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dzek (varez)

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Everything posted by dzek (varez)

  1. catch: http://dzek.metal.info/pub/libsqlite3.so.0 put this in /root/mta/mods/deathmatch/ and chmod for execution
  2. catch: http://dzek.metal.info/pub/libsqlite3.so.0 put this in /root/mta/mods/deathmatch/ and chmod for execution
  3. omg, he want to set and rest we should do? o_O this is forum for HELP, not for DOING A JOB FOR YOU
  4. omg, he want to set and rest we should do? o_O this is forum for HELP, not for DOING A JOB FOR YOU
  5. Gamesnert, i think i explained it clearly. on client side im triggering server side event to create a vehicle, setElementData for player, containing a reference to created vehicle then i want to create client side event onClientVehicleExit.. but Jumba' explained it well, thanks
  6. Gamesnert, i think i explained it clearly. on client side im triggering server side event to create a vehicle, setElementData for player, containing a reference to created vehicle then i want to create client side event onClientVehicleExit.. but Jumba' explained it well, thanks
  7. ok, im getting crazy with all those events to script simple mission i need a lot of events, it was easier to script main.scm nvm function startMission() triggerServerEvent('startMission', getLocalPlayer()) -- this creates vehicle, and puts player into it -- and also do setElementData (thePlayer, "missionVehicle", createdVehicle) -- now i want to read element data, and set an client exit vehicle event -- but i cannot, becouse of lag, between sending data end addEventHandler ( "onClientGUIClick", myBtn, startMission, false ) so, should i create next freaking event, for waiting data to sync? or theres another way.. maybe i dont know something yet?
  8. ok, im getting crazy with all those events to script simple mission i need a lot of events, it was easier to script main.scm nvm function startMission() triggerServerEvent('startMission', getLocalPlayer()) -- this creates vehicle, and puts player into it -- and also do setElementData (thePlayer, "missionVehicle", createdVehicle) -- now i want to read element data, and set an client exit vehicle event -- but i cannot, becouse of lag, between sending data end addEventHandler ( "onClientGUIClick", myBtn, startMission, false ) so, should i create next freaking event, for waiting data to sync? or theres another way.. maybe i dont know something yet?
  9. on wiki you can found "script" like that function say_hi (player ) -- The player who triggered the command local aName = getPlayerName(player) outputChatBox (aName.. " says hi to everyone",getRootElement(), 194, 103, 181) end addCommandHandler( "hi", say_hi ) not tested but shold work:P this is server side
  10. on wiki you can found "script" like that function say_hi (player ) -- The player who triggered the command local aName = getPlayerName(player) outputChatBox (aName.. " says hi to everyone",getRootElement(), 194, 103, 181) end addCommandHandler( "hi", say_hi ) not tested but shold work:P this is server side
  11. sometimes you can found your last edited map in "editor_test" folder (in server/(...)/ folder), look there
  12. sometimes you can found your last edited map in "editor_test" folder (in server/(...)/ folder), look there
  13. wow, must try it out
  14. wow, must try it out
  15. ah, you rule thanks
  16. ah, you rule thanks
  17. ah! thanks for all the info, but this still confuses me, as when i click anywhere NOT on a button but inside gui window it fires events for all buttons missionSelectWindow1 = {} missionSelectWindow1 = guiCreateWindow(0.35,0.15,0.3162,0.5717,"test",true) guiWindowSetSizable(missionSelectWindow1,false) missionSelect_Place_Button1 = guiCreateButton(0.08,0.20,0.84,0.1,"NO",true,missionSelectWindow1) missionSelect_Place_Button2 = guiCreateButton(0.08,0.35,0.84,0.1,"NO",true,missionSelectWindow1) missionSelect_Place_Button3 = guiCreateButton(0.08,0.50,0.84,0.1,"YES2",true,missionSelectWindow1) missionSelect_Place_Button4 = guiCreateButton(0.08,0.65,0.84,0.1,"NO2",true,missionSelectWindow1) missionSelect_Exit_Button1 = guiCreateButton(0.08,0.90,0.84,0.1,"EXIT",true,missionSelectWindow1) missionSelect_Label1 = guiCreateLabel(0.08,0.1,0.84,0.1,"Select place and prize",true,missionSelectWindow1) guiLabelSetVerticalAlign(missionSelect_Label1,"top") guiLabelSetHorizontalAlign(missionSelect_Label1,"center",false) guiSetVisible (missionSelectWindow1, false) addEventHandler ("onClientGUIClick", missionSelect_Place_Button1, missionStart) addEventHandler ("onClientGUIClick", missionSelect_Place_Button2, missionStart) addEventHandler ("onClientGUIClick", missionSelect_Exit_Button1, guiCancel) edit: i did setElementData(missionSelect_Place_Button1,"number",'1') for every button and then function missionStart(whichMouse, state, absoluteX, absoluteY) local number = getElementData(source,"number") outputChatBox(number) end gives me nothing if i click not on the button.. so it fires so much events it found, but without a source?.. this will be probably something really stupid, im feeling it
