Jump to content

dzek (varez)

Retired Staff
  • Posts

    4,144
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by dzek (varez)

  1. i bet on their internet connection. maybe some kind of firewall? if they are using some small network, admin could set up a limit of max connections to one IP, or some pririties, or whatever.. tell them to try play on another internet connection (of friend, of something) to test it.
  2. it once happend to me also. but theres resource editor_test where copy of map is saved when testing. im not sure from which resource (my map resource or "editor_test") i ve restored my map. it removed 90% of my map
  3. 500 EUR 50 EUR for few month of scripting? joke
  4. look for small/big letters (meta.xml dont equal meta.Xml), and if you are using windows, it can hide real extansion from you, maybe you have meta.xml.txt ? try to disable it in folder options
  5. Buffalo they just got crappy internet connection. its not a bug
  6. https://wiki.multitheftauto.com/wiki/Server_Scrip ... _functions much of these.. if you got a saving/loading done, you will need no more i think
  7. yea, and for whole game mode (which you want to be big) you will probably need $50 AT LEAST ^^
  8. erm,i dont understand your question i cannot cancel the event, if else dont help me in any way
  9. its hard to understand you hmm, probably trailers, not the trains are not synced, or the trains are synced for syncing player only.. but im not sure, never tested it
  10. ecoxp i think there was no reason to bump this thread
  11. but im trying to disable own text when written on chat. if you write something its added clientside on the chat ..
  12. addEventHandler("onClientChatMessage", getRootElement(), function() cancelEvent() end) this dont work. its not possible to cancel this event?
  13. Nobert logging in is afaik not working and for sure - unnessesery
  14. buffalo, in this resource peds arent recorded, just vehicles
  15. well, my opinion about pawn and lua: - both took me 3 days thinking "wtf" before i got how it works - but.. pawn looks harder anyway, and i dont like it
  16. little little bump? really noone use this great feature to load custom object into mta?
  17. variable root not set in script.lua and i would use setElementPosition instead of spawnPlayer
  18. could i ask what can be "more than admin"? i see one thing - cash
  19. hi. ive put in game some of custom objects, and after i get away from that objects they loose their custom collisions or textures, and randomly disappears when im moving camera.. ive done some testing and.. the distance when collisions/textures gets unload depends of the original object. if im using big object - i need to get rly far away, when im using very small objects i need to move about 100 SA units, and the objects starting to behave crazy i set the LOD distance to 500 any fixes for that? i tried reloading objects when im near, but this is very frustrating etc etc and.. do you know any good(mean-big) unused objects i can replace?
  20. thats why im not joining anyone, and scripting just for myself.. now i see i shouldnt even scripting for cash.. @hobo, what GM is it?
  21. i think you messed up the ACL file. i have only in Admin group, and only Admins can login into wedadmin. or maybe you have modified webadmin? i just tested it on my server, works ok
  22. hi i tested the moveObject function and i see that: 1. if im standing on moving object on foot everything is ok 2. if i stop the car on moving object - my car wont be moving with the object, will stay in one place, so if object is moving by X, or Y axis much, the car will fall so id like this to be fixed ^^ thanks
  23. hi. ive got a little suggestion. when we setup a http download server, clients will downloading files from that srv. but if external server fail, nobody will be able to connect i'd like it to workign that way, that if download from external fails, the client will request files from gameserver. that is how its working in hlds-based games, and its very good. sorry for bad english
  24. post your code pls ps. it will be smth like: local money = getPlayerMoney (source) if (money > 666) then --- do a fix else -- output info end
×
×
  • Create New...