Jump to content

karlis

Members
  • Posts

    1,314
  • Joined

  • Last visited

Everything posted by karlis

  1. karlis

    Hud Replacement

    he was asking for texture name to replace, yeah you can replace it.
  2. myonlake, its so useless what you posted... viewtopic.php?f=91&t=40982&p=415922&hilit=ivhud#p415922
  3. my bad, replace the few lines with this: if raceMode and vehicle then hp=(getElementHealth(vehicle)-250)*0.24 armor=0 end and next time ask IVhud related question in IVhud topic, so i can see it.
  4. karlis

    Hud Replacement

    the texture name is siteM16.txd .
  5. karlis

    Water function

    these cant really be considered as bugs, as orginal game didnt need that and it is optimized for the orginal gtasa.
  6. karlis

    Water function

    exactly what i said, it is there, but invisible. There's no way to fix it as far as i know. you will need to parse IPL and recreate it outside interiors.
  7. ah true, i didnt pay attention, just saw orange on the syntax checker... sorry
  8. you didn't get me, what's point of this, if there's irc available.
  9. karlis

    Water function

    that's a good argument to be honest, maddog isn't lower than other interiors?
  10. umm, and for what is irc?
  11. fileWrite is totally unrelated and SERVERSIDE function, while the 1st one is clientside function. get rid of fileWrite. and use /debugscript 3 next time.
  12. karlis

    Water function

    If you try to help people, you need to understand something 1st too. There's end missing in lol() function. And water will never work in interior cause of GTA engine not drawing the landmasses or water in interiors. You could try to disable occlusions ( setOcclusionsEnabled(false) ), but there's no big hopes. Water itself will function, it just will be invisible.
  13. no problem EDIT: also get rid of line 223-226 in GUI.lua, to not invoke warnings.
  14. f3 settings. to completely remove without ability to set it back up you would have to remove line 21-24 from GUI.lua, and set values to false in settings.lua line 44-47.
  15. *sigh* to use colored labels you need to use labels at first, not chatbox. for chatbox colorcodes just set colorcoded argument to true, and include hex color codes, all you need to do.
  16. karlis

    PC COMBO QUESTION!

    run the source engine benchmark on low,middle and high gfx, and post results here
  17. just hide the hud once resource/map starts, will do the work. if you need to draw new hud, onClientRender is only option.
  18. the PreRender probably wouldnt even work, as its called before anything is drawn, and HUD render is just the same, but draws under the hud. Frequency for all of them is the same - once a frame. So it wont be better.
  19. karlis

    PC COMBO QUESTION!

    what's the frequency of the gpu? there are few different. and that silly 15fps proof...doesn't prove anything, its unplayable that way. And i'm sure you wont have the 1450mhz on ur one, as its i3, not i5. dont get me wrong, im just saying that you shouldnt expect that it can run such things decently. check these benchmarks: http://www.anandtech.com/show/4083/the- ... -tested/11 also note the resolution, i doubt you will be using 1024x789. PS: dont think you expect to use gta IV, but intel gpus are not supported
  20. ah ok sorry didnt pay enough attention, not that its not easily handable, but k...
  21. what's the point in this when we have textlib?
  22. karlis

    PC COMBO QUESTION!

    what resolution? i've seen terrible fps on them.
  23. karlis

    PC COMBO QUESTION!

    without dedicated video car you will even have problems with fps in mtasa. I've seen players with better dedicated card (3000) having 20-22fps average.
  24. u should put NSFW somewhere, you know, just in case...
×
×
  • Create New...