teenwolf
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Location
Great Britain
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Occupation
Electrician
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MTA lol
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I think it best to remain with 10000 health and respawn and restart the route again once its destroyed. Would bug me to death to get a noob to almost certain death for him to lamely catch the bus Erm or even me to do that lol
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I was hoping in Blue we can add a taxi service which is automated by your own selection,i.e you pick the destination, it takes you to your selected area, hence why I started the bus project, Hope this is possible and I haven't done this for nothing
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Hey nice to see you inflames me has missed you from MTA and look forward to playing SA with you, I agree with your comments as an oldskool player coming out of retirement to return to MTA, I wish the MTA team all the best I'm sure the new releases heading our way will be good:P
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Currently I am using the bus think I will convert to the coach tho thanx for that oh my base code is now completed and the bus runs on a rail system with no bugs as yet, still testing it had to change my basic coding and do a rethink which runs way better now, started to work on an AI system for stopping times i.e if no player is near the bus the bus will only stop for 5 seconds and if a player is in the area it will wait 30 seconds to allow time for boarding . I could do with some help in doing collision detection as the bus stops when a car or player obstructs the route, maybe a driver will help for this? Just a couple more drive_to points to add in and co-ord adjustments to make and I will be willing to release what I've done so far, when I do so please remember this is a work in progress and a lot more is to be done to this project
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Sweet idea can't wait to get my fat little chops into this, keep up the good work
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As of yet I havent used a driver, if I could add one that could not be removed on entry I would just for asthetic reasons only, if the driver was a fixed addition to the bus I.E spawns with the bus into the create_car commands before and after the bus has been wrecked, then all will have the driver seen sat in the driver seat regardless of having to synch a ped or not surely, I'm not 100% sure of this but if everyone has a driver/dummy coded in then they all see it whether it does nothing at all but sit there, is that right ???? Is it possible to only allow a player to enter the bus as a passenger only, and not allow him to enter the drivers seat? thanx for the input
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Erm nifty AI is beyond me yet as I am still noobish to SCM however your right it does run on a rail system. The bugs I need to iron out are the bus strays at certain locations so more points to be added, and yes I have already allowed 10 to 15 second delays to main stops and 0 seconds to non-stop points, the other bug to sort out is if the bus is bashed into the drive_ point it does desturb the buses route as it has to go back thro that point to drive to next area . I have only been working on it for 3 days and am willing to pass the code on to someone who could develope the idea further than i can take it. At present the stops are seemless and smooth and the route limited to my fixed locations. I need to add a wrecked command to each sub-routine so it can respawn and reset its variable counter( think this is what it is called ) and start its cycle from point A. Thanx for your reply Mr Bump Also Kenny I will be adding a cost to ride the bus but so far need to think how to approach stopping free entry to the bus when you are short of cash:P
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I have currently finished some scm coding to get 2 buses to run round VC in single player, I have some slight bugs to work out before it is completed , My question is are the MTA team gonna add a bus service to Blue at all, or even an automated taxi service, erm just asked as im too lazy to drive and my driving skills sux but I do think it would be a good idea to do so.
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I think the stubbie should go back to the way it was in 0.3 so the crouch/glitch is eliminated and the other weapons brought up more powerful to balance the whole thing out. In general tho I find the easiest way to pawn a stubby whore is to hit them from any distance with the M60, M60 pwns all if the person learns to use it
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you mean ASSASSINS im sure its spelt that way but if your american and its spelt different I apologise. Anyways good luck with the clan
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For sure we will hey and thanx Drake. We know the standards we gotta reach and we aint far off already I think, looking forward to fighting you all So we can see what we got
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Fought a friendly last night with UVA, was a good battle and a good game, well done UVA : VCES 2------UVA 1 Was the thriller in vanilla type of game
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OK sorry for the insults but it already got personal when you brought our clans name into the topic as an example I explained in my first post that I didn't mind them but in clan matches. Thats all. Oh and it is in an open space not when confined to avoid heli's and cars, but a base is confining, also when you defended you started to attack, that aint a defence to come to Wash PD to get a few helikills quickly, good job I was in one to take both your out. Btw it's not my place to tell the leader anything, a decision was reached and his decision is final ,of which I will stand by 100%, end of.
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Yep fraid so, Nikl laggy lol and anyone else that owns them
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Obviously you cant read or your plainly simple, I was trapped on the steps at the time so I had nowhere to go my bad. So I couldnt escape a laggy chopper coming my way. Also I agree with heli's and car kills being used in DM games just not in clanwars ,yep Heli's and cars are easy to avoid but you failed to notice I said that Duh Plus I aint always on the clans server I play on the party server a lot also to learn to avoid heli's and shoot da laggers, it is better training for me Also if you read I said I just hate lame bastards that repeat the process to the point of abuse , one offs dont bother me in the slightest and I don't find that lame , reread what I said and don't post a twisted version of your reality WTF "noob" LMAO I might not be a superb player but I certainly aint no noob