local Time = 1 --Minutes
local CoolDown = {}
function ablanca(source)
if isElementWithinMarker(source, cablanca) then
if getElementData(source, "slicencia") == true then
if getPlayerMoney(source) >= 2000 then
takePlayerMoney(source, 2000)
giveWeapon(source, 4, 1, true)
outputChatBox("Has comprado un #EE850Ecuchillo #FFFFFFpor $2000.", source, 255, 255, 255, true)
CoolDown[source] = true
setTimer( function()
CoolDown[source] = nil
end, Time*1000, 1)
else
outputChatBox("No tienes dinero suficiente", source, 255, 255, 255, true)
end
end
end
end
addCommandHandler("ablanca", ablanca)