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Sisqo0

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Everything posted by Sisqo0

  1. All the code should be in server side You can use in the command function string.find(msg,"bad word")
  2. "onPlayerChat" This event detects local chat
  3. Remove the ip in <serverip> in "mtaserver.conf" and keep it default "auto"
  4. Sisqo0

    BindKey

    What is the aim of using it like that..show your code and say what do you want to do.
  5. Sisqo0

    BindKey

    I think you mean this --Server side function bindkeyonlogin() bindKey (source,"k","down", function(player,key,state) if getControlState ( player,"fire") then toggleControl ( player, "fire",false) else toggleControl ( player, "fire",true) end ) end addEventHandler ("onPlayerLogin",getRootElement(),bindkeyonlogin)
  6. Did you try to do in the same order that i said ?? veh = createVehicle( 520 ,2047.46155, -2494.08105 , 14.5,0,0,90) setElementHealth(veh, 10000 ) warpPedIntoVehicle(source, veh)
  7. Maybe it's the maximum health for this vehicle.. I'm not sure but to make sure.. Make it If you got the same health(205%) then you knew why but will be better if you set the health before warp Ped
  8. I want to know something.. When someone does a script and finds something hard to do for him to make his script works well.. I know we have to ask here for help but if he found what he was looking for in a free resource.. Does that consider stealing? For example: -if he wanted to use a table function in a certain way but doesn't know how & he found a script using that table in the same way he wanted. So if he used it. Consider stealing? Btw he used just the way not the script
  9. --Edit those --Client --Server
  10. setTimer(givePlayerMoney(player, amount), 1000*60*60*24*5,0)
  11. I made Car lock system script in dayz and it works fine but it depends on that each car has a certain number and needs a certain key to lock/unlock & all that is ok but to make those keys appear in inventory i need to add like more than 200 lines ( because i have more 200 cars in server and each one has a certain num ).. The name of each key is "Vehicle Name - Its num" so how can i do it. Is there something like math.random(1,200) but it make all nums between them valid not just a random one. And even if there's something like that.. Will it work in inventory?
  12. You can add at the end of client side script code fileDelete("client-script-name.Lua")
  13. @majqq sorry if iam annoying you i could disable selected items if i selected 2 rows of different gridlists but is there any way to make it if i click on any gridlist rows, the last clicked on the other gridlist would be removed and what i clicked on stay selected only
  14. @IIYAMA Thanks for your reply, I made 2 gridlist before but i got a problem too with selection mode of each gridlist. I could select row of player gridlist and row of vehicle at the same time. Do you know how to avoid that?
  15. local GuiWarpElementToMenuElements = {} local function createWarpElementToMenu(SelectedElement) if WarpElementTomenuopen then closeWarpElementToMenu() return end WarpElementTomenuopen = true guiSetInputMode("no_binds_when_editing") if (getElementType(SelectedElement) == "vehicle") then GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements+1] = guiCreateWindow(0,0,350,400,"Warp "..tostring(getVehicleName(SelectedElement)).." To",false) else GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements+1] = guiCreateWindow(0,0,350,400,"Warp "..tostring(getPlayerName(SelectedElement)).." To",false) end WarpElementToWindow = GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements] guiWindowSetSizable(WarpElementToWindow,false) GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements+1] = guiCreateButton(0.06,0.93,0.4,0.05,"Select",true,WarpElementToWindow) WarpElementToSelectButton = GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements] guiSetFont(WarpElementToSelectButton, "default-bold-small") GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements+1] = guiCreateButton(0.54,0.93,0.4,0.05,"Cancel",true,WarpElementToWindow) WarpElementToCancelButton = GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements] guiSetFont(WarpElementToCancelButton, "default-bold-small") GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements+1] = guiCreateGridList (0.02,0.06,0.95,0.85,true,WarpElementToWindow ) WarpElementToGridList = GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements] GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements+1] = guiGridListAddColumn(WarpElementToGridList,"Player",0.475) WarpElementToPlayerGridListColumn = GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements] GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements+1] = guiGridListAddColumn(WarpElementToGridList,"Vehicle",0.475) WarpElementToVehicleGridListColumn = GuiWarpElementToMenuElements[#GuiWarpElementToMenuElements] guiGridListSetSelectionMode(WarpElementToGridList,2) for _,vehicle in ipairs (getElementsByType("vehicle")) do local WarpElementToVehicleGridListRow = guiGridListAddRow(WarpElementToGridList) guiGridListSetItemText(WarpElementToGridList,WarpElementToVehicleGridListRow,WarpElementToVehicleGridListColumn,tostring(getVehicleName(vehicle)),false,false) guiGridListSetItemData(WarpElementToGridList,WarpElementToVehicleGridListRow,WarpElementToVehicleGridListColumn,vehicle) end for _,player in ipairs (getElementsByType("player")) do local WarpElementToPlayerGridListRow = guiGridListAddRow(WarpElementToGridList) guiGridListSetItemText(WarpElementToGridList,WarpElementToPlayerGridListRow,WarpElementToPlayerGridListColumn,tostring(getPlayerName(player)),false,false) guiGridListSetItemData(WarpElementToGridList,WarpElementToPlayerGridListRow,WarpElementToPlayerGridListColumn,player) end end That's my code in client side it works perfectly but i have 1 problem i can't remove the empty rows in player column. please help
  16. Yes. That's what i wanted Thank you ?
  17. how to output chat in ( .log ) file i have created ?? Thanks.
  18. Hello guys.. I don't know why when i got killed with knife or M136 launcher Rockets.. My screen got bugged and i see my body far and far in screen and can't move and when i reconnect i just find that i didn't get killed... How i can fix it please ??
  19. Guys, i made a marker in dayz that when i get in it i got new skin in dayz and the skin worked and all things fine but when i get the new skin after 10-15 second my last skin back and my new skin has gone . how to fix that ? newskin = createMarker ( 1856.0751, 851.0827, 9.408, "cylinder", 1.5, 255, 255, 0, 170 ) function skin(hitPlayer) if getElementType(hitPlayer) == "player" then setPlayerSkin ( hitPlayer, 211 ) end end addEventHandler ( "onMarkerHit", newskin, skin )
  20. I did that but when i shut down my pc.. It's gone.. How i can make it online always ?
  21. is this problem or no ? the red sentence http://www.mediafire.com/view/2zsbz0m2m81aim1/Untitled.png
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