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ايهاب

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Everything posted by ايهاب

  1. مهو يغالى الاكواد كذا وظيفة على العموم انا اتصرفت حملت مود من على النت وسرقت منة الكود دة واحوطة فى الوظيفة مع تعديل بسيط يششتغل صح addEventHandler( 'onClientMarkerHit', resourceRoot, function( Player ) if ( source == Marker and Player == localPlayer ) then if ( getElementData( Player, 'Job' ) ) then return Exports( '#FF0000F5قم بالخروج من الوظيفة السابقه من خلال') end if ( getTeamName( getPlayerTeam( Player ) ) == 'Police' ) then return end return guiSetVisible( WindowJob, true ), showCursor( true ) end end ) لو فشى غلط عدلى علية
  2. tdk فين المساعدين :(((((((((((((
  3. منا مش عارف اعمل كدة بس قولت حد يعملى كود بسيط يمنع ان تيم شرطة مسعف ياخد وظيفة
  4. سلام عليكم لو انا عندى ماركرات بتاعت وظائف بس مشكلة المسعف والشرطى يقدرو ياخدوة الوظيفة وهما بالشرطة عايز الغيها على سبيل المثال دة ماركر عايز امنع الشرطة والمسعف انة يشتغل معاهم هيبقى ازاى 642.52844 -1328.00671 27.73818
  5. aScreen_ = { guiGetScreenSize ( ) } aBoolean = false aSkinsBoolean = false isEventHandlerAdded = function ( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end aWindowC_ = guiCreateWindow ( ( aScreen_ [ 1 ] - 240 ) / 2, ( aScreen_ [ 2 ] - 102) / 2, 240, 102, ".: Metal Gaming :.", false) guiWindowSetSizable(aWindowC_, false) guiSetAlpha(aWindowC_, 0.75) guiSetVisible ( aWindowC_ , false ) ButtonShow = guiCreateButton(10, 26, 220, 30, "Show Intro", false, aWindowC_) guiSetAlpha(ButtonShow, 0.85) guiSetFont(ButtonShow, "default-bold-small") guiSetProperty(ButtonShow, "NormalTextColour", "FFADFE00") ButtonSkip = guiCreateButton(9, 61, 220, 30, "Skip Intro", false, aWindowC_) guiSetAlpha(ButtonSkip, 0.85) guiSetFont(ButtonSkip, "default-bold-small") guiSetProperty(ButtonSkip, "NormalTextColour", "FFFD2900") function dxDrawAnimPicture( Link , width , height , anim , aRot ) local x,y = guiGetScreenSize() btwidth , btheight = width , height/20 local now = getTickCount ( ) local elapsedTime = now - start local endTime = start + 1500 local duration = endTime - start local progress = elapsedTime / duration local x1, y1, z1 = interpolateBetween ( 0, 0, 0, width, height, 255, progress, anim) local x2, y2, z2 = interpolateBetween ( 0, 0, 0, btwidth, btheight, btheight/11, progress, anim) posx = (x/2)-(x1/2) posy = (y/2)-(y1/2) dxDrawImage ( posx, posy, x1, y1, Link , aRot ) end function dxDrawAnimText( Text , width , height , anim ) local x,y = guiGetScreenSize() btwidth , btheight = width , height/20 local now = getTickCount ( ) local elapsedTime = now - start local endTime = start + 1500 local duration = endTime - start local progress = elapsedTime / duration local x1, y1, z1 = interpolateBetween ( 0, 0, 0, width, height, 255, progress, anim) local x2, y2, z2 = interpolateBetween ( 0, 0, 0, btwidth, btheight, btheight/11, progress, anim) posx = (x/2)-(x1/2) posy = (y/2)-(y1/2) dxDrawRectangle((aScreen_ [ 1 ] - 524) / 2, (aScreen_ [ 2 ]- 33) / 2, x2, y2 , tocolor(0, 0, 0, 224), false) dxDrawText( Text , (aScreen_ [ 1 ] - 508) / 2, (aScreen_ [ 2 ]- 20) / 2, ((aScreen_ [ 1 ] - 508) / 2) + 508, ( (aScreen_ [ 2 ]- 20) / 2) + 20, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "top", false, false, false, false, false) end function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end addEventHandler ( 'onClientElementDataChange', getRootElement ( ) , function ( aData ) if ( aData == 'WantLvl' ) then if ( getElementData( localPlayer , aData ) ) then triggerServerEvent ( 'SetWn' , localPlayer ) end end end ) Banker , Bank , aTableB = { } , { } , { { 2812.3, 1288.61, 10.75 }, { 2804.22, 1299.17, 10.75 }, { 2788.66, 1297.16, 10.75 }, { 2778.01, 1287.35, 10.75 }, { 2769.38, 1274.79, 10.75 }, { 2770.75, 1259.67, 10.75 }, { 2792.11, 1253.33, 11.31 }, { 2815.34, 1252.63, 11.31 }, { 2830.43, 1246.67, 10.77 }, { 2825.66, 1348.79, 10.76 }, { 2819.28, 1356.75, 10.75 } } function OutPut ( aText_ ) exports['guimessages']:outputClient ( '#3CFF00'..aText_..'', 255, 255, 255 ) end aManagerAccounts = guiCreateWindow((aScreen_[1] - 487) / 2, (aScreen_[2] - 613) / 2, 487, 613, "Accounts Manager .:Metal Gaming:.", false) guiWindowSetSizable(aManagerAccounts, false) guiSetAlpha(aManagerAccounts, 1.00) guiSetVisible ( aManagerAccounts , false ) ButtonDeleteAccount = guiCreateButton(11, 501, 153, 23, "Delete Account", false, aManagerAccounts) guiSetFont(ButtonDeleteAccount, "default-bold-small") guiSetProperty(ButtonDeleteAccount, "NormalTextColour", "FFFF0000") ButtonCopyInfo = guiCreateButton(174, 501, 299, 23, "Copy Info", false, aManagerAccounts) guiSetFont(ButtonCopyInfo, "default-bold-small") guiSetProperty(ButtonCopyInfo, "NormalTextColour", "FF06DAE2") ButtonChingPassword = guiCreateButton(323, 542, 150, 23, "Set Password", false, aManagerAccounts) guiSetFont(ButtonChingPassword, "default-bold-small") guiSetProperty(ButtonChingPassword, "NormalTextColour", "FF00E941") aEditCPassword = guiCreateEdit(11, 540, 306, 25, "", false, aManagerAccounts) aEditOwner = guiCreateEdit(11, 575, 306, 25, "", false, aManagerAccounts) ButtonSetSerialOwner = guiCreateButton(323, 577, 149, 23, "Set Serial Owner", false, aManagerAccounts) guiSetFont(ButtonSetSerialOwner, "default-bold-small") guiSetProperty(ButtonSetSerialOwner, "NormalTextColour", "FF00E941") aLabed_ = guiCreateLabel(13, 479, 460, 16, "__________________________________________________________________________", false, aManagerAccounts) guiSetFont(aLabed_, "default-bold-small") guiLabelSetColor(aLabed_, 199, 31, 114) aGridListAccounts = guiCreateGridList(10, 68, 463, 401, false, aManagerAccounts) guiGridListAddColumn(aGridListAccounts, "Owner", 0.55) guiGridListAddColumn(aGridListAccounts, "User", 0.1) guiGridListAddColumn(aGridListAccounts, "Pasword", 0.1) guiGridListAddColumn(aGridListAccounts, "Y", 0.1) guiGridListAddColumn(aGridListAccounts, "M", 0.1) guiGridListAddColumn(aGridListAccounts, "D", 0.1) aEditSech = guiCreateEdit(68, 30, 405, 23, "", false, aManagerAccounts) aLabelds_ = guiCreateLabel(13, 34, 45, 14, "Serial", false, aManagerAccounts) guiSetFont(aLabelds_, "default-bold-small") Banker['aWindow'] = guiCreateWindow((aScreen_[1] - 215) / 2, (aScreen_[2] - 182) / 2, 215, 182, "Bank System .: Soking :.", false) guiWindowSetSizable(Banker['aWindow'], false) guiSetVisible ( Banker['aWindow'] , false ) Banker['aLabel1'] = guiCreateLabel(10, 28, 195, 16, "Banker : What do you want to do ?", false, Banker['aWindow']) guiSetFont(Banker['aLabel1'], "default-bold-small") Banker['aButtonJoinPIN'] = guiCreateButton(9, 70, 196, 24, "Create a PIN ", false, Banker['aWindow']) guiSetFont(Banker['aButtonJoinPIN'], "default-bold-small") guiSetProperty(Banker['aButtonJoinPIN'], "NormalTextColour", "FF42FC01") Banker['aLabel2'] = guiCreateLabel(10, 44, 195, 16, "_______________________________________", false, Banker['aWindow']) guiSetFont(Banker['aLabel2'], "default-bold-small") guiLabelSetColor(Banker['aLabel2'], 254, 5, 0) Banker['OpenMyBank'] = guiCreateButton(9, 104, 196, 24, "Open My Bank Account", false, Banker['aWindow']) guiSetFont(Banker['OpenMyBank'], "default-bold-small") guiSetProperty(Banker['OpenMyBank'], "NormalTextColour", "FFFEE900") Banker['CloseWindow'] = guiCreateButton(9, 