When im alone in the server it works. but when there are many players it doesn't
why does it still show the blip to the people not in the "Survivors" team?
help please!
function scheck()
local team = getPlayerTeam(source)
if getTeamName(team) == "Survivors" then blips[vehicles] = createBlipAttachedTo(vehicle, 51) return end
destroyElement(blips[vehicles])
end
addEventHandler("onPlayerSpawn", getRootElement(), scheck)
function createVehicles ( )
loc = math.random ( #vehicles )
vehicle = createVehicle ( 609, vehicles[loc][1], vehicles[loc][2], vehicles[loc][3], 0, 0, 0)
addEventHandler ( "onVehicleEnter", vehicle, start )
addEventHandler ( "onVehicleExit", vehicle, removedata2 )
addEventHandler ( "onVehicleExplode", vehicle, fail )
local theTeam = getTeamFromName("Survivors")
if not theTeam then return end
for k,v in ipairs(getPlayersInTeam(theTeam)) do
blips[vehicles] = createBlipAttachedTo(vehicle, 51)
outputChatBox("[Weapon Delivery] Weapon delivery truck available!", v, 100, 0, 0, true)
end
end