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ccw

MTA Team
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Everything posted by ccw

  1. ccw

    HELP - I can't install!

    It looks like a server only install. Try again, and make sure 'Client and Server' is selected in this screen: http://cs3.gtaall.com/attachments/4dc09 ... tall-6.png .
  2. ccw

    HELP - I can't install!

    Does the installer run ok? Example of installer images: http://www.gtaall.com/gta-san-andreas/m ... dreas.html
  3. Looks like a translation problem
  4. ccw

    HELP - I can't install!

    What browser are you using?
  5. Try this: https://nightly.multitheftauto.com/?mtasa-1.4-full_rc-latest
  6. ccw

    hwo to add 0.3c objects

    If you have col, txd and dff files, see the examples on this page: engineReplaceModel
  7. The logfile was good, thanks. Now run MTADiag again, press 'n' when asked, and post the Pastebin URL
  8. Still nothing Strange, it fixed it for me. Upload the complete resource for me to test here: http://upload.mtasa.com/ .
  9. Download and try the lastest version from here: https://www.multitheftauto.com/ If it still doesn't work, please follow these instructions: https://wiki.multitheftauto.com/wiki/Su ... ss_Monitor .
  10. Where did you get that MTA version from?
  11. The problem is you're calling downloadFile before adding "onClientFileDownloadComplete" event handler.
  12. Thanks for info. Will be fixed in next update.
  13. Is your server crashing or freezing for unknown reasons? If so, update to latest stable 1.4 here: Linux: http://linux.multitheftauto.com/ Windows: http://www.multitheftauto.com/
  14. Just in case anybody doesn't know, PM means Personal Message
  15. It is a GTA bug. Try this: https://community.multitheftauto.com/in ... ls&id=9558
  16. The duplicate files are not needed. 1.3 sends the file twice. 1.4 ignores the duplicate and gives a warning - It will not effect your scripts. (Remove the duplicate in meta.xml to remove the warning.)
  17. ccw

