سويت المود بس ظهرت مشكلتين
1- انه لما اطلق يصير انفجار بس ما تنفجر السيارة
2- وانا احرك الشاشة لفترة القي فجأة وانا احرك الشاشة القاها لفت
الكود كلينت
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addEventHandler("onClientResourceStart",root, function () setElementData(localPlayer,"zoom",0) end) local screenW, screenH = guiGetScreenSize() local x = 215 local y = 1907.9814453125 local z = 100 local lx = 215 local ly = 1908.0686035156 local lz = 20 addEventHandler("onClientRender", root, function() if getElementData(localPlayer,"inAir") == true then dxDrawLine(screenW * 0.5175, screenH * 0.5067, screenW * 0.6637, screenH * 0.5067, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(screenW * 0.5050, screenH * 0.2850, screenW * 0.5050, screenH * 0.4900, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(screenW * 0.3463, screenH * 0.5067, screenW * 0.4925, screenH * 0.5067, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(screenW * 0.5050, screenH * 0.5233, screenW * 0.5050, screenH * 0.7283, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(screenW * 0.6637, screenH * 0.4917, screenW * 0.6637, screenH * 0.5233, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(screenW * 0.3463, screenH * 0.4917, screenW * 0.3463, screenH * 0.5233, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(screenW * 0.4938, screenH * 0.7283, screenW * 0.5175, screenH * 0.7283, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(screenW * 0.4938, screenH * 0.2850, screenW * 0.5175, screenH * 0.2850, tocolor(255, 255, 255, 255), 1, false) end end ) GUIEditor = { button = {}, window = {} } GUIEditor.window[1] = guiCreateWindow(0.36, 0.35, 0.28, 0.31, "[ Airstrike Mode ]", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) GUIEditor.button[1] = guiCreateButton(0.09, 0.25, 0.83, 0.22, "Start Airstrike", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFFFFFFF") GUIEditor.button[2] = guiCreateButton(0.20, 0.76, 0.55, 0.19, "Close", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") function render() setCursorPosition(screenW/2, screenH/2) end addEvent("open",true) addEventHandler("open",root, function () guiSetVisible(GUIEditor.window[1], true) showCursor(true) end) local sm = {} sm.moov = 0 sm.object1,sm.object2 = nil,nil local function removeCamHandler() if(sm.moov == 1)then sm.moov = 0 end end local function camRender() if (sm.moov == 1) then local x1,y1,z1 = getElementPosition(sm.object1) local x2,y2,z2 = getElementPosition(sm.object2) setCameraMatrix(x1,y1,z1,x2,y2,z2) end end addEventHandler("onClientPreRender",root,camRender) function smoothMoveCamera(x1,y1,z1,x1t,y1t,z1t,x2,y2,z2,x2t,y2t,z2t,time) if(sm.moov == 1)then return false end sm.object1 = createObject(1337,x1,y1,z1) sm.object2 = createObject(1337,x1t,y1t,z1t) setElementAlpha(sm.object1,0) setElementAlpha(sm.object2,0) setObjectScale(sm.object1,0.01) setObjectScale(sm.object2,0.01) moveObject(sm.object1,time,x2,y2,z2,0,0,0,"InOutQuad") moveObject(sm.object2,time,x2t,y2t,z2t,0,0,0,"InOutQuad") sm.moov = 1 setTimer(removeCamHandler,time,1) setTimer(destroyElement,time,1,sm.object1) setTimer(destroyElement,time,1,sm.object2) return true end function move (button,press) local x1,y1,z1,x2,y2,z2 = getCameraMatrix() if button == "w" then smoothMoveCamera(x1,y1,z1,x2,y2,z2,x1,y1+10,z1,x2,y2+10,z2,50) elseif button == "s" then smoothMoveCamera(x1,y1,z1,x2,y2,z2,x1,y1-10,z1,x2,y2-10,z2,50) elseif button == "d" then smoothMoveCamera(x1,y1,z1,x2,y2,z2,x1+10,y1,z1,x2+10,y2,z2,50) elseif button == "a" then smoothMoveCamera(x1,y1,z1,x2,y2,z2,x1-10,y1,z1,x2-10,y2,z2,50) end end addEventHandler("onClientGUIClick",root, function () if source == GUIEditor.button[1] then setTimer(setElementData,2000,1,localPlayer,"inAir",true) setCameraMatrix(x,y,z,lx,ly,lz) addEventHandler("onClientRender",root,render) guiSetVisible(GUIEditor.window[1], false) setCursorAlpha(0) setElementFrozen(localPlayer,true) addEventHandler("onClientKey",root,move) setPlayerHudComponentVisible("all",false) elseif source == GUIEditor.button[2] then guiSetVisible(GUIEditor.window[1], false) showCursor(false) end end) addEventHandler("onClientClick",root, function(button, state, absoluteX, absoluteY, x, y, z, clickedElement) if getElementData(localPlayer,"inAir") == true and button == "left" then createExplosion(x,y,z,2) end end) bindKey("Q","down", function () if getElementData(localPlayer,"inAir") == true then setElementData(localPlayer,"inAir",false) setCameraTarget(localPlayer) removeEventHandler("onClientRender",root,render) guiSetVisible(GUIEditor.window[1], false) setElementFrozen(localPlayer,false) showCursor(false) setCursorAlpha(255) setPlayerHudComponentVisible("all",true) removeEventHandler("onClientKey",root,move) end end) bindKey("Z","down", function () if getElementData(localPlayer,"inAir") == true then if getElementData(localPlayer,"zoom") == 2 then local x1,y1,z1,x2,y2,z2 = getCameraMatrix() setCameraMatrix(x1,y1,100,x2,y2,z2) setElementData(localPlayer,"zoom",0) else local x1,y1,z1,x2,y2,z2 = getCameraMatrix() setCameraMatrix(x1,y1,z1-25,x2,y2,z2) setElementData(localPlayer,"zoom",getElementData(localPlayer,"zoom")+1) end end end)