138, 196, 24, "Close Window", false, Banker['aWindow']) guiSetFont(Banker['CloseWindow'], "default-bold-small") guiSetProperty(Banker['CloseWindow'], "NormalTextColour", "FFFE0000") Bank['Window'] = guiCreateWindow((aScreen_[1] - 323) / 2, (aScreen_[2] - 381) / 2, 323, 381, "Bank System .: Soking :.", false) guiWindowSetSizable(Bank['Window'], false) guiSetVisible ( Bank['Window'] , false ) Bank['MoneyHand'] = guiCreateLabel(11, 28, 343, 21, "Money in Your Hand : ", false, Bank['Window']) guiSetFont(Bank['MoneyHand'], "default-bold-small") guiLabelSetColor(Bank['MoneyHand'], 25, 173, 57) Bank['MoneyBank'] = guiCreateLabel(11, 59, 343, 21, "Money in Your Bank : ", false, Bank['Window']) guiSetFont(Bank['MoneyBank'], "default-bold-small") guiLabelSetColor(Bank['MoneyBank'], 25, 173, 57) addEventHandler ( 'onClientElementDataChange' , getRootElement ( ) , function ( aData_ ) if ( aData_ == 'Money' ) then guiSetText ( Bank['MoneyHand'] , 'Money in Your Hand : $'..convertNumber ( getElementData ( localPlayer , 'Money' ) ) ) end end ) Bank['Label1'] = guiCreateLabel(11, 90, 343, 21, "_______________________________________________________", false, Bank['Window']) guiSetFont(Bank['Label1'], "default-bold-small") Bank['Label_'] = guiCreateLabel(10, 121, 55, 24, "Amount :", false, Bank['Window']) guiSetFont(Bank['Label_'], "default-bold-small") guiLabelSetColor(Bank['Label_'], 31, 250, 202) Bank['aEditBoxAmount'] = guiCreateEdit(69, 121, 241, 24, "", false, Bank['Window']) Bank['Deposit'] = guiCreateButton(10, 155, 300, 25, "Deposit", false, Bank['Window']) guiSetFont(Bank['Deposit'], "default-bold-small") guiSetProperty(Bank['Deposit'], "NormalTextColour", "FF1C62B9") Bank['DepositAll'] = guiCreateButton(10, 190, 300, 25, "Deposit All", false, Bank['Window']) guiSetFont(Bank['DepositAll'], "default-bold-small") guiSetProperty(Bank['DepositAll'], "NormalTextColour", "FFCC0AA1") Bank['Withdraw'] = guiCreateButton(10, 225, 300, 25, "Withdraw", false, Bank['Window']) guiSetFont(Bank['Withdraw'], "default-bold-small") guiSetProperty(Bank['Withdraw'], "NormalTextColour", "FF1C62B9") Bank['WithdrawAll'] = guiCreateButton(10, 260, 300, 25, "Withdraw All", false, Bank['Window']) guiSetFont(Bank['WithdrawAll'], "default-bold-small") guiSetProperty(Bank['WithdrawAll'], "NormalTextColour", "FFCC0AA1") Bank['ButtonSend'] = guiCreateButton(218, 295, 95, 25, "Send !", false, Bank['Window']) guiSetFont(Bank['ButtonSend'], "default-bold-small") guiSetProperty(Bank['ButtonSend'], "NormalTextColour", "FF0297D5") Bank['aEditBoxPIN'] = guiCreateEdit(79, 295, 129, 25, "", false, Bank['Window']) Bank['LabelPIN'] = guiCreateLabel(10, 299, 65, 15, "PIN Player :", false, Bank['Window']) guiSetFont(Bank['LabelPIN'], "default-bold-small") guiLabelSetColor(Bank['LabelPIN'], 214, 196, 2) Bank['Label2'] = guiCreateLabel(0, 320, 343, 21, "_______________________________________________________", false, Bank['Window']) guiSetFont(Bank['Label2'], "default-bold-small") Bank['ButtonClose'] = guiCreateButton(10, 341, 300, 25, "Close Window", false, Bank['Window']) guiSetFont(Bank['ButtonClose'], "default-bold-small") guiSetProperty(Bank['ButtonClose'], "NormalTextColour", "FFD90000") Bank['aWindowPIN'] = guiCreateWindow((aScreen_[1] - 264) / 2, (aScreen_[2] - 168) / 2, 264, 168, "Bank System .: Soking :.", false) guiWindowSetSizable(Bank['aWindowPIN'], false) guiSetAlpha(Bank['aWindowPIN'], 0.87) guiSetVisible ( Bank['aWindowPIN'] , false ) Bank['Label_Create'] = guiCreateLabel(88, 24, 71, 15, "Create a PIN", false, Bank['aWindowPIN']) guiSetFont(Bank['Label_Create'], "default-bold-small") guiLabelSetColor(Bank['Label_Create'], 243, 59, 189) Bank['Price_'] = guiCreateLabel(10, 56, 242, 15, "Price : $100,000", false, Bank['aWindowPIN']) guiSetFont(Bank['Price_'], "default-bold-small") guiLabelSetColor(Bank['Price_'], 0, 217, 204) Bank['ButtonCreatePIN'] = guiCreateButton(12, 83, 240, 25, "Create a PIN", false, Bank['aWindowPIN']) guiSetFont(Bank['ButtonCreatePIN'], "default-bold-small") guiSetProperty(Bank['ButtonCreatePIN'], "NormalTextColour", "FF07F63F") Bank['CloseWindow'] = guiCreateButton(10, 118, 240, 25, "Close a Window", false, Bank['aWindowPIN']) guiSetFont(Bank['CloseWindow'], "default-bold-small") guiSetProperty(Bank['CloseWindow'], "NormalTextColour", "FFD90000") addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == Bank['Withdraw'] ) then triggerServerEvent ( 'Bank:WithdrawnMoney' , localPlayer , tonumber ( guiGetText ( Bank['aEditBoxAmount'] ) ) ) end end ) addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == Bank['WithdrawAll'] ) then triggerServerEvent ( 'Bank:WithdrawnAllMoney' , localPlayer ) elseif ( source == Bank['DepositAll'] ) then triggerServerEvent ( 'Bank:DepositAllMoney' , localPlayer ) elseif ( source == Bank['ButtonSend'] ) then triggerServerEvent ( 'Bank:SendMoney' , localPlayer , tonumber ( guiGetText ( Bank['aEditBoxAmount'] ) ) , tonumber ( guiGetText ( Bank['aEditBoxPIN'] ) ) ) end end ) addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == Bank['Deposit'] ) then triggerServerEvent ( 'Bank:DepositMoney' , localPlayer , tonumber ( guiGetText ( Bank['aEditBoxAmount'] ) ) ) end end ) addEvent ( 'Bank:RefreshLabels' , true ) addEventHandler ( 'Bank:RefreshLabels' , getRootElement ( ) , function ( ) guiSetText ( Bank['MoneyHand'] , 'Money in Your Hand : $'..convertNumber ( getElementData ( localPlayer , 'Money' ) ) ) guiSetText ( Bank['MoneyBank'] , 'Money in Your Bank : $'..convertNumber ( getElementData ( localPlayer , 'Bank' ) ) ) end ) addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == Bank['ButtonCreatePIN'] ) then triggerServerEvent ( 'Bank:CreatePIN' , localPlayer ) end end ) addEvent ( 'Bank:aCloseWindow' , true ) addEventHandler ( 'Bank:aCloseWindow' , getRootElement ( ) , function ( ) for _,Windows in ipairs ( getElementsByType ( 'gui-window' , resourceRoot ) ) do guiSetVisible ( Windows , false ) end end ) addEvent ( 'Bank:aPlaySound' , true ) addEventHandler ( 'Bank:aPlaySound' , getRootElement ( ) , function ( ) fadeCamera ( true ) showCursor ( false ) playSound ( 'mission_accomplished.mp3' ) end ) addEvent ( 'Bank:OpenWindow' , true ) addEventHandler ( 'Bank:OpenWindow' , getRootElement ( ) , function ( aBool_ ) guiSetVisible ( Banker['aWindow'] , true ) showCursor ( true ) guiSetEnabled ( Banker['OpenMyBank'] , aBool_ ) guiSetEnabled ( Banker['aButtonJoinPIN'] , not aBool_ ) guiSetText ( Bank['MoneyHand'] , 'Money in Your Hand : $'..convertNumber ( getElementData ( localPlayer , 'Money' ) ) ) guiSetText ( Bank['MoneyBank'] , 'Money in Your Bank : $'..convertNumber ( getElementData ( localPlayer , 'Bank' ) ) ) end ) function convertNumber ( number ) local formatted = ( number or 0 ) while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == Banker['CloseWindow'] ) then guiSetVisible ( Banker['aWindow'] , false ) showCursor ( false ) elseif ( source == Banker['aButtonJoinPIN'] ) then guiSetVisible ( Banker['aWindow'] , false ) guiSetVisible ( Bank['aWindowPIN'] , true ) elseif ( source == Banker['OpenMyBank'] ) then guiSetVisible ( Bank['Window'] , true ) guiSetVisible ( Bank['aWindowPIN'] , false ) guiSetVisible ( Banker['aWindow'] , false ) guiSetText ( Bank['MoneyHand'] , 'Money in Your Hand : $'..convertNumber ( getElementData ( localPlayer , 'Money' ) ) ) elseif ( source == Bank['CloseWindow'] ) then guiSetVisible ( Bank['aWindowPIN'] , false ) showCursor ( false ) elseif ( source == Bank['ButtonClose'] ) then guiSetVisible ( Bank['Window'] , false ) showCursor ( false ) end end ) setElementData ( localPlayer , 'Money' , 0 ) GUIEditor = { label = {} } aWindowLog = guiCreateWindow((aScreen_[1] - 438) / 2, (aScreen_[2] - 201) / 2, 435, 237, "Log in and set up an account .:Metal Gaming :.", false) guiWindowSetSizable(aWindowLog, false) guiSetVisible ( aWindowLog , false ) GUIEditor.label[1] = guiCreateLabel(13, 34, 77, 21, "Username :", false, aWindowLog) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 249, 119, 41) GUIEditor.label[2] = guiCreateLabel(13, 65, 77, 21, "Password :", false, aWindowLog) guiSetFont(GUIEditor.label[2], "default-bold-small") guiLabelSetColor(GUIEditor.label[2], 249, 119, 41) aEditUsername = guiCreateEdit(88, 32, 340, 23, "", false, aWindowLog) aEditPassword = guiCreateEdit(88, 65, 340, 23, "", false, aWindowLog) GUIEditor.label[3] = guiCreateLabel(13, 88, 415, 15, "___________________________________________________________", false, aWindowLog) ButtonLogin = guiCreateButton(12, 113, 130, 25, "Login", false, aWindowLog) guiSetFont(ButtonLogin, "default-bold-small") ButtonCreateAccount = guiCreateButton(152, 113, 130, 25, "Create an Account", false, aWindowLog) guiSetFont(ButtonCreateAccount, "default-bold-small") ButtonViewIntro = guiCreateButton(298, 113, 130, 25, "View Intro", false, aWindowLog) guiSetFont(ButtonViewIntro, "default-bold-small") ButtonViewInfo = guiCreateButton(12, 148, 130, 25, "View Info", false, aWindowLog) guiSetFont(ButtonViewInfo, "default-bold-small") ButtonShowHidePasswords = guiCreateButton(152, 148, 276, 25, "Show / Hide Password", false, aWindowLog) guiSetFont(ButtonShowHidePasswords, "default-bold-small") aButtonAccountRecovery = guiCreateButton(12, 183, 416, 25, "Account Recovery ", false, aWindowLog ) guiSetFont(aButtonAccountRecovery, "default-bold-small") aWindowVehicleSystem = guiCreateWindow((aScreen_[1] - 203) / 2, (aScreen_[2] - 330) / 2, 203, 330, "Vehicle System .: Soking :.", false) guiWindowSetSizable(aWindowVehicleSystem, false) guiSetVisible ( aWindowVehicleSystem , false ) aGridListVehicles = guiCreateGridList(10, 27, 180, 213, false, aWindowVehicleSystem) guiGridListAddColumn(aGridListVehicles, "Vehicles", 0.9) aButtonCreateVehicle = guiCreateButton(11, 250, 179, 25, "Create ", false, aWindowVehicleSystem) guiSetFont(aButtonCreateVehicle, "default-bold-small") guiSetProperty(aButtonCreateVehicle, "NormalTextColour", "FF12FE00") CloseVehicle = guiCreateButton(11, 285, 179, 25, "Close", false, aWindowVehicleSystem) guiSetFont(CloseVehicle, "default-bold-small") guiSetProperty(CloseVehicle, "NormalTextColour", "FFFD0000") aTableVehiclesID = { 'Savanna' , 'Sanchez' , 'Sadler' , 'Hustler' } aTableMarkers = { --[[{ 2505.6, -1694.93, 13.56 }, { 1416.43, -1649.27, 13.38 }, { 1181.69, -1308.75, 13.63 }, { 335.63, -1806.57, 4.55 }, { 2286.91, -1114.81, 37.98 }, { 2224.75, -1342.26, 23.98 }, { 1803.46, -1914.13, 13.4 }]] } function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getElementPosition(localPlayer) local distance = distance or 20 local height = height or 1 local width = width or 1 local checkBuildings = checkBuildings or true local checkVehicles = checkVehicles or false local checkPeds = checkPeds or false local checkObjects = checkObjects or true local checkDummies = checkDummies or true local seeThroughStuff = seeThroughStuff or false local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false local ignoredElement = ignoredElement or nil if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255)) end end end end for v in ipairs ( aTableMarkers ) do local aMarkers = createMarker ( aTableMarkers[v][1] , aTableMarkers[v][2] , aTableMarkers[v][3] - 1.5 , 'cylinder' , 2 , 255 ,255 ,255 ,255 ) addEventHandler ( 'onClientMarkerHit' , root , function ( aPlayer ) if ( source == aMarkers and aPlayer == localPlayer and not isPedInVehicle ( aPlayer ) and getElementDimension ( aPlayer ) == 0 ) then setElementFrozen ( aPlayer , true ) guiGridListClear ( aGridListVehicles ) for v in ipairs ( aTableVehiclesID ) do local Row = guiGridListAddRow ( aGridListVehicles ) guiGridListSetItemText ( aGridListVehicles , Row , 1 , aTableVehiclesID[v] , false , false ) end guiSetVisible ( aWindowVehicleSystem , true ) showCursor ( true ) end end ) addEventHandler ( 'onClientMarkerLeave' , root , function ( aPlayer ) if ( aPlayer == localPlayer and source == aMarkers) then setElementFrozen ( aPlayer , false ) guiSetVisible ( aWindowVehicleSystem , false ) showCursor ( false ) end end ) end aTableVehiclesIDPolice = { 'Police LS' , 'Police LV' , 'Police Maverick' , 'Police Ranger' , 'Police SF' , 'HPV1000' } aTableMarkersPolice = { --[[{ 1550.66, -1612.2, 13.6 }, { 1558.86, -1612.21, 13.6 }, { 1568.2, -1612.26, 13.6 }]] } aTag = dxCreateTexture("police.png") for v in ipairs ( aTableMarkersPolice ) do local aMarkez_ = createMarker ( aTableMarkersPolice[v][1] , aTableMarkersPolice[v][2] , aTableMarkersPolice[v][3] , 'corona' , 2 , 0 ,0 ,255 ,255 ) --[[addEventHandler('onClientPreRender', getRootElement ( ) , function ( ) dxDrawImageOnElement( aMarkez_ , aTag , 40 , 0 ) end )]] addEventHandler ( 'onClientMarkerHit' , root , function ( aPlayer ) if ( source == aMarkez_ and aPlayer == localPlayer and not isPedInVehicle ( aPlayer ) and getElementDimension ( aPlayer ) == 0 and getPlayerTeam ( aPlayer ) == getTeamFromName ( 'Police' ) ) then setElementFrozen ( aPlayer , true ) guiGridListClear ( aGridListVehicles ) for v in ipairs ( aTableVehiclesIDPolice ) do local Row = guiGridListAddRow ( aGridListVehicles ) guiGridListSetItemText ( aGridListVehicles , Row , 1 , aTableVehiclesIDPolice[v] , false , false ) end guiSetVisible ( aWindowVehicleSystem , true ) showCursor ( true ) end end ) addEventHandler ( 'onClientMarkerLeave' , root , function ( aPlayer ) if ( source == aMarkez_ and aPlayer == localPlayer ) then setElementFrozen ( aPlayer , false ) guiSetVisible ( aWindowVehicleSystem , false ) showCursor ( false ) end end ) end addEventHandler ( 'onClientGUIClick' , CloseVehicle , function ( ) guiSetVisible ( aWindowVehicleSystem , false ) showCursor ( false ) setElementFrozen ( localPlayer , false ) end , false ) addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == aButtonCreateVehicle ) then if ( guiGridListGetSelectedItem ( aGridListVehicles ) == -1 ) then return end triggerServerEvent ( 'createVehicle_' , localPlayer , guiGridListGetItemText ( aGridListVehicles , guiGridListGetSelectedItem ( aGridListVehicles ) , 1 ) ) showCursor ( false ) guiSetVisible ( aWindowVehicleSystem , false ) setElementFrozen ( localPlayer , false ) end end ) aValue = true addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == ButtonShowHidePasswords ) then guiEditSetMasked ( aEditPassword , not aValue ) end aValue = not aValue end ) RecoveryAccount = { } function ShowRegister ( ) if ( isElement ( RecoveryAccount['ButtonRecovery'] ) ) then destroyElement ( RecoveryAccount['ButtonRecovery'] ) end if ( isElement ( RecoveryAccount['Mo'] ) ) then destroyElement ( RecoveryAccount['Mo'] ) end if ( isElement ( RecoveryAccount['Day'] ) ) then destroyElement ( RecoveryAccount['Day'] ) end if ( isElement ( RecoveryAccount['EditPassword'] ) ) then destroyElement ( RecoveryAccount['EditPassword'] ) end if ( isElement ( RecoveryAccount['asd'] ) ) then destroyElement ( RecoveryAccount['asd'] ) end if ( isElement ( RecoveryAccount['Label1'] ) ) then destroyElement ( RecoveryAccount['Label1'] ) end if ( isElement ( RecoveryAccount['Label2'] ) ) then destroyElement ( RecoveryAccount['Label2'] ) end if ( isElement ( RecoveryAccount['Label3'] ) ) then destroyElement ( RecoveryAccount['Label3'] ) end if ( isElement ( RecoveryAccount['OldSerial'] ) ) then destroyElement ( RecoveryAccount['OldSerial'] ) end if ( isElement ( RecoveryAccount['EditAccount'] ) ) then destroyElement ( RecoveryAccount['EditAccount'] ) end if ( isElement ( RecoveryAccount['Year'] ) ) then destroyElement ( RecoveryAccount['Year'] ) end if ( isElement ( aEditRePassword ) ) then destroyElement ( aEditRePassword ) end if ( isElement ( Memo ) ) then destroyElement ( Memo ) end if ( isElement ( aEditReUserName ) ) then destroyElement ( aEditReUserName ) end if ( isElement ( aButtonRecovery ) ) then destroyElement ( aButtonRecovery ) end if ( isElement ( aLabelErrorCoPass ) ) then destroyElement ( aLabelErrorCoPass ) end if ( isElement ( ButtonCreateAnAccount ) ) then destroyElement ( ButtonCreateAnAccount ) end if ( isElement ( aLabelErrorDayz ) ) then destroyElement ( aLabelErrorDayz ) end if ( isElement ( aEditDay ) ) then destroyElement ( aEditDay ) end if ( isElement ( aEditCPassword ) ) then destroyElement ( aEditCPassword ) end if ( isElement ( aLabelErrorUserName ) ) then destroyElement ( aLabelErrorUserName ) end if ( isElement ( aLabelErrorPassowrd ) ) then destroyElement ( aLabelErrorPassowrd ) end if ( isElement ( aEditConfrmPassword ) ) then destroyElement ( aEditConfrmPassword ) end if ( isElement ( aEditYear ) ) then destroyElement ( aEditYear ) end if ( isElement ( aEditMo ) ) then destroyElement ( aEditMo ) end for Index = 4 , 8 do if ( isElement ( aLabel_ [ Index ] ) ) then destroyElement ( aLabel_ [ Index ] ) end end end local sm = {} sm.moov = 0 sm.object1,sm.object2 = nil,nil local function removeCamHandler() if(sm.moov == 1)then sm.moov = 0 end end local function camRender() if (sm.moov == 1) then local x1,y1,z1 = getElementPosition(sm.object1) local x2,y2,z2 = getElementPosition(sm.object2) setCameraMatrix(x1,y1,z1,x2,y2,z2) end end addEventHandler("onClientRender",root,camRender) function smoothMoveCamera(x1,y1,z1,x1t,y1t,z1t,x2,y2,z2,x2t,y2t,z2t,time) if( sm.moov == 1 )then return false end sm.object1 = createObject(1337,x1,y1,z1) sm.object2 = createObject(1337,x1t,y1t,z1t) setElementAlpha(sm.object1,0) setElementAlpha(sm.object2,0) setObjectScale(sm.object1,0.01) setObjectScale(sm.object2,0.01) moveObject(sm.object1,time,x2,y2,z2,0,0,0,"InOutQuad") moveObject(sm.object2,time,x2t,y2t,z2t,0,0,0,"InOutQuad") sm.moov = 1 setTimer(removeCamHandler,time,1) setTimer(destroyElement,time,1,sm.object1) setTimer(destroyElement,time,1,sm.object2) return true end Rot = 0 local function aMain_ ( ) aSound = playSound ( 'intro.mp3' ) setTimer ( function ( ) start = getTickCount ( ) function Loop1( ) dxDrawAnimPicture ( "Random1.png" , aScreen_[1], aScreen_[2] , "OutElastic" , 0 ) end addEventHandler ( "onClientRender", getRootElement ( ) , Loop1 ) setTimer ( function ( ) removeEventHandler ( "onClientRender", getRootElement ( ) , Loop1 ) start = getTickCount ( ) function Loop2( ) dxDrawAnimPicture ( "Random2.png" , aScreen_[1], aScreen_[2] , "OutInBounce" , 0 ) end addEventHandler ( "onClientRender", getRootElement ( ) , Loop2 ) setTimer ( function ( ) removeEventHandler ( "onClientRender", getRootElement ( ) , Loop2 ) start = getTickCount ( ) function Loop3( ) dxDrawAnimPicture ( "iMage3.png" , aScreen_[1], aScreen_[2] , "OutInQuad" , 0 ) end addEventHandler ( "onClientRender", getRootElement ( ) , Loop3 ) setTimer ( function ( ) Anim , iMage_ = 'SineCurve' , 'iMage4.png' function Loop4( ) dxDrawAnimPicture ( iMage_, aScreen_[1], aScreen_[2] , Anim , Rot ) end function Loop4_ ( ) Rot = Rot + 3 end removeEventHandler ( "onClientRender", getRootElement ( ) , Loop3 ) start = getTickCount ( ) addEventHandler ( "onClientRender", getRootElement ( ) , Loop4 ) addEventHandler ( "onClientRender", getRootElement ( ) , Loop4_ ) setTimer ( function ( ) start = getTickCount ( ) Anim , iMage_ = 'CosineCurve' , 'iMage2.png' setTimer ( function ( ) start = getTickCount ( ) removeEventHandler ( "onClientRender", getRootElement ( ) , Loop4_ ) Rot = 0 Anim , iMage_ = 'OutInBounce' , 'iMage1.png' setTimer ( function ( ) start = getTickCount ( ) Anim , iMage_ = 'OutElastic' , 'iMage3.png' setTimer ( function ( ) setTimer ( function ( ) local Random = math.random ( 1 , 11 ) start = getTickCount ( ) Anim , iMage_ = 'OutBack' , 'Random'..Random..'.png' end , 1500 , 7 ) setTimer ( function ( ) start = getTickCount ( ) Anim = 'InBounce' end , 1500 * 4 , 1 ) start = getTickCount ( ) Anim = 'InBounce' end , 1500 , 1 ) setTimer ( function ( ) removeEventHandler ( "onClientRender", getRootElement ( ) , Loop4 ) function Text__ ( ) start = getTickCount ( ) function FunctionText1 ( ) dxDrawAnimText( '#[Metal Gaming] <3' , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) Text ( ) end , 4000 , 1 ) end Text__ ( ) setCameraMatrix ( 1493 ,-1668 ,77 ,1585 ,-1670 ,38 ) fadeCamera ( true , 1 ) end , 2400 + 1500 + 1500 + 1500 + 1500 + 1500 + 1500 + 1500 + 1500 , 1 ) end , 2400 + 1000 + 1500, 1 ) end , 2600 , 1 ) end , 1500 , 1 ) end , 2000 , 1 ) end , 4000 , 1 ) end , 4500 , 1 ) end , 1000 , 1 ) end addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( getElementType ( source ) == 'gui-button' ) then setTimer ( guiSetEnabled , 100 , 1 , source , false ) setTimer ( guiSetEnabled , 2000 , 1 , source , true ) end end ) function Text ( ) start = getTickCount ( ) function FunctionText1 ( ) dxDrawAnimText( 'Welcome : '..getPlayerName ( localPlayer ) , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) Text2 ( ) end , 5500 , 1 ) end function Text2 ( ) start = getTickCount ( ) function FunctionText2 ( ) dxDrawAnimText( 'Here we are fighting the police and the criminals' , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText2 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText2 ) Text3 ( ) end , 5500 , 1 ) end function Text3 ( ) start = getTickCount ( ) function FunctionText3 ( ) dxDrawAnimText( 'Here are all that is new' , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText3 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText3 ) Text4 ( ) end , 5500 , 1 ) end function Text4 ( ) start = getTickCount ( ) function FunctionText4 ( ) dxDrawAnimText( 'It has programming by : Metal Gaming' , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText4 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText4 ) Text5 ( ) end , 5500 , 1 ) end function Text5 ( ) start = getTickCount ( ) function