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noog

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Everything posted by noog

  1. the mta customers have their billing frozen, and if they chose to switch to another provider their balance will be refunded back to them.
  2. noog

    MTAServer Compatibility

    all my mta servers run on debian linux, doubt there's a real need for .deb's though...
  3. A knockout competition to find the best stunter has started! The Challenge: Rack up as much money in stunt mode in 5 minutes as you can The Prize A months mta hosting! The Rules Modding is absoloutely disallowed, other than that... there are no rules! you can signup here: http://www.fr4g.com/fsl/ We will also be making a video of some of the best stunts which we'll publish once the competition has ended!
  4. definately non-linear. my servers push about 10mbit every evening
  5. noog

    phpMTAS-2.0 release

    It isn't maintained anymore. this thread is over a year old!
  6. noog

    Serverlog to webpage

    Parse error: parse error in /var/fr4g/serverlog.php on line 60 only thing I changed was put the serverlog address as an absoloute path
  7. afaik they havent really decided on how to organise it, they could perhaps ban mtama client ip's who abuse the system.
  8. yeah, he's got a dual p4 box all to himself (nearly) to play around on =) It will esentially be a global statistics database for all the servers that run GRS, It wont be like game-monitor or csports.net , both those sites get their information from a simple query, and can only get at information such as kills, ping, players on each server.. this global db will be much more deep reaching, ideally having quite in depth detail about a players choice of weapon, kill statistics, choice of skin and so on...
  9. no use to me, cant make head or tail of it. now we need someone to put 2 and 2 together :[
  10. you remember getting it working a year ago? chances are it doesnt work with the new mta there are now no programs to generate stats.
  11. thanks for the information about blue, I will probably provide a file manager and basic text editor when blue comes out to be able to manage addons/mods. the thing itself is coded in php with a mysql backend. is there a listing of the colour codes for the motd.txt file?
  12. try connecting to 213.230.209.159 port 2008 if it doesnt work then it's your connection =\
  13. I think he's having a problem finding a server. download ASE or look at http://www.game-monitor.com to find a server with people in and start playing. once you're connected you can click "start game" and it should work fine. you shoulden't need to edit those top boxes.
  14. I am working on a server control panel for MTA(VC) servers that can control every aspect of a server's configuration file from the web, the idea is that eventually I will replace my client's ftp logins with easy to use control panels. but i'd like to add a little extra that would make them prefer to use the web interface over ftp. here is what my configuration page looks like at the moment http://www.fr4g.com/images2/serverpanel.JPG I have: change MOTD (with pressable buttons to chose colour codes) start/stop/restart server (all from a "server list" page, that lists the servers you own) and i'm going to add the ability to change the banlist from the control panel eventually. are there any things that you think you should be able to do that you cant?
  15. has the protocol changed since these scripts were written? it never seems to display anything: http://www.fr4g.com/query.php?ip=213.23 ... &port=2003
  16. anyone know how i can get my (linux) mta server to automatically restart? it's been dying on it's own every now and again and I could do with a way of keeping it up (excuse the pun) so i dont have to login and start it Thanks
  17. meh, any chance I can host it for myself? would beat just consigning the old source to the dustbin?
  18. sorry if i'm bumping this old news item up, but is this script still avaliable somewhere on the mta website?
  19. noog

