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JasperNL=D

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Everything posted by JasperNL=D

  1. I happened to stumble on this message Happy holidays everyone!
  2. Problem: Server impersonating my server which is shut down as of 1 January (https://forum.gamenet.ga/topic/919/pending-shutdown). Fake server IP: 80.211.152.118:27491 Desired solution: Blacklisting from the Master server list. Is an altogether blacklist of the name "GameNet.ga" possible? I'm the owner of GameNet.ga MTA server community. We have decided to shut down our servers at January 1st of this year. An announcement of that is here on our site: https://forum.gamenet.ga/topic/919/pending-shutdown Our main server name was as follows: "GameNet.ga || 100% Roleplay Server || NEW IP!". The "NEW IP!" part had been there for years. We've changed our IPs back in 2015, but we never removed it from the server name. Now it's been a few days in January, and there is a server now with exactly our name. I've tried to contact the hosting company "Soking-host.us" through the contact form of their site, but I did not receive an answer. This server features scripts that were partially leaked in 2015, which are in hands of some old players from our server. Especially the login-panel is exactly the same as ours. I'm concerned that old players of our server join in to this server and log in with their GameNet usernames and passwords. This is what bothers me most. Image: We (as in GameNet.ga) have had quite some similar inquiries in the past. Back in 2015 and 2016 servers popped up with the stolen scripts. Back then, Arc_ helped me to get these servers removed from the master list. In 2018 the servers with stolen scripts popped up. They used various names, ranging from GamerZZone, EvilZone, DeadZone, ... They were actually different from GameNet.ga. I've made different attempts to contact MTA mods, but as Arc_ neither Woovie were nowhere to be found I gave up. Eventually DutchMan101 helped us through Discord. Because there were plenty of servers with stolen scripts, because they moved from IP and ports quite quickly with the help of their host, DutchMan101 told me that he won't help me again in the future unless there are new reasons to do so. In my opinion, this is clearly a different case, because they are not hosting the stolen scripts under a stolen name, but call their servers the same as ours. The name features "GameNet.ga", which is the name of our MTA Gaming Community since 2016. DONE (servers with offending names will now have that part trimmed out automatically)
  3. Hello, About a week ago all our servers ( GameNet.ga || [servername] ) disappeared from the master list. It appears that nothing had changed in the mean time, but the servers do not show up anywhere. You can join them by their IP (ip:22003) (everyone can do that). We're running Linux Debian (3.2.0-4-amd64 #1 SMP Debian 3.2.41-2 x86_64), with the standard IPtables. The game ports are 22003 (UDP), the http ports are 22003 (TCP) as well, and the query port is 22126 (UDP) for all of them (of course). All servers are getting indexed by game-state.eu without any problem, and the ase command is giving a number which is increasing over time. The HTTP server isn't a problem, since we use a separated http server for this. I've experimented a bit by adding IPtables to forward 22126, but these didn't work as well. Does anyone have any suggestions to solve this problem? Thanks in advance, JasperNL
  4. When you render it like this, it depends on your FPS how fast the image will move over the screen. I'll recommend using getTickCount() to define the difference in the x-value
  5. I think the same, that's why I asked it to look if someone knows a way to do so. Unfortunatly no one knows, so I assume it's not possible.
  6. JasperNL=D

    [HELP] ACL

    Use the command aclReload (). You can do this easily with runcode or the 'execute command' from the admin panel (resources tab). In that case you don't need to restart the server for changes in the ACL.
  7. Instead of a bunch of functions and events it may be more useful and practical to use it client-sided and onClientResourceStart
  8. Hello everyone, I would like to remove the teamchat from the y-key (to make place for other binds). unbindKey ("y"), unbindKey ("y","down","chatbox") and similar commands returns false, and toggling the control for the command "chatbox" will not work either, because the normal chat should stay. The same happens when I unbind 'teamsay', but as expected this will not work, because the command bound to y is 'chatbox' and not 'teamsay'. toggleControl won't work either, since it will disable the normal chat as well and it won't be possible to add this normal chat again. the event onPlayerChat won't work either, because the players aren't always in the teams and it isn't meant to attach the command 'chatbox' to the button. Does anyone have any other ideas to fix this? Thanks in advance, JasperNL
  9. And that's chris' wiki Didn't you read «Special thanks to [-Chris-]», BBB?
  10. https://nightly.multitheftauto.com/ports/ works, right?
  11. JasperNL=D

