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njr1489

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Everything posted by njr1489

  1. I just hope noobs don't say "whats re_chld?"
  2. Hehe , just waiting for Blokker to make a link to it on the mainsite . Anyway, here it is http://www.mtavc.com/blog/index.php FINALLY. No offense to the team, but this is the only guy who knows how to make good updates. I have respect for you, don't lose it.
  3. Whoa, my post was nothing negative, I just wanted my question answered. I didn't know that MTA didn't use SCM hooking until Oli told me in his post. Before he posted, I thought ini's could have been used with the current core. I'm fine with the way he answered my question. For me, its a wait for blue answer because I would have to wait to do something like that.
  4. Thats an update I have been waiting for a LOOOOOOOOOOOOOOOOOOOOOONG time. Thanks for sharing some information. That's what I like to hear. You actually make me like MTA a little.
  5. Well about this, I have to say there was a lack of communication in the past because most of the time we wouldn't have a feedom of opinion. Thats what pissed most people off as a start. The updates are ok, they just need a little more detail into it is all. I think the forums should be less tight and easy on the rules before things like this happen.
  6. Oh, I see. Like always, its a wait for blue answer. We'll just have to wait.
  7. Yeah I thought that was more like it. Think about it, if they used ini's all these things that made MTA suck after 0.3 would have never happened.
  8. I don't think that is the reasons, because ini's = customizeable servers. I don't think ini's would get old, since they allow you to make changes in your server, which means its something new when others play MTA.
  9. Ok, then, why did they stop using the ini? It would have been a lot more fun, and people would actually play 0.5 if it were still here.
  10. Hold on, I thought that 0.3 still used the 0.2 core, and so does 0.4 and 0.5.....
  11. My question isn't going to get answered on the other thread, so i'll ask here. Why didn't you think about letting people customize their servers using ini files like VC-MP does? If this was done back in 0.2, it would have been a lot more fun seeing that you could change where the pickups where, what the classes spawn with, change the classes themselves, etc. Also most importantly, it would have saved people whining about the 0.3 spaz, bad changes in weapons and vehicles after 0.3, the 0.4 stubby complaints, and 0.5 ending up as crap. I don't want this ending up as a flame thread or anything negative, I just want to know the answer.
  12. No MTA doesn't come with an INI, and you can't customize it. That is for VC-MP only. Also a question to the team, Why didn't you add an INI so we could customize our game and you don't have to? This could have avoided the 0.4 complaints, 0.5 being crap, and people playing the same thing over and over again.
  13. Thats another multi player mod that is not released yet but is very synced when I played it. My sig has the site. Anyway back to MTA. They should have done this, so people could customize their game how they want it, and not these bad decisions that make the game worse which we aren't allowed to fix or it would be cheating. The INI I have read is easy to learn. All you need to know is the weapon ID number, coordinates by using a trainer, and the skin ID number. All it takes is finding numbers to get what you want.
  14. No, there isn't an ini that does that. If they did do that, 0.5 would have been a much better version since we could customize it like we can in VC-MP.
  15. Just had to bump this, but anyway there aren't so much bugs, its still perfect! LC is way better than a GTA 3 online. I love the skimmers sea sparrows, cars and how blunted the col creator made many things solid like the stadium, which is easy to get to! GTA 3 has died, and I don't see a blue version for that. LC has so much more, and we can still customize whatever we want such as the spawns, the cars, the skins, and what weapons spawn. I'll stick with LC-MP for now.
  16. njr1489

    [Cop] Is Recruiting

    Like schark said, keep trying. It is hard to recruit good members now, because this is the worst version to play. Once new versions of MTA, SA-MP, VC-MP, and LC-MP are out, you might catch a few members.
  17. Hello world apps won't really help. I already know that, so its time to buy a book that teaches you everything, then start a project using what I know.
  18. Not for others. I liked VC even better than SA. SA is just too big to play in and isn't as fun as it was in VC.
  19. Translation: 1) How long will it be untill MTASA is released? 2) I think there should be a team deathmatch gamemode My reply: 1) No release dates. 2) Besides answering the team DM, blue isn't the current core, and in the current core not all animations are synced.
  20. Who is going to make gamemodes then? Not many know C++. I rather depend on a team making a game mode for me. I don't want to be stuck with a race mode forever.
  21. EXACTLY! What happened to Portland, Staunton, and SSV? What happened to the crusader bug fix? What happened to 0.5.5 VC features? What happened to the version that was going to make us actually play MTA:VC? All that put over just for a racing mod. SA isn't even that great, because its so big and IMO won't be as fun as VC or GTA 3 online. I'll thank the SA-MP for doing it. You know exactly what I mean.
  22. Wow, Utopia's post made me see it. 18 months, and we get a race mod. 0.5 has fallen apart, its highly unlikely 0.5.5 would come out, people have converted to VC-MP since VC isn't being focused on and is on hold just for a race mod. Really what good is that. I give you respect for trying, but wow.
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