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Posts
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Joined
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Days Won
27
Everything posted by ccw
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Download MTA from https://www.multitheftauto.com and reinstall
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Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you
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That's good news. Please test the latest as I've made another tweak and I want to make sure it still works for you: https://nightly.multitheftauto.com/?mtasa-1.5-rc-latest
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Good idea. I've updated the first post. €4 was a special offer. The real price should have been €6
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Get the latest versions: http://plod.mooo.com/UltraThing.zip http://enbdev.com/download_mod_gtasa.htm
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Tagged with:
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Redownload and install MTA
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Try: http://213.239.211.214/mirror/mtasa/main/mtasa-1.5.3.exe
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No, you are a homeless ubki
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When the ban expires, restart MTA
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There is no error. Wait for the ban to expire.
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There is no error. Wait for the ban to expire.
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There is no error. Wait for the ban to expire.
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Please test with this client: https://nightly.multitheftauto.com/?mtasa-1.5-rc-latest
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What about modifying the register command to also log the player in, so the serial and ip get set. Something like: if ( #getAccountsBySerial(getPlayerSerial(thePlayer)) == 0 ) logOut( thePlayer ) local account = addAccount( username, password ) logIn( thePlayer, account, password ) logOut( thePlayer ) end
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client side getPedWeapon(plr,slot) should now work even if the player is far away So use your renderDebug script to see what happens when a streamed out player equips himself
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Please try with this client: https://nightly.multitheftauto.com/?mtasa-1.5-rc-latest
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ip and serial are set during login
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Settings->Advanced->Update
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Connect to a server and see if the mouse lags when moving the camera
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Reinstall MTA from here: https://www.multitheftauto.com/
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Reinstall MTA from here: https://www.multitheftauto.com/
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Zip up server\dumps and upload to https://upload.mtasa.com/ and post link here
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Make a client script which displays all the weapons and ammo of the remote players. e.g. for i,plr in ipairs(getElementsByType("player")) do for slot=0,12 do weap = getPedWeapon(plr,slot) ammo = getPedAmmoInClip(plr,slot) dxDrawText( plrname .. weap ..ammo ..