    Database

    "This noob"? Looks like your the noob here, as this is a very basic resource. There should be no need to explain how the module works as the only way you can use mysql with MTA is to install the module. I'm meaning the guy that uploaded it, It says people have to install MTA-Mysql, but don't gives instructions about how they should do it, that's pretty nooby.
  12. This isn't difficult, the map needs to be added as a gamemode map, so you go to the map options and the "gamemodes" tab. After this add cdm to it. If you've already done it, it should work properly. A problem could be that the map won't start automaticly. Do "changemap [your map name]" and your map loads:> To make sure your map always loads, go to the cdm resource and open meta.xml. Search the line where you see "cdm-ls" (the standard map) and change it to the map name you've chosen I hope these steps will help you :> Greetings, JasperNL=D
  13. There's a store where you can buy a bunch of cookies
  14. 1. For blocking miniguns and rocket launchers you need a script, i'm not gonna make it for you. 2. Is this a cheap advertisementaction or what do i have to think
  15. JasperNL=D

    Database

    Aarg, this noob uploads the module but don't gives the description what it does >_> Look here: https://wiki.multitheftauto.com/wiki/Modules/MTA-MySQL A description how to install it, 1. create /modules/ directory in the /deathmatch/ directory 2. put the DLL files inside there 3. also place the lib file at /deathmatch/ (i don't know why but i always do this o,o) 4. add to mtaserver.conf 5. make sure you do all these steps BEFORE you shut the server down or didn't start it. 6. Start the server after you've done all these steps Hope that works, you can use all the functions now that are at the wiki page of Ryden (like mysql_connect and so) and no call function is needed Greetings, JasperNL=D
  16. I suppose the factions are sorted in teams, you can try this Add this somewhere in your code. When you want to set a vehicle to be part of one of the teams, you have to do something like this setVehicleTeamVehicle (car,theteam) or if you only know the teamname: setVehicleTeamVehicle (car,getTeamFromName("teamname")) I hope that works :> the code is below. addEventHandler("onVehicleStartEnter",getRootElement(), function(player,seat,jacked,door) if getElementData (vehicle,"teamvehicle") then if getPlayerTeam (player) == getElementData (vehicle,"teamvehicle") then outputChatBox ("You entered a vehicle of your team!",player,255,0,0,false) return else outputChatBox ("This vehicle isn't part of your team!",player,255,0,0,false) cancelEvent () return end end end) function setVehicleTeamVehicle (vehicle,team) if vehicle and team and isElement (vehicle) and isElement (team) and getElementType (vehicle) == "vehicle" and getElementType (team) == "team" then setElementData (vehicle,"teamvehicle",team) return true else return false end end
  17. How about FU: Forever United :>
  18. The standard MTA directory is C:/Program Files/, To save or edit things inside here the program needs admin privileges. It might work to run MTA as administrator: Right mousebutton at the MTA icon -> Run as administrator. I hope that works :>
  19. 1. The sphere needs one more argument, the radius 2. is :~ a valid var?
  20. Uhm, i don't see a bug in the code, but the XML seems bugged. It needs to be this (i suppose) <players> <player name="mR|TurboCow"> <character name="TurboCow" skin="28" r="255" g="100" b="0" age="15" x="1768" y="-1950" z="14" i="0" d="0" money="1500" bank="100" /> </player> </players> But it looks like if this doesn't matter for this script.
  21. Well done marek, now you get a cookie :'D
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