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Ja[B]er[X]Pro

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Everything posted by Ja[B]er[X]Pro

  1. السلام عليكم ورحمة الله وبركاته عدلت اللوحة وصار خطأ هو عندما المس الماركر تفتح اللوحة وتغلق كل شيئ شغال لكن عند الضغط على زر باللوحة ومعي الداتا ما اخد سلاح الاكواد --server local MinerStuff = { "Iron", --: "Copper", --: "Gunpowder", --: } local minerW = { 31, 24, 27, 28, 34 } addEvent("TakeJobFashier",true) addEventHandler("TakeJobFashier",root, function (skin) setElementModel(client,tonumber(skin)) setElementData ( client,'Occupation','Miner-Jop' ) triggerClientEvent(client,"createMinerMarkers",client) end ) addEvent("giveW",true) addEventHandler("giveW",root, function () local Data = MinerStuff[math.random(#MinerStuff)] if Data == "Iron" then Reward = math.random( 1000 ) elseif Data == "Sand" then Reward = math.random( 5000 ) elseif Data == "Yellow Sand" then Reward = math.random( 3000 ) elseif Data == "Dimond" then Reward = math.random( 2 ) elseif Data == "Uranuim" then Reward = math.random( 4 ) elseif Data == "Gold" then Reward = math.random( 10 ) elseif Data == "Silver" then Reward = math.random( 30 ) elseif Data == "Gunpowder" then Reward = math.random( 20 ) elseif Data == "Copper" then Reward = math.random( 300 ) elseif Data == "Baroud Ore" then Reward = math.random ( 50 ) elseif Data == "Pig Iron" then Reward = math.random ( 500 ) elseif Data == "Copper Ore" then Reward = math.random ( 100 ) end setElementData(source, Data, (getElementData (source,Data) or 0) + Reward) exports["guimessages"]:outputServer(source," Miner Jop : You Get "..Data.." #"..Reward ,255,0,0) end ) addEvent('remveMiner', true) addEventHandler('remveMiner', root, function ( ) removeElementData(source,'Occupation') end ) function playerLoginSavingData (thePreviousAccount, theCurrentAccount, autoLogin) if (isGuestAccount (getPlayerAccount(source))) then return end local T1 = getAccountData (theCurrentAccount, "Data") setElementData(source,"Data", T1 ) end addEventHandler("onPlayerLogin", getRootElement(), playerLoginSavingData) function quitPlayerSavingData ( quitType ) if (isGuestAccount (getPlayerAccount(source))) then return end local T1 = getElementData (source, "Data") setAccountData(getPlayerAccount(source),"Data", T1) end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayerSavingData ) addEvent("weaponRemove",true) addEventHandler("weaponRewmove",root, function() giveWeapon(source,24,20) giveWeapon(source,26,20) giveWeapon(source,27,20) giveWeapon(source,29,20) giveWeapon(source,31,20) giveWeapon(source,34,20) giveWeapon(source,39,20) giveWeapon(source,26,20) giveWeapon(source,25,20) setElementData(source, "Iron", (getElementData (source,"Iron") or 0) - 1) setElementData(source, "Copper", (getElementData (source,"Copper") or 0) - 1) setElementData(source, "Gunpowder", (getElementData (source,"Gunpowder") or 0) - 1) end) addEvent("weaponRemove2",true) addEventHandler("weaponRewmove2",root, function() giveWeapon(source,24,40) giveWeapon(source,26,40) giveWeapon(source,27,40) giveWeapon(source,29,40) giveWeapon(source,31,40) giveWeapon(source,34,40) giveWeapon(source,39,40) giveWeapon(source,26,40) giveWeapon(source,25,40) setElementData(source, "Iron", (getElementData (source,"Iron") or 0) - 2) setElementData(source, "Copper", (getElementData (source,"Copper") or 0) - 2) setElementData(source, "Gunpowder", (getElementData (source,"Gunpowder") or 0) - 2) end) addEvent("weaponRemove3",true) addEventHandler("weaponRewmove3",root, function() giveWeapon(source,24,60) giveWeapon(source,26,60) giveWeapon(source,27,60) giveWeapon(source,29,60) giveWeapon(source,31,60) giveWeapon(source,34,60) giveWeapon(source,39,60) giveWeapon(source,26,60) giveWeapon(source,25,60) setElementData(source, "Iron", (getElementData (source,"Iron") or 0) - 