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Everything posted by Faw[Ful]
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yes is that, see an example and its an MTA race so the players see the map before playing it in a custom recording and after the race or map begin (you begin to play). its just an idea, because its a lot of work, just think about the sync.
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the blue pillar like in this pic of my lan server ? : ID is 3437 what MTA dont have is a compression tool or something to change the map file in a different format file so with that the other cannot edit it. Like in other map editor, look in one of the tab is written compile, so you compile your map and the other cant edit it people are noob if they edit the maps of the other and share it is too easy to do it, they arent protected.
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the ping will go up ? if that is not a video file, but just a recording position like the replay in gta solo, the ping will go up too?, (like the replay in gta solo) maybe im wrong. but look this resource : https://community.multitheftauto.com/index.php?p= ... ils&id=665 its a ghost of the player so its a recording position and movement of the player maybe we can do that with a camera and not with a car.
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dude you are soooo wrong... she/he spended alot time making those maps and its alot work, so stfu what do you say... Dude, is the reason for showing it or upload it or the two you know is bad when you make alot of work to have a good server different of the other and semeone have a lot of your maps in his server. The Dude will put his maps in his server and I think he already done it !
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Good idea : Do you can add a function to reccord with this tool your race before playing it, so when you begin a race you need to wait for the other players, but this fuction will replace the waiting for other players and with it you can see what the track (your race or map) look like before playing it in a custom reccording with this tool like the replays in Track mania, thats could be very nice with music and all the stuff this tool have.
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lol it solved I make an error somewhere, with the 1.04 two different script like that started at the same time is a bad idea, but work on 1.03
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yea that is what I think, just because the people who made good maps for there server are affraid to lost players in there server if they share their work to make MTA better and a better community.
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Nice ! we can make respawn in the map editor, I just d'ont very understand the optimazed colshape, what is that ? maybe sync. Do we can made working animation texture with the 1.04 ?
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yes I know the animation of smook make some controls difficult lol
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The blood script : https://community.multitheftauto.com/index.php?p= ... ils&id=377 doest work with MTA 1.04, but work with MTA 1.03, when I see this I think about the other script, because if one have problem, maybe some of the other too.The problem : the blood dont fade it still on the screen and you cant see anything and I try the update command, change nothing for this. here the script : local gMe = getLocalPlayer(); local gRoot = getRootElement(); local imgTable = { image = {}, alpha = {} }; local drawRec = false; local screen = { guiGetScreenSize() }; local imgDims = { { screen[1]-screen[1]/1.76+25, screen[2]-(screen[2]/2.5), screen[1]/1.76, screen[2]/1.6 }, { screen[1]/2-screen[1]/1.76, screen[2]-(screen[2]/1.8), screen[1]/1.76, screen[2]/1.6 }, { screen[1]-screen[1]/1.99, screen[2]-(screen[2]/1.5), screen[1]/1.76, screen[2]/1.6 }, { screen[1]-screen[1]/3.6, screen[2]/120, screen[1]/4.2, screen[2]/1.5 }, { screen[1]/25, screen[2]/25, screen[1]/1.76, screen[2]/1.6 }, { screen[1]/2-screen[1]/5, screen[2]/120, screen[1]/1.76, screen[2]/1.6 } }; addEventHandler( 'onClientResourceStart', gRoot, function ( res ) if res == getThisResource() then for i = 1, 6 do imgTable.image[i] = 'images/blood_'..tostring(i)..'.png'; imgTable.alpha[i] = 0; end; rectangleAlpha = 0; end; end ); addEventHandler( 'onClientPlayerDamage', gMe, function () imgTable.alpha[math.random(1,6)] = 255; rectangleAlpha = 215; if drawRec == false then drawRec = true; addEventHandler( 'onClientRender', gRoot, renderRectangle ); end; end ); addEventHandler( 'onClientRender', gRoot, function () for imgKey, imgAdress in ipairs( imgTable.image ) do if imgTable.alpha[imgKey] > 0 then imgTable.alpha[imgKey] = imgTable.alpha[imgKey] - 0.2; end; if imgKey == 6 then dxDrawImage( imgDims[imgKey][1], imgDims[imgKey][2], imgDims[imgKey][3], imgDims[imgKey][4], imgAdress, 90, 0, 0, tocolor( 225, 0, 0, imgTable.alpha[imgKey] ) ); else dxDrawImage( imgDims[imgKey][1], imgDims[imgKey][2], imgDims[imgKey][3], imgDims[imgKey][4], imgAdress, 0, 0, 0, tocolor( 225, 0, 0, imgTable.alpha[imgKey] ) ); end; end; end ); function renderRectangle() if rectangleAlpha > 0 then rectangleAlpha = rectangleAlpha - 5; dxDrawRectangle( 0, 0, screen[1], screen[2], tocolor( 155, 0, 0, rectangleAlpha ) ); else removeEventHandler( 'onClientRender', gRoot, renderRectangle ); drawRec = false; end; end;
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Hi all, in this topic I just want to show new maps I see on youtube and we can discuss them here, its about custom models race tracks and of course the most of them are made by johnline, they exist and is very a big piece of work. Some of them are on the custom models video on ModDB and on youtube : Stillwater : very big and very sweet colored spacetube 2 : https://www.youtube.com/watch?v=qeThmKpi ... re=related THE 2 A wipeout kit map : https://www.youtube.com/watch?v=SaHvH-_0 ... re=related the mysterious wipeout kit wipeout 4 : now just the 3 is missing audiosurf : https://www.youtube.com/watch?v=4Wm1Xtf0 ... re=related this one isnt made by johnline, im sure that would be never release, sorry ! See and enjoy
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in MTA San Andreas\server\mods\deathmatch\resources and put the files into a folder with a name like editor_loopgen, start a server and start the map editor resource in your server and start this script (editor_loopgen) in your server, you will see a message in the game in the chat box it say what to do.
