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Everything posted by #Soking
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row مو معرف
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aCounter2 = 0 addEventHandler ( 'onClientRender' , root , function ( ) local aCounter1 = getTickCount ( ) local Interpolate = { interpolateBetween ( 360 , 0 , 0 , 0 , 0 , 0 , ( aCounter1 - aCounter2 ) / ( ( aCounter2 + 2000 ) - aCounter2 ) , 'OutElastic' ) } dxDrawImage ( x , y , w , h , 'iMage.png' , Interpolate [ 1 ] ) end ) addCommandHandler ( 'Start' , function ( ) aCounter2 = getTickCount ( ) end ) تعديل بسيط
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Pos = { x , y , z } addEvent ( 'setElementPosition' , true ) addEventHandler ( 'setElementPosition' , root , function ( ) outputChatBox ( 'Welcome' ) fadeCamera ( source , false ) setTimer ( function ( source ) local Vehicle = getPedOccupiedVehicle ( source ) return fadeCamera ( source , true ) and ( Vehicle and setElementPosition ( Vehicle , Pos [ 1 ] , Pos [ 2 ] , Pos [ 3 ] ) or setElementPosition ( source , Pos [ 1 ] , Pos [ 2 ] , Pos [ 3 ] ) ) end , 2000 , 1 , source ) end ) addEventHandler ( 'onClientGUIDoubleClick' , GridList , function ( ) local aSelected = guiGridListGetSelectedItem ( GridList ) if ( aSelected > -1 ) then if ( guiGridListGetItemText ( GridList , aSelected , 1 ) == "البــدايــة │ X " ) then triggerServerEvent ( 'setElementPosition' , localPlayer ) end end end , false )
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addEventHandler ( 'onClientRender' , root , function ( ) local aCounter1 = getTickCount ( ) local Interpolate = { interpolateBetween ( 360 , 0 , 0 , 0 , 0 , 0 , ( aCounter1 - aCounter2 ) / ( ( aCounter2 + 2000 ) - aCounter2 ) , 'OutElastic' ) } dxDrawImage ( x , y , w , h , 'iMage.png' , Interpolate [ 1 ] ) end ) addCommandHandler ( 'Start' , function ( ) aCounter2 = getTickCount ( ) end )
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عشان يتحكم في مقدار الزياده للمتغير
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دي طريقه جربها و قلي addEventHandler ( 'onPlayerDamage' , root , function ( Attacker , _ , _ , Loss ) if ( Attacker and getElementType ( Attacker ) == 'player' ) then local Data = getElementData ( Attacker , 'Loss' ) if ( ( Loss - Data ) < 1 ) then killPed ( source , Attacker ) else setTimer ( setElementHealth , 50 , 1 , source , getElementHealth ( source ) - Data ) end end end end )
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Flood , Var , aTimer = { } , { } , { } addEventHandler ( 'onPlayerChat' , root , function ( ) if ( not isPlayerMuted ( source ) ) then if ( Var [ source ] == 3 ) then if ( not isTimer ( aTimer [ source ] ) ) then aTimer [ source ] = setTimer ( function ( source ) Var [ source ] , aTimer [ source ] , Flood [ source ] = 0 , nil , nil setPlayerMuted ( source , false ) outputChatBox ( "* Hi , You Can Talk " , source ) end , 5000 , 1 , source ) end if ( Flood [ source ] == 2 ) then outputChatBox ( " * Muted " , source ) setPlayerMuted ( source , true ) cancelEvent ( ) else outputChatBox ( " * You Can't Say In Chat Now " , source ) Flood [ source ] = ( Flood [ source ] or 0 ) + 1 cancelEvent ( ) end else Var [ source ] = ( Var [ source ] or 0 ) + 1 end end end )
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مو فارقه لانه رجع يحولها لـ عدد عند تسجيل الدخول
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ههههههههههههه عجبتني الدعوه حياك اخ كور ان شاء الله انا من اول الزائرين :*
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addEventHandler ( 'onClientGUIClick' , GUIEditor.button[3] , function ( ) local Text = guiGetText ( GUIEditor.edit [ 1 ] ) if ( Text ~= '' ) then local Render = function ( ) dxDrawRectangle ( 0 , 551 , 800 , 39 , tocolor ( 0 , 0 , 0 , 159 ) , false ) dxDrawText ( Text , 0 , 551 , 800 , 586 , tocolor ( 255 , 255 , 255 , 255 ) , 2.20, 'sans' , 'center' , 'center' , false , false , false , false , false ) end return ( playSoundFrontEnd ( 30 ) and addEventHandler ( 'onClientRender' , root , Render ) and setTimer ( function ( ) removeEventHandler ('onClientRender' , root , Render ) end , 5000 , 1 ) ) end end , false )
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Teams = { 'Team1' , 'Team2' , 'Team3' , 'Team4' } for _ , v in ipairs ( Teams ) do setTeamFriendlyFire ( createTeam ( v , 255 , 255 , 255 ) , false ) end
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غير الترويج ل فلوس و تقدر تستخدمو الجداول
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حط باول سطر برا الحدث Var = 0
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لا مو صح لان القيمه معدومه وانت تبي تزود عليها
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كوودك بيطلع دي بق لو لمسه شي غير الاعب
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يا ستروم هو قال شغاله وبعدين راجع الاكواد انا قفلت القوس الـ فتحته عند ال return