3) setElementData(source, "Copper", (getElementData (source,"Copper") or 0) - 3) setElementData(source, "Gunpowder", (getElementData (source,"Gunpowder") or 0) - 3) end) --client local minerMarkers = { {758.51599121094,753.36242675781,-4.0033869743347}, {740.45263671875,951.43524169922,-7.4548559188843}, {719.60821533203,970.32391357422,-7.4544372558594}, {627.25408935547,1008.5667114258,5.8102149963379}, {517.28771972656,1000.5893554688,-9.9594945907593}, {615.06231689453,774.80004882813,-32.110679626465}, {706.62518310547,792.21044921875,-30.262800216675}, {530.48461914063,916.84991455078,-42.655982971191}, {464.3349609375,865.015625,-27.464292526245}, {477.39825439453,807.1201171875,-18.829044342041}, {495.00930786133,778.30975341797,-21.634286880493}, {664.21527099609,719.94189453125,-3.996431350708}, {764.72650146484,827.23968505859,-7.4562559127808}, {740.41015625,951.22607421875,-7.4522466659546}, {687.07775878906,988.03552246094,-12.809737205505}, {696.51965332031,1005.3439941406,5.8082227706909}, {609.52349853516,985.73626708984,-7.4645547866821}, {534.44323730469,774.56799316406,-20.002136230469}, {510.88034057617,819.73706054688,-23.856391906738}, {491.29666137695,849.36956787109,-29.565511703491}, {537.17266845703,969.67395019531,-21.359622955322}, {498.93463134766,928.39727783203,-29.017789840698}, {483.15072631836,906.6708984375,-30.92096328735} } Taxi1 = createMarker(602.177734375,868.09375,-42.9609375,"cylinder",2,0,0,0,0) skin1 = createPed(27,602.177734375,868.09375,-42.9609375,90) blip = createBlip(602.177734375,868.09375,-42.9609375,56) setBlipVisibleDistance(blip,400) setElementFrozen(skin1,true) addEventHandler("onClientPedDamage",root, function () if source == skin1 then cancelEvent() end end) local x,y = guiGetScreenSize() addEventHandler("onClientMarkerHit",root, function (hit) if source == Taxi1 then if ( getElementData( hit, 'Occupation' ) ~= "Miner-Jop" ) and not isPedInVehicle(hit) then if localPlayer == hit then guiSetVisible(GUIEditor.window[1],true) showCursor(true) end end end end) GUIEditor = { gridlist = {}, window = {}, button = {} } local x = x - 332 local y = y - 333 GUIEditor.window[1] = guiCreateWindow(x/2,y/2,332,333, "[JopSystem]Iron Miner Jop", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1],false) GUIEditor.button[1] = guiCreateButton(9, 272, 94, 41, "Take Job", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") GUIEditor.button[2] = guiCreateButton(233, 272, 89, 41, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") Memo1 = guiCreateMemo(13, 30, 318, 70, "الذهاب الي الصخور وقم بالضغط علي زر تاب وسيتم \nتكسيرها والحصول على النقود\n \nGo To The Rocks, And Press Tab to\nStart Breaking it and Get Money.", false, GUIEditor.window[1]) guiMemoSetReadOnly(Memo1, true) GUIEditor.gridlist[1] = guiCreateGridList(12, 120, 310, 140, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "#", 0.3) guiGridListAddColumn(GUIEditor.gridlist[1], "Skin Number", 0.3) guiGridListAddColumn(GUIEditor.gridlist[1], "Skin Name", 0.3) for i = 1, 3 do guiGridListAddRow(GUIEditor.gridlist[1]) end guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "1", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "27", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 3, "Miner 1", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "2", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "260", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 3, "Miner 2", false, false) addEventHandler("onClientGUIClick",root, function () if source == GUIEditor.button[1] then local skin = guiGridListGetItemText( GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1]),2) if skin ~= "" then triggerServerEvent("TakeJobFashier",localPlayer,skin) guiSetVisible(GUIEditor.window[1],false) showCursor(false) end elseif source == GUIEditor.button[2] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end) addEventHandler("onClientRender", getRootElement(), function() local x, y, z = getElementPosition(skin1) local x2, y2, z2 = getElementPosition(localPlayer) if(isLineOfSightClear(x, y, z, x2, y2, z2, true, true, false, true)) then local sx, sy = getScreenFromWorldPosition(x, y, z+1.3) if(sx) and (sy) then local distance = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distance < 30) then dxDrawText("Miner Job", sx+2, sy+2, sx, sy, tocolor(0,0,0), 2-(distance/20), "arial", "center", "center") dxDrawText("Miner Job", sx, sy, sx, sy, tocolor(255,255,0), 2-(distance/20), "arial", "center", "center") end end end end) addEvent("createMinerMarkers",true) addEventHandler("createMinerMarkers",root, function () local num = math.random (#minerMarkers) local x = minerMarkers [num][1] local y = minerMarkers [num][2] local z = minerMarkers [num][3] minerMark = createMarker(x,y,z,"cylinder",2.0,0,0,0,0) minerMarkk = createMarker(x,y,z+2.0,"arrow",1.0,255,0,0,255) minerObj = createObject(3931,x,y,z) minerBlip = createBlip(x,y,z,41) end ) local x,y = guiGetScreenSize() local x = x - 355 local y = y - -356 window = guiCreateWindow(x/2, y/2, 403, 82, "[JopSystem]Iron Miner", false) guiWindowSetSizable(window, false) guiSetVisible(window,false) progressbar = guiCreateProgressBar(14, 31, 372, 36, false, window) label = guiCreateLabel(172, 10, 329, 15, "0%", false, progressbar) guiLabelSetColor(label, 1, 0, 0) function startJob() if ( guiGetVisible ( window ) == true) then return end setElementFrozen(localPlayer,true) setPedAnimation(localPlayer,"BSKTBALL","BBALL_react_miss") setTimer(setPedAnimation,10000,1,localPlayer,localPlayer) setTimer(setElementFrozen,10000,1,localPlayer,false) showCursor(true) guiSetVisible(window,true) local lol = guiProgressBarGetProgress(progressbar) setTimer( guiProgressBarSetProgress, 1000, 1,progressbar,lol+10 ) setTimer( guiSetText, 1000, 1,label,"10%") setTimer( guiProgressBarSetProgress, 2000, 1,progressbar,lol+20 ) setTimer( guiSetText, 2000, 1,label,"20%") setTimer( guiProgressBarSetProgress, 3000, 1,progressbar,lol+30 ) setTimer( guiSetText, 3000, 1,label,"30%") setTimer( guiProgressBarSetProgress, 4000, 1,progressbar,lol+40 ) setTimer( guiSetText, 4000, 1,label,"40%") setTimer( guiProgressBarSetProgress, 5000, 1,progressbar,lol+50 ) setTimer( guiSetText, 5000, 1,label,"50%") setTimer( guiProgressBarSetProgress, 6000, 1,progressbar,lol+60 ) setTimer( guiSetText, 6000, 1,label,"60%") setTimer( guiProgressBarSetProgress, 7000, 1,progressbar,lol+70 ) setTimer( guiSetText, 7000, 1,label,"70%") setTimer( guiProgressBarSetProgress, 8000, 1,progressbar,lol+80 ) setTimer( guiSetText, 8000, 1,label,"80%") setTimer( guiProgressBarSetProgress, 9000, 1,progressbar,lol+90 ) setTimer( guiSetText, 9000, 1,label,"90%") setTimer( guiProgressBarSetProgress, 10000, 1,progressbar,lol+100 ) setTimer( guiSetText, 10000, 1,label,"100%") timer = setTimer(function () guiSetVisible(window, false) showCursor(false) guiProgressBarSetProgress(progressbar, 0) unbindKey("tab","down",startN9) local num = math.random (#minerMarkers) local x = minerMarkers [num][1] local y = minerMarkers [num][2] local z = minerMarkers [num][3] setElementPosition(minerMark,x,y,z) setElementPosition(minerMarkk,x,y,z+2.0) setElementPosition(minerBlip,x,y,z) setElementPosition(minerObj,x,y,z) triggerServerEvent("giveW",localPlayer) end, 10000,1) end addEventHandler("onClientMarkerHit",root, function (hitting) if source == minerMark then if ( getElementData( hitting, 'Occupation' ) == "Miner-Jop" ) and ( getTeamName ( getPlayerTeam ( hitting ) ) == "No Team" ) and not isPedInVehicle(hitting) then bindKey("H","down",startJob) end end end ) addEventHandler("onClientMarkerLeave",root, function () unbindKey("H","down",startJob) end ) fileDelete('jobClient.lua') addEventHandler("onClientResourceStart", resourceRoot, function() window22 = guiCreateWindow(451, 305, 264, 131, "[JopSystem]Iron Jop : Warring !!", false) guiWindowSetSizable(window22, false) guiSetAlpha(window22 , 1.00) guiSetProperty(window22, "CaptionColour", "FFFE0000") guiSetVisible (window22, false) label22 = guiCreateLabel(20, 23, 241, 31, "Are You Sure Want To Get Out Of The Job", false, window22) guiSetFont(label22, "default-bold-small") guiLabelSetColor(label22, 254, 0, 255) button11 = guiCreateButton(10, 64, 110, 54, "Yes", false, window22) button22 = guiCreateButton(143, 64, 110, 54, "No", false, window22) end ) addEventHandler("onClientMarkerHit",root, function ( hitElement ) if ( source == Taxi1 ) then if ( hitElement == localPlayer ) then if ( getPlayerTeam ( localPlayer ) ) then if ( getElementData( localPlayer, 'Occupation' ) == "Miner-Jop" ) and ( getTeamName ( getPlayerTeam ( localPlayer ) ) == "No Team" ) and not isPedInVehicle(localPlayer) then guiSetVisible (window22, true) showCursor(true) end end end end end ) addEventHandler( "onClientGUIClick", root, function() if source == button11 then triggerServerEvent('remveMiner', localPlayer) guiSetVisible (window22, false) showCursor (false) destroyElement ( minerMark ) destroyElement ( minerMarkk ) destroyElement ( minerBlip ) destroyElement ( minerObj ) elseif source == button22 then guiSetVisible (window22, false) showCursor (false) end
  2. ما شايفه بالكود؟ guiSetVisible(createwindow,false)
  3. السلام عليكم ورحمة الله وبركاته اين الخطأ هنا؟؟ يجيني البوتون + الليبل بوجهي عند تشغيل املود لكن اين الخطأ؟ local Marker = createMarker (114.19709,1341.90759,9.5, "cylinder", 1.5, 255, 255, 0, 170 ) createwindow = guiCreateWindow(108, 53, 587, 443, "Create Weapon", false) guiWindowSetSizable(createwindow, false) guiSetAlpha(createwindow, 1.00) guiSetVisible(createwindow,false) tap1 = guiCreateTabPanel(9, 22, 569, 410, false, createwindow) tap1 = guiCreateTab("الذخيرة", tap1) b20 = guiCreateButton(10, 26, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b20, "NormalTextColour", "FFFEFFFE") label1 = guiCreateLabel(122, 30, 447, 43, "لاخذ 20 ذخيرة تحتاج 1 حديد,1نحاس,1بارود", false, tap1) guiSetFont(label1, "default-bold-small") b40 = guiCreateButton(10, 179, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b40, "NormalTextColour", "FFFEFFFE") label2 = guiCreateLabel(122, 179, 447, 43, "لاخذ 40 ذخيرة تحتاج 2 حديد,2نحاس2بارود", false, tap1) guiSetFont(label2, "default-bold-small") b60 = guiCreateButton(10, 320, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b60, "NormalTextColour", "FFFEFFFE") label3 = guiCreateLabel(122, 320, 447, 43, "لاخذ 60 ذخيرة تحتاج 3 حديد,3نحاس3بارود", false, tap1) guiSetFont(label3, "default-bold-small") tap2 = guiCreateTab("القنابل", tap1) bsbs = guiCreateButton(10, 24, 127, 53, "صنع القنبلة", false, tap2) guiSetProperty(bsbs, "NormalTextColour", "FFFEFFFE") label4 = guiCreateLabel(147, 29, 395, 48, "لصنع القنبلة تحتاج ل1حديد,1نحاس,1بارود", false, tap2) bb1 = guiCreateButton(0.02, 0.06, 0.22, 0.14, "صنع القنبلة", false, tap2) guiSetProperty(bb1, "NormalTextColour", "FFFEFFFE") bb2 = guiCreateButton(0.02, 0.42, 0.22, 0.14, "صنع القنبلة", false, tap2) guiSetProperty(bb2, "NormalTextColour", "FFFEFFFE") bb3 = guiCreateButton(0.02, 0.81, 0.22, 0.14, "صنع القنبلة", false, tap2) guiSetProperty(bb3, "NormalTextColour", "FFFEFFFE") label5 = guiCreateLabel(147, 164, 395, 48, "لصنع قنبلتان تحتاج ل2حديد,2نحاس,2بارود", false, tap2) label6 = guiCreateLabel(143, 312, 395, 48, "لصنع 3 قنابل تحتاج ل3حديد,3نحاس,3بارود", false, tap2) addEventHandler("onClientMarkerHit",marker5, function() guiSetVisible(createwindow,true) showCursor(true) end) addEventHandler("onClientGUIClick",root, function() if ( source == b20) then if (getElementData (localPlayer,"Iron") or 0) >= 1 then if (getElementData (localPlayer,"Copper") or 0) >= 1 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 