FunctionText5 ( ) dxDrawAnimText( 'Enjoy : )' , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText5 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText5 ) triggerServerEvent ( 'GetInformation_' , localPlayer ) stopSound ( aSound ) end , 5500 , 1 ) end addEventHandler ( 'onClientMouseEnter' , resourceRoot , function ( ) if ( getElementType ( source ) == 'gui-button' ) then playSoundFrontEnd ( 3 ) end end ) addEvent ( 'Send_:' , true ) addEventHandler ( 'Send_:' , getRootElement ( ) , function ( AccountName , AccountPassword ) guiSetText ( aEditUsername , AccountName ) guiSetText ( aEditPassword , AccountPassword ) guiSetEnabled ( ButtonCreateAccount , false ) guiSetEnabled ( aEditUsername , false ) guiSetEnabled ( aEditPassword , false ) end ) addEvent ( 'ShowWindow:Log' , true ) addEventHandler ( 'ShowWindow:Log' , getRootElement ( ) , function ( AccountName , AccountPassword ) guiSetVisible ( aWindowLog , true ) showCursor ( true ) end ) function Text_1 ( ) start = getTickCount ( ) setCameraMatrix ( 1409 ,-1677 ,96 ,1501 ,-1679 ,56 ) local function FunctionText1 ( ) dxDrawAnimText( 'Base Police' , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) Text_2 ( ) end , 5500 , 1 ) end function Text_2 ( ) start = getTickCount ( ) setCameraMatrix ( 1843 ,-1561 ,76 ,1869 ,-1644 ,26 ) local function FunctionText1 ( ) dxDrawAnimText( 'Missions' , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) Text_3 ( ) end , 5500 , 1 ) end function Text_3 ( ) start = getTickCount ( ) setCameraMatrix ( 1041 ,-1421 ,100 ,998 ,-1336 ,70 ) local function FunctionText1 ( ) dxDrawAnimText( 'Battle Field' , 524 , 600 , "OutElastic" ) end addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) setTimer ( function ( ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) setTimer ( function ( ) fadeCamera ( false ) setTimer ( function ( ) fadeCamera ( true ) guiSetVisible ( aWindowLog , true ) setCameraMatrix ( 1493 ,-1668 ,77 ,1585 ,-1670 ,38 ) showCursor ( true ) end , 1500 , 1 ) end , 3500 , 1 ) end , 5500 , 1 ) end addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == ButtonViewIntro ) then removeEventHandler("onClientRender",root,camRender) guiSetVisible ( aWindowLog , false ) showCursor ( false ) fadeCamera ( false ) setTimer ( function ( ) fadeCamera ( true ) Text_1 ( ) end , 1000 ,1 ) end end ) asdasd = guiCreateLabel(13, 203, 415, 15, "___________________________________________________________", false, aWindowLog ) aLabel_ = { } addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == ButtonCreateAccount ) then ShowRegister ( ) guiSetSize ( aWindowLog , 435, 421 , false ) aEditReUserName = guiCreateEdit(80, 244, 180, 23, "", false, aWindowLog) aEditRePassword = guiCreateEdit(80, 277, 180, 23, "", false, aWindowLog) aLabel_[4] = guiCreateLabel(13, 246, 77, 21, "Username :", false, aWindowLog) guiSetFont(aLabel_[4], "default-bold-small") guiLabelSetColor(aLabel_[4], 35, 254, 174) aLabel_[5] = guiCreateLabel(13, 277, 77, 21, "Password :", false, aWindowLog) guiSetFont(aLabel_[5], "default-bold-small") guiLabelSetColor(aLabel_[5], 35, 254, 174) aEditConfrmPassword = guiCreateEdit(133, 310, 148, 23, "", false, aWindowLog) aLabel_[6] = guiCreateLabel(13, 310, 110, 21, "Confirm Password :", false, aWindowLog) guiSetFont(aLabel_[6], "default-bold-small") guiLabelSetColor(aLabel_[6], 35, 254, 174) aLabelErrorUserName = guiCreateLabel(288, 244, 150, 22, "Enter", false, aWindowLog) guiSetFont(aLabelErrorUserName, "default-bold-small") guiLabelSetColor(aLabelErrorUserName, 255, 33, 33) aLabel_[7] = guiCreateLabel(288, 279, 150, 22, "Enter", false, aWindowLog) guiSetFont(aLabel_[7], "default-bold-small") guiLabelSetColor(aLabel_[7], 0, 255, 0) aLabelErrorCoPass = guiCreateLabel(288, 311, 150, 22, "Enter", false, aWindowLog) guiSetFont(aLabelErrorCoPass, "default-bold-small") guiLabelSetColor(aLabelErrorCoPass, 0, 255, 0) aLabel_[8] = guiCreateLabel(13, 341, 82, 23, "Date of birth :", false, aWindowLog) guiSetFont(aLabel_[8], "default-bold-small") guiLabelSetColor(aLabel_[8], 35, 254, 174) aEditYear = guiCreateEdit(100, 341, 65, 23, "2000", false, aWindowLog) aEditMo = guiCreateEdit(175, 341, 65, 23, "1", false, aWindowLog) aEditDay = guiCreateEdit(250, 341, 65, 23, "1", false, aWindowLog) aLabelErrorDayz = guiCreateLabel(325, 343, 113, 15, "Enter", false, aWindowLog) guiSetFont(aLabelErrorDayz, "default-bold-small") guiLabelSetColor(aLabelErrorDayz, 255, 33, 33) ButtonCreateAnAccount = guiCreateButton(10, 374, 415, 25, "Create Now", false, aWindowLog) guiSetFont(ButtonCreateAnAccount, "default-bold-small") guiSetEnabled ( ButtonCreateAnAccount , false ) addEventHandler ( 'onClientGUIChanged' , resourceRoot , aFunctionC_ ) addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionGet ) elseif ( source == ButtonViewInfo ) then removeEventHandler ( 'onClientGUIChanged' , resourceRoot , aFunctionC_ ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionGet ) ShowRegister ( ) guiSetSize ( aWindowLog , 438, 585, false ) Memo = guiCreateMemo(12, 218, 414, 350, " English\n\n[*] Not allowed to insult\n\n[*] It is not allowed by typing the name server\n\n[*] It is not allowed to use cheat files\n\n[*] Not allowed to chat with destruction\n\n[*] It is not allowed to exploit programming errors\n\n[*] Not allowed to put another server logo\n\n\n Arabic - العربيه\n\nممنوع السب [*] \n\nممنوع النشر [*] \n\nممنوع وضع اسماء اباحيه او وهميه [*] \n\nممنوع تخريب الشات [*] \n\nممنوع استخدام ملفات الغش و الهكر [*] \n\nممنوع وضع شعارات سيرفرات اخرى [*] \n\nممنوع استغلال اخطاء برمجيه [*] ", false, aWindowLog) guiSetFont(Memo, "default-bold-small") guiMemoSetReadOnly ( Memo , true ) elseif ( source == aButtonAccountRecovery ) then ShowRegister ( ) guiSetSize ( aWindowLog , 438, 397 , false ) RecoveryAccount['Label1'] = guiCreateLabel(13, 234, 65, 19, "Old Serial :", false, aWindowLog ) guiSetFont(RecoveryAccount['Label1'], "default-bold-small") guiLabelSetColor(RecoveryAccount['Label1'], 248, 228, 6) RecoveryAccount['Label2'] = guiCreateLabel(13, 263, 131, 19, "Account Name :", false, aWindowLog ) guiSetFont(RecoveryAccount['Label2'], "default-bold-small") guiLabelSetColor(RecoveryAccount['Label2'], 248, 228, 6) RecoveryAccount['Label3'] = guiCreateLabel(13, 292, 197, 19, "Security Question (date of birth) :", false, aWindowLog ) guiSetFont(RecoveryAccount['Label3'], "default-bold-small") guiLabelSetColor(RecoveryAccount['Label3'], 248, 228, 6) RecoveryAccount['OldSerial'] = guiCreateEdit(78, 234, 350, 19, "", false, aWindowLog ) RecoveryAccount['EditAccount'] = guiCreateEdit(105, 263, 323, 19, "", false, aWindowLog ) RecoveryAccount['Year'] = guiCreateEdit(213, 292, 64, 19, "", false, aWindowLog ) RecoveryAccount['ButtonRecovery'] = guiCreateButton(10, 350, 414, 25, "Account Recovery", false, aWindowLog ) guiSetFont(RecoveryAccount['ButtonRecovery'], "default-bold-small") guiSetProperty(RecoveryAccount['ButtonRecovery'], "NormalTextColour", "FF01FC3C") RecoveryAccount['Mo'] = guiCreateEdit(287, 292, 64, 19, "", false, aWindowLog ) RecoveryAccount['Day'] = guiCreateEdit(364, 292, 64, 19, "", false, aWindowLog ) RecoveryAccount['EditPassword'] = guiCreateEdit(128, 321, 300, 