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The only solution I found is a very strange and dirty solution, you have to select all the objects in the loop one by one cause the editor dont let you to select all the objects like in other game editor , strangely when you select a object (you can deselect it after of course, you have to see the yellow arrow on the object to work) you can see it in test mode and the coordinate is ok and saved when you save the map, is long to select all the object, but is ok, is like a refresh of the coordinate of the object is very weird !
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Hi! Strangely I cant find a documentation on the loop generator plugin and a topic too, the resource name is the editor_loopgen not the rcg plugin, the error is I cant see the result in testing, here the situation : I start a server and write in the black window of the server (start editor) and after (start editor_loopgen)= the name of the resource plugin, now I connect on the server, I am in the map editor and write the command /mloop in console to bring the editor_loopgen GUI, I made a loop like this, to do that perfectly is long with the rcg plugin so I use editor_loopgen (loop generator) : yea I can see it, but when I test the map or save it I dont have the X coordinates so the objects are invisible (not there) why not there ? I can see it in the map editor, why not when I play ?, yes is like to say HEIN ?, when I click generate to creat the loop, I see in the black window of the server INFO: cloned object and when I test the map I see ERROR: Bad/missing posX attribute in object line 197, all the object have this error and creating the loop in test mod d'ont solve the problem. Why the X coordinate is missing and not the other, is the first before the other come on ! I cant made my DM loop map and I have the lastest resource, what the ? I look inside the .map file of the map with error objects in it created with the tool after saving it and Is not just the x coordinate missing, there is an object line in the .map file : the position and the rotation is missing , what the ? Forget about just the x coordinate !
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Hi ! How to make new shadow on a custom model, with the gta col shadow in the material browser in 3ds max ? I cant test it, because I cant put two different material on the same object. Like gta col surface + gta col shadow on the same object.
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awesome work, the community need maps like that
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look nice, but I cant rate if I haven't test your maps, maybe now you will say, but you can test them on the server. I d'ont have the time to wait on the server to play them !
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Some of the popular DD/DM server have them, but they dont want to share, because they want to keep the good reputation. and you dont download the .map, just the client resource, so you cant have theme in this way, but normally in other game like counter strike you can download the map and use it.
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its just a thing you have to know : first you need to know how to make customs models (custom shape + collision + texture to made custom planet and not build a planet with the gta object, because that can look strange) See this on the forum : https://forum.multitheftauto.com/viewtop ... 94&t=27615 . Very big project for me I prefere custom race track with custom model
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I d'ont understand people who put custom cars in gamemode and the car come from gta mod web site, me when I want to put a custom car in a server I just download it on a gta mod web site, creat the script to put it in MTA (import texture , replace model ... ) and thats it. We want good MTA resource not mod come from other off topic (if I can say it) : suggestion : for the resource example map, in future we have more and more maps, so its could be nice if some guys put section for type of maps like ( custom maps section , stadium maps section , DD maps section ... )
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Hey ! I say at some place in the forum about I am working on a custom map and its true, I finish the structure and Im ready to put boost in the map. Why the funnel ? Because you can see a crazy mega big if I can say a strange type of a funnel at the end of the map . Dont ask why the picture are special , I use enb serie (graphic mod). I made 3 road surface, its one of the reason why the .txd is big, a large road, a tunnel, two road in one and of course I forget this one, my mega funnel . look the pictures and post your comments, after I can take my decision to put it on the community.
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I think he would release on the community the custom maps he have completely finish, if you go on the community in the maps resources you can find some of his maps, I begin to build a custom map me too forget the word competition all the maps with alot of work on it are good.
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last time I see it, the stadium is close to san fierro airport in the air with the camera screen and the music
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Drunk driver club, the best on the MTA race 1.1.1 and good on the MTA 1.x why oramge => orange ? lol !
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Strange this map converter work 100 % for me, better than the MTA 1.x map editor , because some time you have just one checkpoint or the car have a strange rotation and you cant give a respawn time for example a race pick up, in the old MTA race editor you can do this so the converter convert the respawn time of race pick up its nice. Try to download it on the wiki