    Question

    Where is the server hosted?
  18. Hello everyone, We are pleased to announce that MTA:SA 1.4 is now released! Download 1.4 Windows installer Download 1.4 Linux server This release focuses on introducing Object-Oriented Programming and adding localized user interface to the mod. Installer and UI translations for the following languages are included in the package: English, Arabic, Chinese, Croatian, Czech, Dutch, Estonian, French, German, Hungarian, Italian, Latvian, Lithuanian, Norwegian, Polish, Portuguese (BR), Romanian, Russian, Slovakian, Slovenian, Spanish, Swedish, Turkish Thank you to all the servers and clients who have updated to MTA 1.4 before it's final version, lots of bugs have been found and fixed and we appreciate that you have tested our sometimes particularly buggy builds, now we have finally got to a stage where we can consider 1.4 fit for a release version. The change log below is split into what has been fixed after the start of the 1.4 beta and before the 1.4 beta to show just how much your support has helped us get to this point Changes in 1.4 beta Bug fixes: Added sharing of the client file cache between MTA versions Fixed Fatal Error caused by NaNs Fixed Dead peds still being able to drive a vehicle for a few seconds. Fixed peds continuing to fire their weapons after running out of ammo. Fixed GetSoundLevelData outputting an error when the sound has no level data e.g. this section of the sound is very quiet/mute Fixed startup issue caused by bad video mode Fixed Replacing a parachute model crashing your client Fixed Custom melee weapons crashing the client Fixed serverside setElementRotation always returning false when rotating an object Fixed getPlayersInTeam sometimes returning invalid elements Fixed a crash that sometimes happened when spawning vehicles Fixed setObjectBreakable to work with glass Fixed Players doing a driveby being invulnerable to gunfire Fixed driveby animations Fixed Ability to specify mysql connection charset Added blocking of known malicious server scripts Fixed toJSON/fromJSON not handling binary data properly Fixed base64Decode not handling binary data properly Fixed BASS related freeze Added result limit to pregMatch to fix infinite loop possibility Added auto reconnect to internal http server if download error using external Fixed nil/false in Lua to NULL in SQL - Needs testing Fixed setJetpackWeaponEnabled not having have effect for some weapons Fixed startup crash when NVidia 3D is enabled Added support for CFF OpenType fonts with dxCreateFont Added delayed autosave for ban list. Added removal of incompatible compatibility settings. Fixed account data functions being limited to 128 characters Fixed money counting down when changing server Added http_dos_exclude server option to prevent IPs being impacted by dos threshold limits Fixed clientside utfSub not working properly Fixed a clientside HandlingData memory leak Fixed video settings overlapping Fixed fast sprint bug Fixed remote players on teams crashing joining players Fixed Integer data changing when sending it between server and client Fixed not working tab key for scrollpanes and staticimages (to switch between edits and memos) Fixed peds surviving with negative health under certain conditions Fixed nick command sometimes outputting an error when working fine Fixed changing skin resetting vehicle velocity Fixed multiple colshape client events when ped is in a vehicle Fixed a HTTP write crash Fixed setElementModel causing a desync if the model changing element is attached Fixed projectile counter resetting when the local player dies Fixed fire dissapearing when respawning Fixed onClientElementStreamIn triggering twice when entering a vehicle Fixed breakObject not working with glass objects Fixed onClientObjectBreak for glass objects Fixed lack of name in the ban list when you ban a serial Fixed incorrect warning from the server about number of open file handles Fixed crash caused by camera weapon in windowed mode. Fixed setVehicleTaxiLightOn not working for Cabbie Fixed resetting of vehicle handing property 'driveType' and 'engineType' Modified random nick generator to use less memory Fixed visibility of 'Use customized GTA:SA files' setting Fixed onPlayerVoiceStart re-triggering when cancelled Fixed a startup freeze caused by dll conflicts Fixed Custom binds will not save when MTA isnt restarted properly Fixed attachElements with the camera not removing the camera target. Fixed not being able to enter any vehicle after trying to enter a vehicle in water Fixed trains hopping between tracks when being streamed in Fixed some default weapon flags Fixed frozen state desync after a player is respawned Added warning message for server scripts that might be causing a long freeze Fixed Call to non-running client resource (name) [string "?"] to show the actual name Fixed isElementInWater returning false with peds always Fixed crash when changing GUI skin Fixed progress spinner not showing when server is using latency reduction Fixed progress spinner not showing when processing downloaded client files Fixed network trouble message causing WSOD when server is using latency reduction Fixed possible crash when calling setControlState with a ped Sped up engineIsTextureVisible Reduced memory usage for database query results Fixed camera shake staying when changing server after an explosion Fixed engineLoadTXD and engineReplaceModel not closing invalid files Fixed spurious error message with dxDrawImage Fixed Function "setElementVelocity" doesn't work client-side for localPlayer vehicle Fixed train carriages and re-enabled the Brownstreak Carriage (ID: 570) Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus Fixed Teams members not being sent to clients if set in onResourceStart Train sync is now using track position, direction, and speed rather than x,y,z and velocities Features Added functions to play radio files and game sound effects - element playSFX ( string containerName, int bankId, int soundId [, bool looped = false ] ) https://wiki.multitheftauto.com/wiki/PlaySFX / - element playSFX3D ( string containerName, int bankId, int soundId, float x, float y, float z [, bool looped = false ] ) https://wiki.multitheftauto.com/wiki/PlaySFX3D Added new glitches to setGlitchEnabled: - "baddrivebyhitbox" re-enable old driveby settings - "Fast Sprint" re-enable fast sprint bug Added clientside getLocalization() scripting function: - getLocalization().code is the language code e.g. en_US or ar - getLocalization().name is the language name e.g. "English (United States)" or "Arabic" - table getLocalization ( ) https://wiki.multitheftauto.com/wiki/GetLocalization Added Ability to modify/edit bans - bool setUnbanTime( ban theBan, int theTime ) https://wiki.multitheftauto.com/wiki/SetUnbanTime - bool setBanReason( ban theBan, string theReason ) https://wiki.multitheftauto.com/wiki/SetBanReason - bool setBanAdmin ( ban theBan, string theAdmin ) https://wiki.multitheftauto.com/wiki/SetBanAdmin - bool isBan ( ban theBan ) https://wiki.multitheftauto.com/wiki/IsBan Added additional optional parameter bInstant to setPlayerMoney to instantly set the money without counting up/down. - setPlayerMoney(player, amount, instant = false) https://wiki.multitheftauto.com/wiki/SetPlayerMoney - setPlayerMoney(amount, instant = false) https://wiki.multitheftauto.com/wiki/SetPlayerMoney Added createParticle function - effect createEffect(string effectName, float posX, float posY, float posZ[, float rotX, float rotY, float rotZ]) https://wiki.multitheftauto.com/wiki/CreateEffect - bool setEffectSpeed(effect, float speed) -- Speed controls how fast the effect will play, defaults to 1.0f https://wiki.multitheftauto.com/wiki/SetEffectSpeed - float getEffectSpeed(effect) https://wiki.multitheftauto.com/wiki/GetEffectSpeed - bool setEffectDensity(effect, float density) -- Speed controls how often the effect particles are spawned, defaults to 0.5f https://wiki.multitheftauto.com/wiki/SetEffectDensity - float getEffectDenstity(effect) https://wiki.multitheftauto.com/wiki/GetEffectDensity Added a list function to the server - list all lists all resources - list running lists all running resources - list stopped lists all stopped resources Added getResourceState - string getResourceState ( resource ) checks if the resource is ready for calling exports All weapon property flags are now able to be set using a new syntax - see https://wiki.multitheftauto.com/wiki/SetWeaponProperty for details Added call propogation functions to toggle if MTA should call functions down the element tree from this element - isElementCallPropagationEnabled - https://wiki.multitheftauto.com/wiki/Is ... ionEnabled - setElementCallPropagationEnabled - https://wiki.multitheftauto.com/wiki/Se ... ionEnabled Added option to test optimized vehicle parts state sync - setServerConfigSetting("alt_veh_parts_state_sync",1) Added setInteriorFurnitureEnabled and getInteriorFurnitureEnabled - setInteriorFurnitureEnabled https://wiki.multitheftauto.com/wiki/Se ... ureEnabled - getInteriorFurnitureEnabled https://wiki.multitheftauto.com/wiki/Ge ... ureEnabled Added flags to preg functions - bool pregFind ( string base, string pattern, uint flags ) - 1 ignorecase; 2 multiline; 4 dotall; 8 extented Added isTrainChainEngine - bool isTrainChainEngine ( vehicle theTrain ) https://wiki.multitheftauto.com/wiki/IsTrainChainEngine Added event onWeaponFire - onWeaponFire ( ) https://wiki.multitheftauto.com/wiki/OnWeaponFire Added getEventHandlers - table getEventHandlers ( string eventName, element attachedTo ) https://wiki.multitheftauto.com/wiki/GetEventHandlers Added isChatVisible - bool isChatVisible ( ) https://wiki.multitheftauto.com/wiki/IsChatVisible Added downloadFile - downloads a file from the inbuilt HTTP server from the calling resource - bool downloadFile ( string fileName ) https://wiki.multitheftauto.com/wiki/DownloadFile Added OOP - https://wiki.multitheftauto.com/wiki/OOP Changes since 1.4 beta Bug fixes Updated anti-cheat Fixed Projectiles not hitting the target correctly / bouncing off their target Fixed server crash on unexpected packet Fixed some more causes of vehicle/player freezes Fixed lack of UTF-8 symbols on some Windows dialogs at start Improved handling of duplicate files in meta.xml Fixed file name displayed in error messages for no cache scripts Fixed no cache Lua files running before remaining resource files have been downloaded Fixed Entering a taxi causing visible change in money counter Fixed not being able to enter attached Brown Streak Carriages Fixed freezes and FPS drops when streaming in objects and players at the same time Fixed attachTrailerToVehicle client side with trains possibly freezing the client Fixed Remington with suspensionLowerLimit of 0 breaking the game Limited fx density to sensibile values Added more in depth DFF file checking see https://wiki.multitheftauto.com/wiki/DFF_error_messages if you have any error messages related to custom models Fixed setVehicleColor error handling. Fixed client