1 then triggerServerEvent ("weaponRemove",localPlayer) end end end elseif ( source == b40) then if (getElementData (localPlayer,"Iron") or 0) >= 2 then if (getElementData (localPlayer,"Copper") or 0) >= 2 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 2 then triggerServerEvent ("weaponRemove2",localPlayer) end end end elseif ( source == b60) then if (getElementData (localPlayer,"Iron") or 0) >= 3 then if (getElementData (localPlayer,"Copper") or 0) >= 3 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 3 then triggerServerEvent ("weaponRemove3",localPlayer) end end end end end)
  4. اجت مشكلة باللوحة اول ما اشغل المود يجي لي البوتون صنع القنبلة +كل الليبل التي بالتاب التاني بوجهي بالاول كان يجي اكتر لكن حليتها كانت المشكلة ان false بصنع اللوحة كانت ture اما الان ما اعرف المشكلة local Marker = createMarker (114.19709,1341.90759,9.5, "cylinder", 1.5, 255, 255, 0, 170 ) createwindow = guiCreateWindow(108, 53, 587, 443, "Create Weapon", false) guiWindowSetSizable(createwindow, false) guiSetAlpha(createwindow, 1.00) guiSetVisible(createwindow,false) tap1 = guiCreateTabPanel(9, 22, 569, 410, false, createwindow) tap1 = guiCreateTab("الذخيرة", tap1) b20 = guiCreateButton(10, 26, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b20, "NormalTextColour", "FFFEFFFE") label1 = guiCreateLabel(122, 30, 447, 43, "لاخذ 20 ذخيرة تحتاج 1 حديد,1نحاس,1بارود", false, tap1) guiSetFont(label1, "default-bold-small") b40 = guiCreateButton(10, 179, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b40, "NormalTextColour", "FFFEFFFE") label2 = guiCreateLabel(122, 179, 447, 43, "لاخذ 40 ذخيرة تحتاج 2 حديد,2نحاس2بارود", false, tap1) guiSetFont(label2, "default-bold-small") b60 = guiCreateButton(10, 320, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b60, "NormalTextColour", "FFFEFFFE") label3 = guiCreateLabel(122, 320, 447, 43, "لاخذ 60 ذخيرة تحتاج 3 حديد,3نحاس3بارود", false, tap1) guiSetFont(label3, "default-bold-small") tap2 = guiCreateTab("القنابل", tap1) bsbs = guiCreateButton(10, 24, 127, 53, "صنع القنبلة", false, tap2) guiSetProperty(bsbs, "NormalTextColour", "FFFEFFFE") label4 = guiCreateLabel(147, 29, 395, 48, "لصنع القنبلة تحتاج ل1حديد,1نحاس,1بارود", false, tap2) bb1 = guiCreateButton(0.02, 0.06, 0.22, 0.14, "صنع القنبلة", false, tap2) guiSetProperty(bb1, "NormalTextColour", "FFFEFFFE") bb2 = guiCreateButton(0.02, 0.42, 0.22, 0.14, "صنع القنبلة", false, tap2) guiSetProperty(bb2, "NormalTextColour", "FFFEFFFE") bb3 = guiCreateButton(0.02, 0.81, 0.22, 0.14, "صنع القنبلة", false, tap2) guiSetProperty(bb3, "NormalTextColour", "FFFEFFFE") label5 = guiCreateLabel(147, 164, 395, 48, "لصنع قنبلتان تحتاج ل2حديد,2نحاس,2بارود", false, tap2) label6 = guiCreateLabel(143, 312, 395, 48, "لصنع 3 قنابل تحتاج ل3حديد,3نحاس,3بارود", false, tap2) addEventHandler("onClientMarkerHit",marker5, function() guiSetVisible(createwindow,true) showCursor(true) end) addEventHandler("onClientGUIClick",root, function() if ( source == b20) then if (getElementData (localPlayer,"Iron") or 0) >= 1 then if (getElementData (localPlayer,"Copper") or 0) >= 1 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 1 then triggerServerEvent ("weaponRemove",localPlayer) end end end elseif ( source == b40) then if (getElementData (localPlayer,"Iron") or 0) >= 2 then if (getElementData (localPlayer,"Copper") or 0) >= 2 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 2 then triggerServerEvent ("weaponRemove2",localPlayer) end end end elseif ( source == b60) then if (getElementData (localPlayer,"Iron") or 0) >= 3 then if (getElementData (localPlayer,"Copper") or 0) >= 3 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 3 then triggerServerEvent ("weaponRemove3",localPlayer) end end end end end)
