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#\_oskar_/#

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Everything posted by #\_oskar_/#

  1. local oskar,_Exec,_oskar,_xc = Connection,dbExec,triggerClientEvent,outputChatBox local _db = oskar('sqlite', '_oskar.db') _Exec(_db,'CREATE TABLE IF NOT EXISTS _Os (_Sl,_Em)') addEvent('trigger:HitMarker',true) addEventHandler('trigger:HitMarker',root,function (_P) local _R = _db:query(' SELECT * FROM _Os WHERE _Sl = ? AND _Em = ? ',_P:getSerial(),_P):poll(-1) if type(_R) == 'table' and #_R == 0 or not _R then _Exec(_db, 'INSERT INTO _Os VALUES(?,?)',source:getSerial(),_P) _oskar(_P,'trigger:Open',_P) _xc(' مرحب بك ',_P, 0,255, 0 ) else _xc('لقد قمت بفتح القائمه من قبل',_P,255,0,0,true) end end) local _p = Vector3(localPlayer:getPosition()) local _m = Marker(_p.x , _p.y+3 , _p.z, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler ( "onClientMarkerHit",_m,function (hitPlayer) if hitPlayer == localPlayer then triggerServerEvent('trigger:HitMarker',hitPlayer,hitPlayer) end end) addEvent('trigger:Open',true) addEventHandler('trigger:Open',root,function() window:setVisible(true) showCursor(true) end) Meta.xml <oop>true</oop>
  2. الكود كلنت وليس سيرفر
  3. guiEditSetMaxLength(yourEditBox, 100) _Setprogress = function(_T) guiProgressBarSetProgress(yourProgressBar,_T) guiSetText (window,_T ) end addEventHandler("onClientGUIChanged",yourEditBox,function() local T_T = guiGetText(yourEditBox) local _progress = guiProgressBarGetProgress(yourProgressBar) if _progress >= 100 then _Setprogress (string.len(T_T)) -- - else _Setprogress (string.len(T_T)) -- + end end, false) هل تقصد كدا ؟ او انا فهمت غلط
  4. guiProgressBarSetProgress guiGetText #Event onClientGUIChanged اظن ماينفع تكتب حروف ارقام فقط
  5. outputChatBox ( title..' #d13212' .. getPlayerName (source ):gsub("#%x%x%x%x%x%x","") .. '#ffffff : ' .. text, source, 255, 255, 255, true )
  6. outputChatBox ( title..' ' .. getPlayerName (source ) .. ' #ffffff ' .. text, source, 255, 255, 255, true )
  7. ولله يااخي انا فهمت غلط هدي نفسك ياشيخ احمد الموضوع مش مستاهل
  8. engineLoadTXD engineRestoreModel دوس عليهم ويدخلوك صفحة الويكي
  9. سوي تحقق بالساعات
  10. سوي اكسبورت للوج حق الادمنيه وبعدين احفظه بالقريد ليست
  11. حط دا بملف الساعات _getTime = function (_p) local _hour = tonumber(t[_p][ 'hour' ] or 0 ) return _hour end والسطر دا بالميتا حقت الساعات <export function="_getTime" type="server"/> ودا مثال علي الاكسبورت سيرفر addCommandHandler ('ss',function (source) -- _oskar بدلها ب اسم المود حقك if exports._oskar:_getTime(source) >= tonumber('40') then triggerClientEvent(source,'_trigger:open',source) else outputChatBox('لاتملك 40 ساعة',source ,255 ,0 ,0 ,true) end end) كلنت _window = guiCreateWindow(296, 256, 425, 263, "Test", false) guiWindowSetSizable( _window , false) guiSetVisible ( _window ,false) addEvent('_trigger:open',true) addEventHandler('_trigger:open',root,function() guiSetVisible ( _window , not guiGetVisible ( _window ) ) showCursor ( guiGetVisible ( _window ) ) end)
  12. local _wep ={} addEventHandler ( "onMarkerHit",myMarker,function (player) if getElementType(player) == "player" then if _wep[player] and isTimer(_wep[player]) then killTimer(_wep[player]) end _wep[player] = setTimer ( function(player) local Ammo = getPedTotalAmmo (player) if tonumber ( Ammo ) < 1000 then if isElement(player) then id = 30 --Weapon ID giveWeapon(player,id,100,true) outputChatBox("You got "..getWeaponNameFromID(id).." weapon with "..Ammo.." ammo",player,0,255,0,true) end elseif isElement(player) then killTimer(_wep[player]) _wep[player] = nil outputChatBox ('تم تعبئة الذخيرة',player,255,0,0,true) end end,1000,0,player) end end) قصدك كدا ؟ كل ثانيه يعطيه سلاح
  13. myMarker = createMarker(2484.9118652344,-1664.3916015625,13.34375, 'cylinder', 50, 255, 0, 0, 150) ----- addEventHandler ( "onMarkerHit",myMarker,function ( hitEelement ) if getElementType(hitEelement) == "player" then -- سويت تحقق ان اللي لمس الماركر هو اللاعب if isPedInVehicle(hitEelement) then return outputChatBox 'Error' end local id = 30 -- ايدي السلاح local ammo = 200 -- عدد الذخيرة giveWeapon(hitEelement, id,ammo,true) outputChatBox("You got "..getWeaponNameFromID(id).." weapon with "..ammo.." ammo",hitEelement,0,255,0,true) playSoundFrontEnd(hitEelement, 20) end end) #Server-Said
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