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Posts
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Everything posted by Grozz
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Any ideas how can I calculate the camera perspective's 4 corners into a flat 2D map? Here's what the camera should see: And here is what should it look like from the outside: I need to calculate the 4 points position
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simply set the diffuse color of the texture with a shader
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Thanks bro!
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Of course man. If you're not able to do something, it's not even possible, right?
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its dxDrawMaterialLine3D() or setSkyGradient()
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thats a simple vertex displacement shader
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you can check the character editor here
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A poor demonstration of custom face morphing
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A simple script of dressable characters and deformable faces. You can move every vertex of the head with a simple displacement shader. The script is in test state right now, I'll create a new editor later. Hope you like it.
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Hey. No, I will use it on my server.
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not released yet.
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My PC is just a piece of... you know. So actually I can't record videos in 30 FPS.
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Thanks bro, I'll make better animations somehow! Thank you!
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I created a complex first person movement script with weapons and custom animations. This is the first version of it.
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[Roleplay] Emerald Gaming [English] - ARCHIVED
Grozz replied to Skully's topic in Servers to play on
Nice job guys! -
There's a shader and a simple float4x4 array in it. I just want to set the array's values with dxSetShaderValue. How should I do this? float4x4 thisBoneMatrix[6] = { float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) };
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I don't know what is going on with the neck. I tried to fix it so many times, but i can't see that glitch in 3ds max.