  5. --اكواد صنع اللوحة هنا guiSetVisible(windowName,false) local Marker = createMarker (X, Y, Z, "cylinder", 1.5, 0, 255, 0, 255) addEventHandler("onClientMarkerHit",Marker, function( player ) if ( player == localPlayer and getElementType(player) == "player" ) then guiSetVisible(windowName,true) showCursor(true) end end)
  6. وش اقول له انا نوب بالانجليزية؟
  7. بالتووووفيق نستقته لك 《mtasa://178.33.132.103:37293》 حـــــــــياكم الله في أفضل سيرفر هجولة <مطربين الهجولة> مهمة صائد الحيوانات (للدخول اكتب بالشات صيد )1 مهمة لاست مان(عند البدأ اكتب بالشات لاست)2 مودات حصرية سيتم تطوير جميع المودات تم تركيب حماية من السيارات للبداية توزيع 90 ساعة اكتب باف8 تواجد 《mtasa://178.33.132.103:37293》
  8. جد يد ولا جد خشم خشم ولا اذن
  9. يلا نبدأ من جديد جديد ولا قديم
  10. الكود هريسة كيف ما في اخطاء ضض
  11. كفوووو سكـــربت رائـــع من شخص اروع
  12. اين الخطأ انا سويت عند الضغط على زر يتحقق انه يملك 1 من كل داتا احددها ان كان معه يسوي ترايقر للسيرفر ويعطيه اسلحة + يمسح 1 من كل داتا احددها وسويتها ايضاً ب2 و3 اين الخطأ؟؟ GUIEditor = { label = {}, } GUIEditor = { button = {} } createwindow = guiCreateWindow(108, 53, 587, 443, "Create Weapon", false) guiWindowSetSizable(createwindow, false) guiSetAlpha(createwindow, 1.00) tap1 = guiCreateTabPanel(9, 22, 569, 410, false, createwindow) tap1 = guiCreateTab("الذخيرة", tap1) b20 = guiCreateButton(10, 26, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b20, "NormalTextColour", "FFFEFFFE") label1 = guiCreateLabel(122, 30, 447, 43, "لاخذ 20 ذخيرة تحتاج 1 حديد,1نحاس,1بارود", false, tap1) guiSetFont(GUIEditor.label[1], "default-bold-small") b40 = guiCreateButton(10, 179, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b40, "NormalTextColour", "FFFEFFFE") label2 = guiCreateLabel(122, 179, 447, 43, "لاخذ 40 ذخيرة تحتاج 2 حديد,2نحاس2بارود", false, tap1) guiSetFont(GUIEditor.label[2], "default-bold-small") b60 = guiCreateButton(10, 320, 105, 47, "صنع ذخيرة", false, tap1) guiSetProperty(b60, "NormalTextColour", "FFFEFFFE") label3 = guiCreateLabel(122, 320, 447, 43, "لاخذ 60 ذخيرة تحتاج 3 حديد,3نحاس3بارود", false, tap1) guiSetFont(GUIEditor.label[3], "default-bold-small") tap2 = guiCreateTab("القنابل", tap1) bsbs = guiCreateButton(10, 24, 127, 53, "صنع القنبلة", false, tap2) guiSetProperty(bsbs, "NormalTextColour", "FFFEFFFE") label4 = guiCreateLabel(147, 29, 395, 48, "لصنع القنبلة تحتاج ل1حديد,1نحاس,1بارود", false, tap2) bb1 = guiCreateButton(0.02, 0.06, 0.22, 0.14, "صنع القنبلة", true, tap2) guiSetProperty(bb1, "NormalTextColour", "FFFEFFFE") bb2 = guiCreateButton(0.02, 0.42, 0.22, 0.14, "صنع القنبلة", true, tap2) guiSetProperty(bb2, "NormalTextColour", "FFFEFFFE") bb3 = guiCreateButton(0.02, 0.81, 0.22, 0.14, "صنع القنبلة", true, tap2) guiSetProperty(bb3, "NormalTextColour", "FFFEFFFE") label5 = guiCreateLabel(147, 164, 395, 48, "لصنع قنبلتان تحتاج ل2حديد,2نحاس,2بارود", false, tap2) label6 = guiCreateLabel(143, 312, 395, 48, "لصنع 3 قنابل تحتاج ل3حديد,3نحاس,3بارود", false, tap2) addEventHandler("onClientGUIClick",root, function() if ( source == b20) then if getElementData(localPlayer,"Iron",1) then if getElementData(localPlayer,"Copper",1) then if getElementData(localPlayer,"Gunpowder",1) then triggerServerEvent ("weaponRemove",localPlayer) end end end end end) addEventHandler("onClientGUIClick",root, function() if ( source == b40) then if getElementData(localPlayer,"Iron",2) then if getElementData(localPlayer,"Copper",2) then if getElementData(localPlayer,"Gunpowder",2) then triggerServerEvent ("weaponRemove2",localPlayer) end end end end end) addEventHandler("onClientGUIClick",root, function() if ( source == b60) then if getElementData(localPlayer,"Iron",3) then if getElementData(localPlayer,"Copper",3) then if getElementData(localPlayer,"Gunpowder",3) then triggerServerEvent ("weaponRemove3",localPlayer) end end end end end) ---server