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dzek (varez)

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Everything posted by dzek (varez)

  1. Kevin, use edit button instead of double-posting.
  2. Why are you always using "quote" button instead of "reply"? What is the point of quoting whole last message?
  3. Towncivilian - you can't check UDP ports with this site, only TCP.
  4. He has installed some single player mod. Tell him to remove d3d9.dll file from GTA San Andreas installation directory.
  5. create temporary sphere (select one, there are few spheres to choose, more than in samp, you probably used to) on player position getElementsWithinColShape (and pass "player" as type) remove sphere. search wiki for more info.
  6. Basemode 1.0 full version has been released, use it instead of BETA: viewtopic.php?f=108&t=29549&p=323885&hilit=basemode#p323885 You can still download beta #3 if you want, links are in this post: viewtopic.php?f=108&t=26311&p=316803#p316803
  7. new link for you: https://wiki.multitheftauto.com/wiki/Debugging and example of debugging: -- open the door when someone enters the garage's collision shape function onGarageCubeHit(hitElement, matchingDimension) outputDebugString("something hit the sphere") if (getElementType(hitElement) == "player") then outputDebugString("it was player") -- check to make sure the door is closed outputDebugString("garage status:" ..tostring(isGarageOpen(GARAGE_ID))) if (not isGarageOpen(GARAGE_ID)) then outputDebugString("garage was closed") -- open the door local status = setGarageOpen(GARAGE_ID, true) outputDebugString("status of openning garage:"..tostring(status)) end end end if you dont get even first debug message - the something wrong is with event handler or sphere. also you need to define even handler function BEFORE adding the handler - not sure how it will behave in way you have it (adding handler on resource start, with functions below) - it's better to move onGarageCubeHit and onGarageCubeLeave BEFORE onResourceStart handler - more info on addEventHandler wiki page (search pls)
  8. these functions can help you https://wiki.multitheftauto.com/index.ph ... ance&go=Go
  9. You need to prepare SEPARATE resource that is ONLY replacing some objects. Then in editor open console and type "start your_replacing_resource". Now work with map editor as usual and save your map into another resource. Edit: Check this topic - its about same problem.
  10. dzek (varez)

    MTA:SA crashing.

    i have regional settings set to Polish/Poland and 1.0.4 is working fine
  11. i think just renaming exe file should work for single player (so just install gta in normal way, change gta-sa.exe name to gta-sa20.exe, then copy 1.0 nocd to installation folder)
  12. prepare the resource to ONLY replace objects. Move replaced objects into another resource but to MAP file. Then open this another resource in map editor, and edit things. voila!
  13. in your error there is setPlayerBroadcastTo but on your script is setPlayerVoiceBroadcastTo i assume another part of script is triggering this error. and you should see the typo (i assume setPlayerVoiceBroadcastTo is the right function name, you are using setPlayerBroadcastTo instead)
  14. press f8 and type "start resource_name" where resource_name is name of your resource replacing objects. then find these objects and just work with them as with usual objects (they will be replaced)
  15. We won't script for you because you are lazy. https://wiki.multitheftauto.com/wiki/Scr ... troduction Learn. It's not hard.
  16. translated 50p's bank resource, with credits ripped off. https://community.multitheftauto.com/?p=resources ... 178&vote=1
  17. https://wiki.multitheftauto.com/wiki/Resources
  18. and this is English language forum and you should use English when writing. If you are doing private talk - use private message feature - that's why it exists.
  19. Is wiki or search feature not working? Hint: Click both links. Both are useful.
  20. OMG. And this not means: Object Movement Generator. Topic locked under request.
  21. you only need to fill ONE form field and hit ENTER. lol. Is it THAT hard?
  22. both links to youtube are to Lost Island..
  23. Yea, I'm sure everyone can understand it..
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