHOP.window[1]) ) guiSetVisible ( SHOP.window[1], state ) showCursor ( state ) -- else -- outputChatBox (" 3!") -- end end end ) function buttonClick(button) if getElementData(localPlayer, "logedin") then if button == "left" then local nRow, nColumn = guiGridListGetSelectedItem( SHOP.gridlist[1] ) if nRow ~= -1 and nColumn ~= - 1 then local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) local money = getPlayerMoney(thePlayer) if (money) >= tonumber(price) then guiLabelSetColor( SHOP.label[1],255,255,255) -- guiSetText( SHOP.label[1],"pietiek nauda") setPlayerMoney(money -tonumber(price)) setElementData(getLocalPlayer(),"PDW",getElementData(getLocalPlayer(),"PDW")+1) setElementData(getLocalPlayer(),"Winchester 1866",getElementData(getLocalPlayer(),"Winchester 1866")+1) setElementData(getLocalPlayer(),"M1911",getElementData(getLocalPlayer(),"M1911")+1) setElementData(getLocalPlayer(),"AK-107",getElementData(getLocalPlayer(),"AK-107")+1) setElementData(getLocalPlayer(),"M4A1 Holo",getElementData(getLocalPlayer(),"M4A1 Holo")+1) setElementData(getLocalPlayer(),"DMR",getElementData(getLocalPlayer(),"DMR")+1) setElementData(getLocalPlayer(),"CZ550",getElementData(getLocalPlayer(),"CZ550")+1) setElementData(getLocalPlayer(),"MK 48 Mod 0",getElementData(getLocalPlayer(),"MK 48 Mod 0")+1) setElementData(getLocalPlayer(),"M4A1 Holo Mag",getElementData(getLocalPlayer(),"M4A1 Holo Mag")+20) setElementData(getLocalPlayer(),"DMR Mag",getElementData(getLocalPlayer(),"DMR Mag")+5) setElementData(getLocalPlayer(),"CZ550 Mag",getElementData(getLocalPlayer(),"CZ550 Mag")+10) setElementData(getLocalPlayer(),"M1911 Mag",getElementData(getLocalPlayer(),"M1911 Mag")+100) setElementData(getLocalPlayer(),"PDW Mag",getElementData(getLocalPlayer(),"PDW Mag")+10) setElementData(getLocalPlayer(),"1866 Slug",getElementData(getLocalPlayer(),"1866 Slug")+7) setElementData(getLocalPlayer(),"MK 48 Mod 0 Mag",getElementData(getLocalPlayer(),"MK 48 Mod 0 Mag")+100) setElementData(getLocalPlayer(),"Medic Kit",getElementData(getLocalPlayer(),"Medic Kit")+1) setElementData(getLocalPlayer(),"Painkiller",getElementData(getLocalPlayer(),"Painkiller")+1) setElementData(getLocalPlayer(),"Morphine",getElementData(getLocalPlayer(),"Morphine")+1) setElementData(getLocalPlayer(),"Bandage",getElementData(getLocalPlayer(),"Bandage")+1) setElementData(getLocalPlayer(),"Water Bottle",getElementData(getLocalPlayer(),"Water Bottle")+1) setElementData(getLocalPlayer(),"Burger",getElementData(getLocalPlayer(),"Burger")+1) setElementData(getLocalPlayer(),"Tire",getElementData(getLocalPlayer(),"Tire")+1) setElementData(getLocalPlayer(),"Engine",getElementData(getLocalPlayer(),"Engine")+1) setElementData(getLocalPlayer(),"Tank Parts",getElementData(getLocalPlayer(),"Tank Parts")+1) setElementData(getLocalPlayer(),"Camouflage Clothing",getElementData(getLocalPlayer(),"Camouflage Clothing")+1) setElementData(getLocalPlayer(),"Army Clothing",getElementData(getLocalPlayer(),"Army Clothing")+1) setElementData(getLocalPlayer(),"Ghost Clothing",getElementData(getLocalPlayer(),"Ghost Clothing")+1) setElementData(getLocalPlayer(),"K.B.K Backpack",getElementData(getLocalPlayer(),"K.B.K Backpack")+1) setElementData(getLocalPlayer(),"Ghillie Suit",getElementData(getLocalPlayer(),"Ghillie Suit")+1) setElementData(getLocalPlayer(),"Civilian Clothing",getElementData(getLocalPlayer(),"Civilian Clothing")+1) setElementData(getLocalPlayer(),"GPS",getElementData(getLocalPlayer(),"GPS")+1) setElementData(getLocalPlayer(),"Map",getElementData(getLocalPlayer(),"Map")+1) setElementData(getLocalPlayer(),"Toolbox",getElementData(getLocalPlayer(),"Toolbox")+1) end guiLabelSetColor( SHOP.label[1],10,255,10) guiSetText( SHOP.label[1],"You succesfully bought "..selectedItem.." and you still have "..(money -tonumber(price)).." K.B.K Points") else guiLabelSetColor( SHOP.label[1],255,10,10) guiSetText( SHOP.label[1],"You are missing "..(price -tonumber(money)).." K.B.K Points") end else guiSetText( SHOP.label[1],"Select something first") guiLabelSetColor( SHOP.label[1],255,255,255) end end end function click () local selectedItem = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 1 ) local price = guiGridListGetItemText ( SHOP.gridlist[1], guiGridListGetSelectedItem ( SHOP.gridlist[1] ), 2 ) guiSetText( SHOP.label[1],"To buy "..selectedItem.." for "..price.." K.B.K Points press button below") guiLabelSetColor( SHOP.label[1],255,255,255) end
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Olá tudo bem? Bom estou fazendo um script de rouba o banco, mas queria que o roubo so acontecesse se tive 5 PM on, como passo para verificar quantos players tem do time PM? Se tive 5 PM on o roubo vai continua, agora se não tive o player não vai pode continua o roubo.