crash when using setVehicleColor with invalid element. Fixed client crash when there is error calling exported function Fixed playSound3D not working while spectating another player Fixed custom sirens not syncing properly Changed serverside setElementVelocity to accept objects and weapons Fixed driveby orientation on certain vehicles Fixed another crouch bug Fixed planes stopping in mid air Fixed elements losing velocity when streamed in players fire their weapons Fixed setElementModel setting vehicle move and turn speed to zero Fixed MTA crashing with smoke grenades - vehicles will now wait for MTA objects to load - after 2 retrys it is considered unfixable and will warp to the middle of the nearest road - if a vehicle does fall through it will try respawning at the original spawn position providing it hasn't moved too far from it - vehicles will wait for the ground to load before being created Fixed vehicles falling through the map Fixed the train crossing post object (Object ID: 1373) Fixed an issue with createBlip where it would wrap around if used like the wiki example (using 999999 visible to distance) and would therefore set the visible distance to garbage. Fixed clientside weapons not firing when using setWeaponState Increased quality of dx fonts Fixed a crash when destroying effects when they were already destroyed GTA Fixed Desync when calling spawnPlayer from an event handler remotely triggered from within onClientPlayerWasted Increased server side outputChatBox limit to 256 and made it return false if it passes this limit as the client will ignore it. Sped up debug build slightly. Added log files to client crash dumps. Added HTTP allocation server stats. Fixed crash when streaming a towed vehicle in certain circumstances Fixed connecting via command line if gta_sa.exe has already been started Features Added a function to check if an element is waiting for the ground to load - bool isElementWaitingForGroundToLoad ( vehicle/player/ped element ) Added a setting to disable tyre smoke to MTA video tab - This setting disables tyre smoke when doing burnouts locally and all tyre smoke for remote players as well as disabling boat related splashing Changed serverside setElementVelocity to accept objects and weapons Added OPUS audio file support to MTA setSoundPan now supports player elements One more thing Do not uninstall 1.3, because the 1.4 client will use files from 1.3 resource cache (if it is there). So you can avoid re-downloading vehicle mods etc
  19. Help MTA by finding security flaws and working cheats so we can fix them. Vulnerabilities from resources: * €100 - Run arbitrary x86 code in MTA * €50 - Ability to run a compiled script that has not been compiled at https://luac.multitheftauto.com/ (or otherwise authorized by MTA) * €50 - Read directories outside of MTA install directory * €Ask - Other vulnerability you may have found Client cheats: * €30 - Working cheat engine variant * €30 - Other working cheats * €15 - Exploiting (previously unknown) bugs or glitches * €5 - Using a program to gain unfair advantage MTA web sites: * €50 - Serious security breach * €30 - Small security breach * €15 - XSS with exploit potential * €5 - XSS without exploit potential * €Ask - Other vulnerability you may have found Terms: 1) Game vulnerability/cheat must work on latest 1.5 nightly, with all AC detections enabled. 2) Submit your vulnerability/cheat by creating a topic in the Private Bugs board. 3) Only the first person to submit any particular vulnerability/cheat will get the bounty. 4) We reserve the right to change terms in case of abuse or other similar reasons. 5) We only accept PayPal for bounty payments. P.S. The undetectable MTA cheats from BoxyHaxSamp (multihack nbvf, Aim bot, Change Serial) are all scams, so please don't bother reporting them. If you are wondering why MTA pays security researchers/ethical hackers: Note: the MTA AC team uses "method" in 1 breath with "vulnerability" and "technique" MTA has a security-oriented anti cheat that doesn't work by signatures of individual cheats, but patches the underlying method (then considered a vulnerability) used to get cheating functionality. It's complicated to explain and would be an essay, but we summarized it in the below spoiler. Open it to read, especially if you plan to try and hack MTA for the bug bounty program
  20. 1.4 MTA Linux server requires libmysqlclient.so.16 when you use the internal MySql functions such as dbConnect etc. If you get the error: "libmysqlclient.so.16: cannot open shared object file: No such file or directory", you can solve it by downloading the correct libmysqlclient.so.16 below: For MTA standard server (on 32 or 64 bit Linux): https://nightly.multitheftauto.com/files/libmysqlclient.so.16 For MTA experimental x64 server (on 64 bit Linux): https://nightly.multitheftauto.com/files/x64/libmysqlclient.so.16 and copying the file into /usr/lib/
  21. Please download and run MTADiag and follow the instructions. If MTADiag doesn't launch, please install Visual C++ 2012 runtimes (download and install vcredist_x86.exe) and try again. Press 'n' when asked. Post any Pastebin URL MTADiag gives you.
  22. Find your GTA:SA install directory and replace data\handling.cfg with the original version. GTA:SA reinstall will also fix the problem.
  23. Save it to a file and add a meta.xml like the one below to create a resource. The results will be in the server log. <meta> <script src="debughook.lua" /> </meta>
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