addEvent("weaponRemove",true) addEventHandler("weaponRewmove",root, function() giveWeapon(source,24,20) giveWeapon(source,26,20) giveWeapon(source,27,20) giveWeapon(source,29,20) giveWeapon(source,31,20) giveWeapon(source,34,20) giveWeapon(source,39,20) giveWeapon(source,26,20) giveWeapon(source,25,20) removeElementData (source,"Iron",1) removeElementData (source, "Copper",1) removeElementData (source, "Gunpowder",1) end) addEvent("weaponRemovew",true) addEventHandler("weaponRewmovew",root, function() giveWeapon(source,24,40) giveWeapon(source,26,40) giveWeapon(source,27,40) giveWeapon(source,29,40) giveWeapon(source,31,40) giveWeapon(source,34,40) giveWeapon(source,39,40) giveWeapon(source,26,40) giveWeapon(source,25,40) removeElementData (source,"Iron",2) removeElementData (source, "Copper",2) removeElementData (source, "Gunpowder",2) end) addEvent("weaponRemovee",true) addEventHandler("weaponRewmovee",root, function() giveWeapon(source,24,60) giveWeapon(source,26,60) giveWeapon(source,27,60) giveWeapon(source,29,60) giveWeapon(source,31,60) giveWeapon(source,34,60) giveWeapon(source,39,60) giveWeapon(source,26,60) giveWeapon(source,25,60) removeElementData (source,"Iron",3) removeElementData (source, "Copper",3) removeElementData (source, "Gunpowder",3) end)
  13. اخي تفضل ملاحظة ما مجربه دي كلينت local marker = createMarker(1698.6185302734, 728.02349853516, 10.8203125,"cylinder",2.0,0,255,0,255) GUIEditor = { button = {}, window = {}, staticimage = {} } addEventHandler("onClientResourceStart", resourceRoot, function() window1 = guiCreateWindow(315, 133, 674, 528, "weapon shop", false) guiWindowSetSizable(window1, false) button1 = guiCreateButton(29, 139, 100, 22, "sniper", false, window1) guiSetProperty(button1, "NormalTextColour", "FFAAAAAA") button2 = guiCreateButton(192, 139, 100, 22, "shotgun", false, window1) guiSetProperty(button2, "NormalTextColour", "FFAAAAAA") button3 = guiCreateButton(389, 139, 100, 22, "m4", false, window1) guiSetProperty(button3, "NormalTextColour", "FFAAAAAA") button4 = guiCreateButton(548, 139, 100, 22, "mp5", false, window1) guiSetProperty(button4, "NormalTextColour", "FFAAAAAA") button5 = guiCreateButton(548, 337, 100, 22, "RPG", false, window1) guiSetProperty(button5, "NormalTextColour", "FFAAAAAA") button6 = guiCreateButton(395, 337, 100, 22, "satchel", false, window1) guiSetProperty(button6, "NormalTextColour", "FFAAAAAA") button7 = guiCreateButton(192, 337, 100, 22, "teargas", false, window1) guiSetProperty(button7, "NormalTextColour", "FFAAAAAA") button8 = guiCreateButton(29, 337, 100, 22, "grenade", false, window1) guiSetProperty(button8, "NormalTextColour", "FFAAAAAA") button9 = guiCreateButton(527, 466, 111, 51, "Close", false, window1) guiSetProperty(button9, "NormalTextColour", "FFAAAAAA") staticimage1 = guiCreateStaticImage(-329, -220, 93, 61, ":guieditor/images/TearGas.png", false, GUIEditor.button[9]) staticimage2 = guiCreateStaticImage(29, 41, 0, 9, ":guieditor/images/Sniper.png", false, window1) staticimage3 = guiCreateStaticImage(31, 50, 88, 72, ":guieditor/images/Sniper.png", false, window1) staticimage4 = guiCreateStaticImage(192, 50, 91, 71, ":guieditor/images/shotgun.png", false, window1) staticimage5 = guiCreateStaticImage(197, 228, 91, 79, ":guieditor/images/TearGas.png", false, window1) staticimage6 = guiCreateStaticImage(35, 225, 94, 82, ":guieditor/images/grenade.png", false, window1) staticimage7 = guiCreateStaticImage(558, 54, 89, 75, ":guieditor/images/mp5.png", false, window1) staticimage8 = guiCreateStaticImage(395, 222, 95, 85, ":guieditor/images/satchel.png", false, window1) staticimage9 = guiCreateStaticImage(544, 222, 103, 90, ":guieditor/images/rpg.png", false, window1) staticimage10 = guiCreateStaticImage(389, 42, 95, 87, ":guieditor/images/m4.png", false, window1) button10 = guiCreateButton(112, 396, 105, 98, "Health", false, window1) guiSetProperty(button10, "NormalTextColour", "FFAAAAAA") button11 = guiCreateButton(288, 396, 105, 