-- Server
aPed = createPed ( 23, 793.89502 , 1687.16296 , 4.28125 )
giveWeapon ( aPed , 35 , 9999 , true )
-- Client
addEventHandler( 'onClientPedDamage' , resourceRoot,
function ( )
if ( getElementType ( source ) ~= 'player' ) then
setPedControlState ( source , 'aim_weapon' , true )
setPedControlState ( source , 'fire' , true )
end
end )