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j0keR

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Everything posted by j0keR

  1. Yeah, I wanted to express how I felt without sounding like a San Andreas basher. I played the game for hundreds of hours, at least. Even after hour 100 I still couldn't get over how akward the controls + camera angles were on some parts of the game. The one mission that comes to mind is the RC helicopter mission. I used to own the hell out of SNOMANE when it came to helis in VC (Though he'll deny it) and I spent HOURS on the mission and never ended up beating it. It literally seemed IMPOSSIBLE given the short ammount of time with the combination of control and camera issues. One of the reasons I was so bent out of shape when k00ner told me about the aiming was because of MTA's stance on the matter: "bring multiplayer to [GTA] not the other way around" <>>
  2. I don't think this is just an issue with people who play Vice City trying to adapt, because I don't JUST play Vice City. This is an issue of poor controls and poor control options. I went out and purchased San Andreas on day one. One of the first things about it on PlayStation 2 that I noticed about it was the annoying controls. The on-foot controls were very good, and the shooting system was quite good. I especially liked the fact that the controls had been more adapted to the PC version in that you could use both auto targeting and munual aim, and seemlessly switch between the two. Now the PlayStation 2 controls would suddenly become hideous when got into a car. I was a great driver in Vice City, and the controls of the PlayStation 2 version upset me. I was pleased with the physics and the sheer detail of the world, but those things become a major concern when you start driving. The camera was never set just right, so you would always end up bumping into stuff and have an awful time getting yourself unstuck. (Start the mission over, do it a hundred more times). I found myself constantly tilting the right control stick up in order to see the road. These kinds of things made me happy that a PC version was coming. I thought Rockstar would simply add a crosshair like they did last time. How wrong I was. They removed the auto-aiming entirely and didn't even put in an option to turn it back on. I like the fact that you are able to zoom in and strafe/manuver, but WHY do I have to hold a button in to do it? the camera system for cars is still messed up. It is slow when you don't touch the mouse and it still isn't tilted, and it is annoying when you're constantly touching the mouse. I just want a manual car camera, one that will allow me to see the road. If it is so realistic why do I have to stare at the ass of my car? With the old PC controls San Andreas would have been amazing. The engine is so robust now, it makes me squeal. The driving physics are the greatest, stunting could have been the most realistic so far. But the camera... It just makes me sad about what could have been... At least there is a mod community out there. At least the game is made with the mod community in mind. If they don't fix it I -WILL-. I'm glad that some of you are happy with the controls. I wish I was. But don't tell me to fuck off and go play another game. I am happy about San Andreas but I am disappointed with the direction Rockstar decided to take the controls. They SHOULD HAVE added more options to further specialize the controls. The fact that they didn't has upset most of their fans and they have certainly upset me. I would also like to point out that Rockstar actually says in the recommended system requirements that it is recommended that you use a joypad. This to me is just an excuse for not spending any time developing the controls for PC users in the first place. If you used a joypad (Not really designed for shooting anyway) it would have to be a PlayStation2 style joypad. The same people upset with the controls found the controls just as irratating on the PlayStation 2 version as well.
  3. omghax!!!111!!! As much as I hate KFC for how they treated my friends... I hope the forum moderators verified that the people they gave the cheater rank were actually cheating... It would be a shame to see KFC generalized the same way that AA was. Nobody deserves that.....
  4. I think you should at least have an option where it lets you download/install the mod from in-game. I mean, it puts your average end-user in an annoying spot having to alt-tab between VC and a browser to type in the web address of something instead of being able to click "download now" and download it from a provided URL or the server itself.
  5. MTA really does have an awful game mode format. Deathmatch mode gets n00bs running around getting lost in the map and driving around stunting instead of fighting. Stunt mode is very poor, and actual stunts in vice city aren't really that fun because there aren't places to stunt on (like huge ramps, only crappy little ramps randomly scattered about.) DM mode in its current state is more like a "free-roam" mode. Deathmatch should provide a few different maps (waaaaaay smaller than vice city as a whole) without vehicles, where each player spawns in a different location with a crappy weapon. Players have to then grab better weapons from weapon spawns (can be picked up 1-at-a-time) before getting killed. Think about Unreal here. Team Deathmatch would be another popular mode. Don't forget about Capture the Flag either. A mode that's a ripoff of counter-strike would be great too.
  6. We don't need parachutes, Vice keeps you alive no matter how high you fall from. What should be fixed though, is that annoying bug that you get sometimes after a heli kill where you keep mashing enter but you won't bail from the heli. I have died countless times from that. It pisses me off every time.
  7. Bot users WILL have an effect on Blue. They have an effect on every other online game out there, and cheat protection for MTA is much worse than a lot of other games out there. Free-roam spectating is a feature that Blue should have, and I don't see why your team isn't adding it. Sure it's possible, but essentially your team is making on online vice city engine. Most mod-builders won't want to have to make a feature that should be in the engine itself.
  8. You can turn off the radar right now. It's not that hard to do... As for getting everybody else to do it, that's another problem entirely.
  9. Rumor has it that the netcode in MTA currently is from a third-party, and not everything is synched because they couldn't find the memory addresses. So far it has been confirmed that they're actually working on the netcode this time and that they have found all the memory addresses they need. Considering these set-backs from earlier versions, I think MTA turned out much better than it really should have.
  10. If MTA:Blue really does provide 100% synched fighting, stubby wars wouldn't be a problem. Think about how easy it is to hit somebody with an M60. Now think about how easy it is for you to actually KILL somebody with an M60. Obviously the stubby is a pathetic weapon when compared to others. I think if you had a server with all the weapons, the stubby would be somewhere at about number 7 on the list of the best weapons. Now if you REALLY want to talk about cheap, we'll talk about the spaz. (Which wasn't that great in 0.3 either.) Hopefully we'll also have real servers when Blue rolls around. Today your only choices are foreign servers and the party server--party being full of corrupt admins these days.
  11. Damnit gamefreek, you nub. Get the hell out of our thread. We obviously aren't allowed in yours.
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