98, "Armor", false, window1) guiSetProperty(button11, "NormalTextColour", "FFAAAAAA") end ) addEventHandler ("onClientGUIClick", root, function() if (source == button9 ) then guiSetVisible(window1, false) showCursor(false) guiSetInputEnabled(false) end end ) addEventHandler("onClientGUIClick",root, function() if ( source == button1) then showCursor(true) triggerServerEvent ("sniper",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button2) showCursor(true) triggerServerEvent("shotgun",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button3) showCursor(true) triggerServerEvent("m4",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button4) showCursor(true) triggerServerEvent("mp5",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button5) showCursor(true) triggerServerEvent("RPG",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button6) showCursor(true) triggerServerEvent("satchel",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button7) showCursor(true) triggerServerEvent("teargas",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button8) showCursor(true) triggerServerEvent("grenade",localPlayer) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button10) showCursor(true) setElementHealth(localPlayer,100) end end ) addEventHandler("onClientGUIClick",root, function() if (source == button11) showCursor(true) triggerServerEvent("Armor",localPlayer) end end ) ودي سيرفر addEvent("sniper",true) addEventHandler("sniper",root, function() giveWeapon(source,34,100) end) addEvent("shotgun",true) addEventHandler("shotgun",root, function() giveWeapon(source,25,100) end) addEvent("m4",true) addEventHandler("m4",root, function() giveWeapon(source,31,100) end) addEvent("mp5",true) addEventHandler("mp5",root, function() giveWeapon(source,29,100) end) addEvent("RPG",true) addEventHandler("RPG",root, function() giveWeapon(source,35,100) end) addEvent("satchel",true) addEventHandler("satchel",root, function() giveWeapon(source,40,100) end) addEvent("teargas",true) addEventHandler("teargas",root, function() giveWeapon(source,,100) --ايدي السلاح end) addEvent("grenade",true) addEventHandler("grenade",root, function() giveWeapon(source,16,100) end) addEvent("Armor",true) addEventHandler("Armor",root, function() setPlayerArmor (source,100) end) ما عرفت وش تقصد ب teargas
  14. addEventHandler("onClientGUIClick",root, function() if ( source == GUIEditor.button[1]) then showCursor(true) triggerServerEvent ("giveweaponsniper",localPlayer) end end )
  15. اين الخطأأ؟؟؟ ابي عند لمس الماركر تفتح اللوحة وعند كتابة عدد بالايديت والضغط على البوتون يتحقق انه يملك العدد الذي يحتاجه من داتا الايرون ان كان يملك العدد يعطيه سلاح رقم 30 على عدد الايرون ÷2 ويسحب منه الايرون التي استخدمها local marker5 = createMarker (114.19709,1341.90759,10.58594, "cylinder", 1.5, 255, 255, 0, 170 ) wwindow = guiCreateWindow(191, 111, 428, 357, "", false) guiWindowSetSizable(wwindow, false) guiSetVisible(wwindow,false) create = guiCreateButton(119, 64, 186, 61, "Create Weapon", false, wwindow) edit = guiCreateEdit(46, 193, 319, 85, "", false, wwindow) closeb = guiCreateButton(304, 310, 101, 28, "Close", false, wwindow) addEventHandler("onClientMarkerHit",root,marker5, function() guiSetVisible(wwindow,true) showCursor(true) end) addEventHandler("onClientGUIClick",root, function() if (source == create) then local edit = guiGetText(edit) if getElementData(localPlayer,"Iron",edit) triggerServerEvent("weapon",localPlayer) end end end) addEventHandler("onClientGUIClick",root, function() if (source == closeb) then guiSetVisible(wwindow,false) showCursor(false) end end) ---server addEvent("weapon",true) addEventHandler("weapon",root, function() giveWeapon( source, tonumber ( edit / 2 ) ) removeElementData(source,"Iron",edit) end)
  16. كيف اسوي عند فتح اف11 يكون كلام عالخريطة
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