local ok = false
local screenW, screenH = guiGetScreenSize()
local markery = {
{ -2413.51171875, -602.2509765625 , 132.5625-1,true},
{ -2412.392578125, -590.11328125 , 132.6484375-1,true}
}
local marki = nil
for k,v in ipairs( markery ) do
marki = createMarker ( v[1],v[2],v[3], "cylinder", 2, 255, 255, 255, 255 )
createPickup( v[1],v[2],v[3],3,1239,2000)
setElementData(marki, "markery:gui", v[4])
end
---=-=-=-=-=-=-=-=-=-=-=-=
-- enter marker
function MarkerEnter(theElement, matchingDimension)
if ( theElement == localPlayer ) and ok == false and getElementData(source, "markery:gui") == true then
setElementData(localPlayer, "markerygui:player", true)
ok = true
addEventHandler("onClientRender",root,gui)
end
end
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerEnter )
---=-=-=-=-=-=-=-=-=-=-=-=
-- leave marker
function MarkerLeave(theElement, matchingDimension)
if ( theElement == localPlayer ) and ok == true and getElementData(localPlayer, "markerygui:player") == true then
setElementData(localPlayer, "markerygui:player", false)
ok = false
removeEventHandler("onClientRender",root,gui)
end
end
addEventHandler ( "onClientMarkerLeave", getRootElement(), MarkerLeave )
function gui()
dxDrawLine((screenW * 0.2526) - 1, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine(screenW * 0.7101, (screenH * 0.3190) - 1, (screenW * 0.2526) - 1, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine((screenW * 0.2526) - 1, screenH * 0.4922, screenW * 0.7101, screenH * 0.4922, tocolor(0, 0, 0, 255), 1, false)
dxDrawLine(screenW * 0.7101, screenH * 0.4922, screenW * 0.7101, (screenH * 0.3190) - 1, tocolor(0, 0, 0, 255), 1, false)
dxDrawRectangle(screenW * 0.2526, screenH * 0.3190, screenW * 0.4575, screenH * 0.1732, tocolor(2, 120, 252, 62), false)
dxDrawText("Informacja", screenW * 0.3338, screenH * 0.3854, screenW * 0.6120, screenH * 0.4583, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "top", false, false, false, false, false)
end
now should work