  18. ah! thanks for all the info, but this still confuses me, as when i click anywhere NOT on a button but inside gui window it fires events for all buttons missionSelectWindow1 = {} missionSelectWindow1 = guiCreateWindow(0.35,0.15,0.3162,0.5717,"test",true) guiWindowSetSizable(missionSelectWindow1,false) missionSelect_Place_Button1 = guiCreateButton(0.08,0.20,0.84,0.1,"NO",true,missionSelectWindow1) missionSelect_Place_Button2 = guiCreateButton(0.08,0.35,0.84,0.1,"NO",true,missionSelectWindow1) missionSelect_Place_Button3 = guiCreateButton(0.08,0.50,0.84,0.1,"YES2",true,missionSelectWindow1) missionSelect_Place_Button4 = guiCreateButton(0.08,0.65,0.84,0.1,"NO2",true,missionSelectWindow1) missionSelect_Exit_Button1 = guiCreateButton(0.08,0.90,0.84,0.1,"EXIT",true,missionSelectWindow1) missionSelect_Label1 = guiCreateLabel(0.08,0.1,0.84,0.1,"Select place and prize",true,missionSelectWindow1) guiLabelSetVerticalAlign(missionSelect_Label1,"top") guiLabelSetHorizontalAlign(missionSelect_Label1,"center",false) guiSetVisible (missionSelectWindow1, false) addEventHandler ("onClientGUIClick", missionSelect_Place_Button1, missionStart) addEventHandler ("onClientGUIClick", missionSelect_Place_Button2, missionStart) addEventHandler ("onClientGUIClick", missionSelect_Exit_Button1, guiCancel) edit: i did setElementData(missionSelect_Place_Button1,"number",'1') for every button and then function missionStart(whichMouse, state, absoluteX, absoluteY) local number = getElementData(source,"number") outputChatBox(number)end gives me nothing if i click not on the button.. so it fires so much events it found, but without a source?.. this will be probably something really stupid, im feeling it
  19. Im starting to have fun with GUI windows, but i cant understand some strange behaviours.. why with this: missionSelectWindow1 = {} missionSelectWindow1 = guiCreateWindow(0.35,0.15,0.3162,0.5717,"Mission Test",true) guiWindowSetSizable(missionSelectWindow1,false) missionSelect_Place_Button1 = guiCreateButton(0.08,0.20,0.84,0.1,"NO",true,missionSelectWindow1) missionSelect_Place_Button2 = guiCreateButton(0.08,0.35,0.84,0.1,"NO",true,missionSelectWindow1) missionSelect_Place_Button3 = guiCreateButton(0.08,0.50,0.84,0.1,"YES2",true,missionSelectWindow1) missionSelect_Place_Button4 = guiCreateButton(0.08,0.65,0.84,0.1,"NO2",true,missionSelectWindow1) missionSelect_Exit_Button1 = guiCreateButton(0.08,0.90,0.84,0.1,"EXIT",true,missionSelectWindow1) missionSelect_Label1 = guiCreateLabel(0.17,0.1,0.668,0.2233,"Select place and prize",true,missionSelectWindow1) guiLabelSetVerticalAlign(missionSelect_Label1,"top") guiLabelSetHorizontalAlign(missionSelect_Label1,"center",false) --guiSetVisible (missionSelectWindow1, false) first button is unclickable (it will call an event when i click somewhere in the label..) but its positioned where it should be .. and one more thing, as i dont want to create next topic: is there any way to destroy button? i want text on buttons to be dynamic, so.. i dont see any functions to destroy gui windows,labels,buttons...
  20. Im starting to have fun with GUI windows, but i cant understand some strange behaviours.. why with this: missionSelectWindow1 = {} missionSelectWindow1 = guiCreateWindow(0.35,0.15,0.3162,0.5717,"Mission Test",true) guiWindowSetSizable(missionSelectWindow1,false) missionSelect_Place_Button1 = guiCreateButton(0.08,0.20,0.84,0.1,"NO",true,missionSelectWindow1) missionSelect_Place_Button2 = guiCreateButton(0.08,0.35,0.84,0.1,"NO",true,missionSelectWindow1) missionSelect_Place_Button3 = guiCreateButton(0.08,0.50,0.84,0.1,"YES2",true,missionSelectWindow1) missionSelect_Place_Button4 = guiCreateButton(0.08,0.65,0.84,0.1,"NO2",true,missionSelectWindow1) missionSelect_Exit_Button1 = guiCreateButton(0.08,0.90,0.84,0.1,"EXIT",true,missionSelectWindow1) missionSelect_Label1 = guiCreateLabel(0.17,0.1,0.668,0.2233,"Select place and prize",true,missionSelectWindow1) guiLabelSetVerticalAlign(missionSelect_Label1,"top") guiLabelSetHorizontalAlign(missionSelect_Label1,"center",false) --guiSetVisible (missionSelectWindow1, false) first button is unclickable (it will call an event when i click somewhere in the label..) but its positioned where it should be .. and one more thing, as i dont want to create next topic: is there any way to destroy button? i want text on buttons to be dynamic, so.. i dont see any functions to destroy gui windows,labels,buttons...
  21. there is a "banking system" on community https://community.multitheftauto.com/ and saving other things .. i havent seen that
  22. there is a "banking system" on community https://community.multitheftauto.com/ and saving other things .. i havent seen that
  23. i think i learned a bit on scripting and but got one more question: can i force player to exit vehicle? or do other actions? i dont want to "get" it from the car, and put near car door. and other actions - i mean make player walk some place, as in single player scripting (main.scm) ?
  24. i think i learned a bit on scripting and but got one more question: can i force player to exit vehicle? or do other actions? i dont want to "get" it from the car, and put near car door. and other actions - i mean make player walk some place, as in single player scripting (main.scm) ?
  25. im looking for event triggered when ped/vehicle gets in water.. is there something like that (cant found in wiki) or should i write it by myself using onClientFrameRender and isElementInWater ?
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