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NoZero

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Everything posted by NoZero

  1. Just get a real game....: Vice City!!! It isn't that exspensive
  2. I don't believe the big replay length difference was made intentionally by the MTA Team... Don't ask me why, but 5 secs of MTA:VC replays, just juses the same amout of data, as 30secs in GTA:VC singleplayer... The maximum replay size (800.000 + 8 bytes) was set by rockstars...
  3. In the next version, it will be possible to enter a filename in-game. Another feature, is that it autodetects v1.0/v1.1 - For the lazy people ;D
  4. No i'm not wondering how to program it... But how do you wan't to type the name? As standard A-S-D-W etc. is used as game controls keys.... should the game be paused while you type the filename?
  5. Thargore and i has discussed this feature, but we havn't find a good way to handle it... When do you want to type the file name, and do you only want to name the prefix, shouldn't the appended date not even be there...
  6. Well the limit must be hardcoded in gta-vc.exe, but i´havn't found the location yet The reason for me to be believe it's a size limit, is that it is impossible to make a *.rep file with a larger size then 800.008bytes - you can only make them 100.008, 200.008, 300.008, 400.008, 500.008, 600.008, 700.008 and 800.008 - dunno if all of these sizes are possible, but atleast no other than these are possible ;D
  7. Wow - great to hear you guys like my program Just write to me if you have any comments or suggestions plz
  8. As far as i can see, the replays are not time limited, but size limited (=800008 bytes - where the 8bytes are static i think) - but i don't know why a MTA:VC game, with one player, uses so much data for a replay
  9. Hmm maybe a stupid question, why should win98 be so different? If you'r right about the memory adresses being different, should gta:vc's memory structure at least not be the same? Then it would be enough to find one new address in win98's gta:vc of a variable, which winxp address already is known... Then the difference between those two adresses should be the same with all other adresses... or am i missing something?
  10. Well if that's the only dll you'r missing, then get it here: http://www.dll-files.com/dllindex/dll-files.shtml?mfc42
  11. The URL handler feature is pretty simple to include... First you need to add some stuff to your registry - .reg file (change the dirs!): Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\MTA] @="URL:MTA Protocol" "URL Protocol"="" [HKEY_CLASSES_ROOT\MTA\DefaultIcon] @="\"E:\\Programmer\\Rockstar Games\\Grand Theft Auto Vice City\\MTA\\MTAClient.exe\"" [HKEY_CLASSES_ROOT\MTA\Shell] [HKEY_CLASSES_ROOT\MTA\Shell\open] [HKEY_CLASSES_ROOT\MTA\Shell\open\command] @="\"E:\\Programmer\\Rockstar Games\\Grand Theft Auto Vice City\\MTA\\MTAClient.exe\" +connect %1" But this wont get the thing working When you, with this added to your registrey, try to execute: mta://127.0.0.1:2003, then MTA will get "mta://127.0.0.1:2003" as "+connect" argument.... So as far as i can see, the only possibility is, if the MTA team adds a handler for the that "+connect" argument: mta://address:port/ Hmm dunno if it explained it well enough, but it really is pretty easy
  12. Okay thx for the answer Just what i thought, but i hoped that there were a easier solution ;D
  13. Sorry, but the last topic about this subject was closed pretty fast I respect that you guys doesn't want to release the source code, for you'r great mod. But i'm also interested in how you did all this So could you please answer som questions instead? -How did you find the right places in the game's memory? -How did you add graphics to the game (chat box, player names)? - Direct change of the video memory? I really would like a detailed techincal explanation - without source code ;D
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