    MTA Server control

    im thinking the ending / starting of the server (or the ending at least) could be done with some sort of perl script , or bash script, executed by php. dont think it'd be *too* hard.
  20. Has anyone got, or know of any PHP based web driven control panel for the mta linux server? including some or all of the following features: -ability to alter the main mtaserver.conf file either in plain text form or in dropbox/checkbox form -motd editable -being able to view the server's log files and banned lists -being able to start and stop the MTAServer process from the page anything like that around at the moment?
  21. My friend made a modification to it, not sure what he did to it but it works for me now alias mhdir !return $nofile($script(mta.mrc)) alias mh { if ($2 isnum) { if ($2 == 0) { !writeini -n $+(",$mhdir,$1.ini,") ID $+ % [ $+ [ $1 ] ] score $calc($readini($mhdir $+ $1.ini,ID $+ % [ $+ [ $1 ] ],score)+5) mta.say $1 $mta.name($1,% [ $+ [ $1 ] ]) survived for 10 mins! $mta.name($1,% [ $+ [ $1 ] ]) $+ 's score: $readini($mhdir $+ $1.ini,ID $+ % [ $+ [ $1 ] ],score) New fugitive! mh.pick $1 mta.say $1 Fugitive: $mta.name($1,% [ $+ [ $1 ] ]) $chr(124) Skin: $mta.skin($1,% [ $+ [ $1 ] ]).name $chr(124) Vehicle: $mta.vehicle($1,% [ $+ [ $1 ] ]).name $chr(124) Area: $mta.area($1,% [ $+ [ $1 ] ]) !.timermh $+ $1 1 60 mh $1 9 } else { mta.say $1 $mta.name($1,% [ $+ [ $1 ] ]) you must survive for $2 more mins! !.timermh $+ $1 1 60 mh $1 $calc($2 -1) } } if ($2 == on) { mh.pick $1 !.timermh $+ $1 1 60 mh $1 9 mta.say $1 ManHunt has begun! mta.say $1 Fugitive: $mta.name($1,% [ $+ [ $1 ] ]) $chr(124) Skin: $mta.skin($1,% [ $+ [ $1 ] ]).name $chr(124) Vehicle: $mta.vehicle($1,% [ $+ [ $1 ] ]).name $chr(124) Area: $mta.area($1,% [ $+ [ $1 ] ]) } if ($2 == off) { !unset % [ $+ [ $1 ] ] mta.say $1 ManHunt stopped! .timermh $+ $1 off } } alias mh.pick { var %a if ($mta.players($1) <= 3) { mta.say $1 ManHunt stopped! To few players! !unset % [ $+ [ $1 ] ] !.timermh $+ $1 off !halt } else { %a = % [ $+ [ $1 ] ] ;while ((!$ini($+($mhdir,$1,.ini),ID $+ % [ $+ [ $1 ] ])) || (%a == % [ $+ [ $1 ] ])) % [ $+ [ $1 ] ] = $rand(0,25) var %b = 32,%c if ($did(mta,$1 $+ 33) == GTA:3) %c = 12 35 41 elseif ($did(mta,$1 $+ 22) == Stunt) %c = 10 20 30 50 else %c = 11 12 13 50 while %b > 0 { % [ $+ [ $1 ] ] = $rand(0,31) if ($mta.status($1,% [ $+ [ $1 ] ]) == 1) && (!$findtok(%c,$mta.vehicle($1,% [ $+ [ $1 ] ]),1,32)) && ($mta.idle($1,% [ $+ [ $1 ] ]) < 180) !return !dec %b } } mta.say $1 ManHunt stopped! To few suitible players! !unset % [ $+ [ $1 ] ] !.timermh $+ $1 off !halt } alias mta.admin { if (!mh == $2) mh $1 $3 } alias mta.enter { if ($2 == % [ $+ [ $1 ] ]) { var %a if ($did(mta,$1 $+ 33) == GTA:3) %a = 12 35 41 elseif ($did(mta,$1 $+ 22) == Stunt) %a = 10 20 30 50 else %a = 11 12 13 50 if ($findtok(%a,$3,1,32)) { mta.say $1 $mta.name($1,% [ $+ [ $1 ] ]) entered a illegal vehicle: $mta.vehicle($1,$2).name ! New fugitive! mh.pick $1 mta.say $1 Fugitive: $mta.name($1,% [ $+ [ $1 ] ]) $chr(124) Skin: $mta.skin($1,% [ $+ [ $1 ] ]).name $chr(124) Vehicle: $mta.vehicle($1,% [ $+ [ $1 ] ]).name $chr(124) Area: $mta.area($1,% [ $+ [ $1 ] ]) !.timermh $+ $1 1 60 mh $1 9 } else mta.say $1 Fugitive $mta.name($1,% [ $+ [ $1 ] ]) has a $mta.vehicle($1,% [ $+ [ $1 ] ]).name $+ ! } } alias mta.exit { if ($2 == % [ $+ [ $1 ] ]) mta.say $1 Fugitive $mta.name($1,% [ $+ [ $1 ] ]) is on foot! } alias mta.command { if (% [ $+ [ $1 ] ]) { if ($3 == !score) { mta.say $1 $mta.name($1,$2) $+ 's score: $calc($readini($mhdir $+ $1.ini,ID $+ % [ $+ [ $1 ] ],score)) } if ($3 == !hint) { mta.say $1 Fugitive: $mta.name($1,% [ $+ [ $1 ] ]) $chr(124) Skin: $mta.skin($1,% [ $+ [ $1 ] ]).name $chr(124) Vehicle: $mta.vehicle($1,% [ $+ [ $1 ] ]).name $chr(124) Area: $mta.area($1,% [ $+ [ $1 ] ]) $chr(124) Time left: $duration($calc($timer(mh $+ $1).secs + $gettok($timer(mh $+ $1).com,3,32) * 60)) } } if ($3 == !mh) { mh $1 $4 } } alias mta.disconnect { unset % [ $+ [ $1 ] ] } alias mta.join { if (% [ $+ [ $1 ] ]) { mta.msg $1 $2 Hello $mta.name($1,$2) Server is running in Manhunt mode. mta.msg $1 $2 Fugitive: $mta.name($1,% [ $+ [ $1 ] ]) $chr(124) Skin: $mta.skin($1,% [ $+ [ $1 ] ]).name $chr(124) Vehicle: $mta.vehicle($1,% [ $+ [ $1 ] ]).name $chr(124) Area: $mta.area($1,% [ $+ [ $1 ] ]) $chr(124) Time left: $duration($calc($timer(mh $+ $1).secs + $gettok($timer(mh $+ $1).com,3,32) * 60)) } } alias mta.part { if (% [ $+ [ $1 ] ] == $2) { mta.say $1 $mta.name($1,% [ $+ [ $1 ] ]) gives up! New fugitive! mh.pick $1 mta.say $1 Fugitive: $mta.name($1,% [ $+ [ $1 ] ]) $chr(124) Skin: $mta.skin($1,% [ $+ [ $1 ] ]).name $chr(124) Vehicle: $mta.vehicle($1,% [ $+ [ $1 ] ]).name $chr(124) Area: $mta.area($1,% [ $+ [ $1 ] ]) !.timermh $+ $1 1 60 mh $1 9 } } alias mta.kill { if (% [ $+ [ $1 ] ] == $2) { if (($3 == % [ $+ [ $1 ] ]) || ($3 > 99)) { mta.say $1 $mta.name($1,% [ $+ [ $1 ] ]) couldn't take the pressure! New fugitive! mh.pick $1 mta.say $1 Fugitive: $mta.name($1,% [ $+ [ $1 ] ]) $chr(124) Skin: $mta.skin($1,% [ $+ [ $1 ] ]).name $chr(124) Vehicle: $mta.vehicle($1,% [ $+ [ $1 ] ]).name $chr(124) Area: $mta.area($1,% [ $+ [ $1 ] ]) !.timermh $+ $1 1 60 mh $1 } elseif ($3 <= 253) { % [ $+ [ $1 ] ] = $3 !writeini -n $+(",$mhdir,$1.ini,") ID $+ $3 score $calc($readini($mhdir $+ $1.ini,ID $+ $3,score)+1) mta.say $1 $mta.name($1,$3) killed the fugitive! $mta.name($1,$3) $+ 's score: $readini($mhdir $+ $1.ini,ID $+ $3,score) mta.say $1 Fugitive: $mta.name($1,% [ $+ [ $1 ] ]) $chr(124) Skin: $mta.skin($1,% [ $+ [ $1 ] ]).name $chr(124) Vehicle: $mta.vehicle($1,% [ $+ [ $1 ] ]).name $chr(124) Area: $mta.area($1,% [ $+ [ $1 ] ]) !.timermh $+ $1 1 60 mh $1 9 } } } In area it says "Unknown" most of the time when a !hint is given, and on occasion the timeleft will be stuck to "0" but other than that it works pretty well! thanks alot
  22. I load the script on a clean copy of mIRC & mtama 3.09 with no other scripts loaded using Admin+ and as soon as one person connects they get the "This server is running in manhunt" stuff but then my mIRC client on my mtama machine causes an illegal operation :-/ Any idea what might be happening? I can't debug it since my mIRC locks up, I only have one server connected in that screenshot (Apologies for the large JPG)
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