19, "", false, aWindowLog) RecoveryAccount['asd'] = guiCreateLabel(13, 321, 197, 19, "Account Password :" , false , aWindowLog ) guiSetFont(RecoveryAccount['asd'], "default-bold-small") guiLabelSetColor(RecoveryAccount['asd'], 248, 228, 6) end end ) g = guiGetText addEventHandler ( 'onClientGUIClick' , getRootElement ( ) , function ( ) if ( source == RecoveryAccount['ButtonRecovery'] ) then if ( guiGetText ( RecoveryAccount['EditPassword'] ) ~= '' or guiGetText ( RecoveryAccount['EditPassword'] ) ~= ' ' and guiGetText ( RecoveryAccount['Mo'] ) ~= '' or guiGetText ( RecoveryAccount['Mo'] ) ~= ' ' and guiGetText ( RecoveryAccount['Day'] ) ~= '' or guiGetText ( RecoveryAccount['Day'] ) ~= ' ' and guiGetText ( RecoveryAccount['Year'] ) ~= '' or guiGetText ( RecoveryAccount['Year'] ) ~= ' ' and guiGetText ( RecoveryAccount['OldSerial'] ) ~= '' or guiGetText ( RecoveryAccount['OldSerial'] ) ~= ' ' and guiGetText ( RecoveryAccount['EditAccount'] ) ~= ' ' or guiGetText ( RecoveryAccount['EditAccount'] ) ~= ' ' or guiGetText ( RecoveryAccount['EditAccount'] ) ~= ' ' or guiGetText ( RecoveryAccount['EditAccount'] ) ~= ' ' ) then triggerServerEvent ( 'Trigger:RecoveryAccount' , localPlayer , g ( RecoveryAccount['OldSerial'] ) , g ( RecoveryAccount['EditPassword'] ) , g ( RecoveryAccount['EditAccount'] ) , g ( RecoveryAccount['Year'] ) , g ( RecoveryAccount['Mo'] ) , g ( RecoveryAccount['Mo'] ) , g ( RecoveryAccount['Mo'] ) , g ( RecoveryAccount['Mo'] ) , g ( RecoveryAccount['Day'] ) ) else OutPut ( "#009AFF[Metal Gaming] : #FF0000Make sure all the information" ) end end end ) function GUIChanged() if ( source == Bank['aEditBoxPIN'] or source == Bank['aEditBoxAmount'] or source == aEditYear or source == aEditMo or source == aEditDay ) then ETexts = guiGetText(source) amounts = tonumber(ETexts) if amounts then amounts = math.ceil(ETexts) if amounts > 0 then guiSetText(source, amounts) else guiSetText(source, "1") end else guiSetText(source, "1") end end end addEventHandler("onClientGUIChanged", resourceRoot, GUIChanged) aNumber = 2 aTableSkins = { { 'Grove Street' , 271 , 39, 135 , 12 , 1288.63, -826.36, 83.14 , 182 , 'GANGS' , 'smkcig_prtl' , 176 }, { 'Ballas' , 104 , 128, 0, 128 , 1288.63, -826.36, 83.14 , 255 , 'GANGS' , 'smkcig_prtl', 176 }, { 'Vagos' , 109 , 255, 200, 0 , 1288.63, -826.36, 83.14 , 255 , 'GANGS' , 'smkcig_prtl', 176 }, { 'Aztecas' , 114 , 0, 128, 255, 1288.63, -826.36, 83.14 , 255 , 'GANGS' , 'smkcig_prtl', 176 }, { 'Doctor' , 276 , 24, 198, 238, 1288.63, -826.36, 83.14, 255 , 'MEDIC' , 'CPR' , 128 }, { 'Police', 266 , 0, 51, 255 , 1288.63, -826.36, 83.14 , 255 , 'POLICE' , 'CopTraf_Stop', 128 }, { 'Criminal' , 0 , 255, 0, 0 , 1288.63, -826.36, 83.14 , 255 , 'KNIFE' , 'knife_4' , 54 } } function dxDrawFramedText(message, left, top, width, height, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, frameColor) color = color or tocolor(255, 255, 255, 255) frameColor = frameColor or tocolor(0, 0, 0, 255) scale = scale or 1.1 font = font or "default" alignX = alignX or "left" alignY = alignY or "top" clip = clip or false wordBreak = wordBreak or false postGUI = postGUI or false dxDrawText(message, left + 1, top + 1, width + 1, height + 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(message, left + 1, top - 1, width + 1, height - 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(message, left - 1, top + 1, width - 1, height + 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(message, left - 1, top - 1, width - 1, height - 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(message, left, top, width, height, color, scale, font, alignX, alignY, clip, wordBreak, postGUI) end function dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font,checkBuildings,checkVehicles,checkPeds,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getElementPosition(localPlayer) local distance = distance or 20 local height = height or 1 local checkBuildings = checkBuildings or true local checkVehicles = checkVehicles or false local checkPeds = checkPeds or false local checkObjects = checkObjects or true local checkDummies = checkDummies or true local seeThroughStuff = seeThroughStuff or false local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false local ignoredElement = ignoredElement or nil if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawFramedText(text, sx+2, sy-20, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") end end end end function aRenderText( ) for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do aTeamName = unpack { getElementData ( aPeds , 'Inf_' ) } dxDrawTextOnElement( aPeds , aTeamName[1] , 1 , 20 , aTeamName[2] , aTeamName[3] , aTeamName[4] , 255 , 2 , 'default-bold' ) end end function SelSkin ( ) if ( not isEventHandlerAdded ( 'onClientRender' , root , aRenderText ) ) then addEventHandler('onClientRender', getRootElement ( ) , aRenderText ) end aRandom = math.random ( 65535 ) if ( not isEventHandlerAdded ( 'onClientRender' , root , aFunctionz_ ) ) then addEventHandler('onClientRender', getRootElement ( ) , aFunctionz_ ) end if ( isElement ( aSoung_ ) ) then destroyElement ( aSong_ ) end if ( not isElement( aSong_ ) ) then aSong_ = playSound ( 'aSong.mp3' ) end setElementInterior ( localPlayer , 0 ) setElementPosition( localPlayer, 1280.6, -825.66, 83.14 ) setElementFrozen ( localPlayer , true ) for _,aPeds in ipairs ( getElementsByType ( 'ped' , reosurceRoot ) ) do if ( isElement ( aPeds ) ) then if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end aValueCam , aValue2 = true , 0 setElementAlpha ( localPlayer , 0 ) smoothMoveCamera ( 1269 ,-837 ,88 ,1306 ,-754 ,47 , 1287 ,-838 ,88 ,1282 ,-743 ,56 , 8000 ) aTimer_ = setTimer ( function ( ) if ( aValueCam == true ) then setElementPosition ( localPlayer , 1280.6, -825.66, 83.14 ) setElementInterior ( localPlayer , 0 ) smoothMoveCamera ( 1287 ,-838 ,88 ,1282 ,-743 ,56, 1269 ,-837 ,88 ,1306 ,-754 ,47 , 8000 ) else smoothMoveCamera ( 1269 ,-837 ,88 ,1306 ,-754 ,47 , 1287 ,-838 ,88 ,1282 ,-743 ,56 , 8000 ) end aValueCam = not aValueCam end , 10000 ,0 ) for v in pairs ( aTableSkins ) do aValue2 = aValue2 + 2 aPed = createPed ( aTableSkins[v][2] , aTableSkins[v][6] - aValue2 , aTableSkins[v][7] , aTableSkins[v][8] ) setElementData ( aPed , 'Inf_' , { aTableSkins[v][1] , aTableSkins[v][3], aTableSkins[v][4] , aTableSkins[v][5] , aTableSkins[v][9] } ) setElementInterior ( aPed , 0 ) setElementFrozen ( aPed , true ) setElementRotation ( aPed , 0 , 0 , 180 ) setElementData ( aPed , 'AnimPed' , { aTableSkins[v][10] , aTableSkins[v][11] } ) setElementDimension ( aPed , aRandom ) setElementDimension ( localPlayer , aRandom ) end function Text_3_ ( ) fadeCamera ( true ) start = getTickCount ( ) local function FunctionText1 ( ) dxDrawAnimText( 'Select Your Team' , 524 , 600 , "OutElastic" ) end setElementAlpha ( localPlayer , 0 ) showPlayerHudComponent ( 'all' , false ) showChat ( false ) if ( not isEventHandlerAdded ( 'onClientRender' , root , FunctionText1 ) ) then addEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) end setTimer ( function ( ) if ( isEventHandlerAdded ( 'onClientRender' , root , FunctionText1 ) ) then removeEventHandler ( 'onClientRender' , getRootElement ( ) , FunctionText1 ) end showCursor ( true ) setTimer ( function ( ) if ( not isEventHandlerAdded ( 'onClientKey' , root , aKey_ ) ) then addEventHandler( 'onClientKey' , getRootElement ( ) , aKey_ ) end end , 3000 , 1 ) end , 5500 , 1 ) end Text_3_ ( ) end addEventHandler('onClientPedDamage' , resourceRoot , function ( ) local V1 , V2 = unpack ( getElementData ( source , 'AnimPed' ) ) cancelEvent ( ) setPedAnimation ( source, V1 , V2 , -1, true, false ) end ) function aFunctionz_ ( ) setElementAlpha ( localPlayer , 0 ) if ( isCursorShowing ( ) ) then local screenx, screeny, worldx, worldy, worldz = getCursorPosition() local px, py, pz = getCameraMatrix ( ) hit, x, y, z, aHitElement = processLineOfSight ( px, py, pz, worldx, worldy, worldz ) if ( aHitElement and getElementData ( aHitElement , 'Inf_' ) ~= false ) then aUnPack1_ , aAnimPed = unpack { getElementData ( aHitElement , 'Inf_' ) } , unpack { getElementData ( aHitElement , 'AnimPed' ) } aValueSelected = aUnPack1_[1] if ( getElementData ( aHitElement , 'StartAnim' ) and getElementData ( aHitElement , 'StartAnim' ) == 'False' ) then setPedAnimation ( aHitElement , aAnimPed[1] , aAnimPed[2] ) setElementData ( aHitElement , 'StartAnim' , 'True' ) end else for _ ,Peds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do setPedAnimation ( Peds ) setElementData ( Peds , 'StartAnim' , 'False' ) end aValueSelected = false end end end dxGrid = { items = {} }; local cursorOn; local NATIVE_RESOLUTION = { nil } -- put your screen resolution here to fit the gridlists to all resolutions (ex: { 1366, 768 } ) if ( table.maxn ( NATIVE_RESOLUTION ) == 2 ) then FIT_MODE = true RES = { guiGetScreenSize() }; X,Y = RES[1] / NATIVE_RESOLUTION[1], RES[2] / NATIVE_RESOLUTION[2]; SCALE = ( 1 / NATIVE_RESOLUTION[1] ) * RES[1]; end --=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Core - functions function dxGrid:Create ( x, y, width, height, postGUI ) -- table dxGrid:Create ( int x, int y, int width, int height[, bool postGUI ] ) if __checkParams ( "Create", "nnnn", x, y, width, height ) then local data = { x = FIT_MODE and ( x * X ) or x; -- X position y = FIT_MODE and ( y * Y ) or y; -- Y position w = FIT_MODE and ( width * X ) or width; -- Width h = FIT_MODE and ( height * Y ) or height; -- Height pg = postGUI or false; -- PostGUI i = {}; -- Items mi = __calcMaxItems ( FIT_MODE and ( height * Y ) or height ); -- Max items s = 1; -- Scroll Level r = -1; -- Row count se = -1; -- Selected item mo = nil; -- Mouse-on item vis = true -- Visible }; setmetatable ( data, { __index = dxGrid } ); table.insert ( dxGrid.items, data ); return data; end end function dxGrid:Destroy () -- bool dxGrid:Destroy () for k, v in pairs ( dxGrid.items ) do if v == self then dxGrid.items[k] = nil; return true; end end return false; end function dxGrid:SetVisible ( visible ) -- bool Gridlist:SetVisible ( bool state ) if __checkParams ( "SetVisible", "b", visible ) then self.vis = visible return true else return false end end function dxGrid:IsVisible ( ) -- bool Gridlist:IsVisible() return self.vis end function dxGrid:AddColumn ( title, width ) -- int Gridlist:AddColumn ( string title, int width ) if __checkParams ( "AddColumn", "sn", title, width ) then local data = { info = { title = title, width = FIT_MODE and ( width * X ) or width } }; table.insert ( self.i, data ); return #self.i; end end function dxGrid:RemoveColumn ( columnIndex ) -- bool Gridlist:RemoveColumn ( int columnIndex ) if __checkParams ( "RemoveColumn", "n", columnIndex ) then self.i[columnIndex] = nil; -- Recalculate the highest item count local highest = -1; for _, v in ipairs ( self.i ) do if #v > highest then highest = ( #v - 1 ); end end self.r = highest; -- Recalculate the scroll level (if necessary) if ( ( ( self.s + self.mi ) - 2 ) == self.r ) then self.s = ( self.r - self.mi ) + 1; end return true end return false end function dxGrid:GetColumnCount () -- int Gridlist:GetColumnCount() return #self.i end function dxGrid:AddItem ( columnIndex, text, data, r, g, b ) -- int Gridlist:AddItem ( int columnIndex, string title[, mixed data, int r, int g, int b ] ) if __checkParams ( "AddItem", "ns", columnIndex, text ) then if self.i[columnIndex] then local tColor = __checkRGB ( r, g, b ) and { r, g, b } or { 255, 255, 255 }; table.insert ( self.i[columnIndex], { id = #self.i[columnIndex] + 1, text = tostring( text ), data = data, color = tColor } ); if #self.i[columnIndex] > self.r then self.r = #self.i[columnIndex]; end return #self.i[columnIndex]; end return false; end end function dxGrid:RemoveItem ( column, itemID ) -- bool Gridlist:RemoveItem ( int columnIndex, int itemIndex ) if __checkParams ( "RemoveItem", "nn", column, itemID ) then if self.i[column] and self.i[column][itemID] then -- Recalculate the highest item count if self.r == #self.i[column] then local highest = -1; for _, v in ipairs ( self.i ) do if #v > highest then highest = ( #v - 1 ); end end self.r = highest; end -- Recalculate the scroll level (if necessary) if ( ( ( self.s + self.mi ) - 2 ) == self.r ) then self.s = ( self.r - self.mi ) + 1; end -- Reset the selected item if necessary² if itemID == self.se then local newItem = self.se - 1 if newItem <= self.r then self.se = math.max ( 0, newItem ); else self.se = -1 end end table.remove ( self.i[column], itemID ); return true; end return false end end function dxGrid:GetItemCount ( columnID ) -- int Gridlist:GetItemCount ( int columnIndex ) if __checkParams ( "GetItemCount", "n", columnID ) then if self.i[columnID] then return #self.i[columnID] end return false end end function dxGrid:Clear () -- bool Gridlist:Clear() for k, v in ipairs ( self.i ) do self.i[k] = { info = v.info } end self.r = -1 self.se = nil -- Recalculate the scroll level self.s = 1; return true end function dxGrid:GetSelectedItem ( ) -- int Gridlist:GetSelectedItem () return self.se; end function dxGrid:SetSelectedItem ( itemID ) -- bool Gridlist:SetSelectedItem ( int itemIndex ) if __checkParams ( "SetSelectedItem", "n", itemID ) then if itemID <= self.r then self.se = itemID; return self.se == itemID; end return false; end end function dxGrid:GetItemDetails ( column, itemID ) -- string, mixed Gridlist:GetItemDetails ( int columnIndex, int itemIndex ) column = column or 1 if __checkParams ( "GetItemDetails", "nn", columnID, itemID ) then if self.i[column] then if self.i[column][itemID] then return self.i[column][itemID].text, self.i[column][itemID].data end end end return false end --=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Core - render/move addEventHandler ( "onClientRender", root, function ( ) -- Is there any gridlist to render? if #dxGrid.items > 0 then -- Loop through all grid lists for index, data in ipairs ( dxGrid.items ) do -- Is the gridlist visible? if data.vis then -- Draw the 'gridlist' itself dxDrawRectangle ( data.x, data.y, data.w, data.h, tocolor ( 0, 0, 0, 200 ), data.pg ); -- Draw the column bar dxDrawRectangle ( data.x, data.y, data.w, 30 % data.h, tocolor ( 0, 0, 0, 220 ), data.pg ); -- Set cursorOn variable to the current gridlist, if it's selected cursorOn = nil if __isMouseInPosition ( data.x, data.y, data.w, data.h ) then cursorOn = index; end -- Check if there's any selected item local seeFrom = data.s; local seeTo = ( data.s + data.mi ) - 1; if data.se and data.se <= data.r and data.se >= seeFrom and data.se <= seeTo then local index = data.se - ( data.s - 1 ); local y2 = data.y + ( ( index - 1 ) * 25 ); -- Draw a rectangle to make it looks like selected dxDrawRectangle ( data.x, ( 30 % data.h ) + y2, data.w, 20, tocolor ( 0, 0, 0, 100 ), data.pg ); end -- Is there any column? if #data.i > 0 then local cWidth = 0 -- Loop through all columns for cIndex, cData in ipairs ( data.i ) do -- we'll go beyond the gridlist width with this column ? if ( ( cWidth + cData.info.width ) <= data.w ) then local x = data.x + cWidth; -- Draw the column title dxDrawText ( cData.info.title, x, data.y, cData.info.width + x, ( 30 % data.h ) + data.y, tocolor ( 255, 255, 255 ), FIT_MODE and ( 1 * SCALE ) or 1, "default-bold", "center", "center", true, true, data.pg, false, true ); -- Reset the selected item cData.info.selected = -1; -- Is there any item ? if #cData > 0 then local seeFrom = data.s; local seeTo = ( data.s + data.mi ) - 1; -- Loop the items for iIndex = seeFrom, seeTo do -- There's a row with this index in the current column? if cData[iIndex] then local index = iIndex - ( data.s - 1 ); local y = data.y + ( index * 25 ); local y2 = data.y + ( ( index - 1 ) * 25 ); -- Check if cursor is on item position if __isMouseInPosition ( data.x, ( 30 % data.h ) + y2, data.w, 20 ) then -- Define the mouse-on variable data.mo = iIndex; end -- Draw the item text dxDrawText ( cData[iIndex]["text"], x, y, cData.info.width + x, ( 30 % data.h ) + y, tocolor ( unpack ( cData[iIndex]["color"] ) ), FIT_MODE and ( 1 * SCALE ) or 1, "default-bold", "center", "center", true, true, data.pg, false, true ); end end end -- Increase cWidth variable (to draw the columns correctly) cWidth = cWidth + cData.info.width; end end end end end end end , true, "low-5") addEventHandler ( "onClientKey", root, function ( button, press ) -- Is cursor showing? if isCursorShowing () then -- Is there any gridlist? if #dxGrid.items > 0 then -- Is there any selected gridlist? if cursorOn then -- We pressed the scroll? if press and #button > 6 then -- Does the gridlist requires scroll? if dxGrid.items[cursorOn].r > dxGrid.items[cursorOn].mi then -- Define some variables local index = cursorOn; local currentValue = dxGrid.items[index].s; local newValue = math.max ( 1, button == "mouse_wheel_down" and currentValue + 2 or currentValue -1 ); -- Check if we have spent the row's limit with the new value if ( ( newValue + dxGrid.items[index].mi ) > dxGrid.items[index].r ) then newValue = ( dxGrid.items[index].r - dxGrid.items[index].mi ) + 1; end -- Set the new scroll level dxGrid.items[index].s = newValue; end elseif press and button == "mouse1" and dxGrid.items[cursorOn].mo then dxGrid.items[cursorOn].se = dxGrid.items[cursorOn].mo; end end end end end ) function __calcMaxItems ( height ) for i = 0, 9999 do if ( ( ( i + 1 ) * 25 ) >= math.floor ( height ) ) then return ( ( ( i + 1 ) * 25 ) > math.floor ( height ) and ( i - 1 ) or i ); end end return false; end function __checkParams ( methodName, pattern, ... ) local cTable = { ["string"] = "s"; ["number"] = "n"; ["boolean"] = "b"; ["s"] = "string"; ["n"] = "number"; ["b"] = "boolean" }; if #pattern > table.maxn ( { ... } ) then local index = table.maxn ( { ... } ) == 0 and 1 or table.maxn ( { ... } ) + 1 return false, error ( "Bad Argument @ '"..methodName.."' [Expected "..cTable[ pattern:sub ( index, index ) ].." at argument "..index..", got none]" ) end for k, v in pairs ( { ... } ) do if cTable[ type ( v ) ] ~= pattern:sub ( k, k ) then return false, error ( "Bad Argument @ '"..methodName.."' [Expected "..cTable[ pattern:sub ( k, k ) ].." at argument "..k..", got "..( type ( v ) or "none" ).."]" ) end end return true; end function __checkRGB ( r, g, b ) -- Check if all parameters were passed if ( not r ) or ( not g ) or ( not b ) then return false; end for _, v in ipairs ( { r, g, b } ) do if ( type ( v ) ~= "number" ) or ( v < 0 ) or ( v > 255 ) then return false; end end return true; end function __isMouseInPosition ( x, y, w, h ) if not isCursorShowing() then return false end local res = { guiGetScreenSize() }; local cpos = { getCursorPosition() }; local fpos = { res[1] * cpos[1], res[2] * cpos[2] }; return ( fpos[1] >= x and fpos[1] <= x + w ) and ( fpos[2] >= y and fpos[2] <= y + h ) end function returnPoistionGUI ( xScreen , yScreen , x , y , Width , Height ) local aScreen = { guiGetScreenSize ( ) } local aRulests = { ( aScreen [ 1 ] / xScreen ) * x , ( aScreen [ 2 ] / yScreen ) * y , ( aScreen [ 1 ] / xScreen ) * Width , ( aScreen [ 2 ] / yScreen ) * Height } return aRulests [ 1 ] , aRulests [ 2 ] , aRulests [ 3 ] , aRulests [ 4 ] end local screenW, screenH = guiGetScreenSize() aGridPosition = { returnPoistionGUI ( 1920 , 1080 , 10 , 248 , 238 , 318 ) } aGrid = dxGrid:Create ( screenW * 0.0125, screenH * 0.2933, screenW * 0.0838, screenH * 0.1517 ) aGrid:AddColumn ( 'Skins' , 50 ) GroveStreet = { 0 , 271 , 195 } Ballas = { 102 , 103 , 13 } Vagos = { 109 , 111 , 76 } Doctor = { 274 , 276 , 93 } Aztecas = { 114 , 41 , 100 } Police = { 284 , 283 , 282 } Criminal = { 0 , 1 , 2 } function SkinsiNserts ( aTeam_ ) aGrid:Clear ( ) for va , v in ipairs ( aTeam_ ) do aGrid:AddItem ( 1 , tostring ( v ) , 10 , math [ 'random' ] ( 255 ) , math [ 'random' ] ( 255 ) , math [ 'random' ] ( 255 ) ) end end _ = { _1 = { returnPoistionGUI ( 1920 , 1080 , 10 , 576 , 238 , 25 ) } , _2 = { returnPoistionGUI ( 1920 , 1080 , 10 , 611 , 238 , 25 ) } , _3 = { returnPoistionGUI ( 1920 , 1080 , 54 , 581 , 208 , 595 ) } , _4 = { returnPoistionGUI ( 1920 , 1080 , 54 , 616 , 208 , 630 ) } } local dxfont0_comicbd = dxCreateFont(":Fonts/comicbd.ttf", 10) Size1 = 1 Size2 = 1 addEventHandler ( 'onClientRender' , root , function ( ) if ( aSkinsBoolean == false ) then aGrid:SetVisible ( false ) return end aGrid:SetVisible ( true ) aCounter1 = getTickCount ( ) dxDrawText("Spawn ", (screenW * 0.0125) - 1, (screenH * 0.4617) - 1, (screenW * 0.0963) - 1, (screenH * 0.4950) - 1, tocolor(0, 0, 0, 255),Size1, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Spawn ", (screenW * 0.0125) + 1, (screenH * 0.4617) - 1, (screenW * 0.0963) + 1, (screenH * 0.4950) - 1, tocolor(0, 0, 0, 255), Size1, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Spawn ", (screenW * 0.0125) - 1, (screenH * 0.4617) + 1, (screenW * 0.0963) - 1, (screenH * 0.4950) + 1, tocolor(0, 0, 0, 255), Size1, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Spawn ", (screenW * 0.0125) + 1, (screenH * 0.4617) + 1, (screenW * 0.0963) + 1, (screenH * 0.4950) + 1, tocolor(0, 0, 0, 255), Size1, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Spawn ", screenW * 0.0125, screenH * 0.4617, screenW * 0.0963, screenH * 0.4950, tocolor(255, 255, 255, 255), Size1, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Return ", (screenW * 0.0125) - 1, (screenH * 0.5050) - 1, (screenW * 0.0963) - 1, (screenH * 0.5383) - 1, tocolor(0, 0, 0, 255), Size2, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Return ", (screenW * 0.0125) + 1, (screenH * 0.5050) - 1, (screenW * 0.0963) + 1, (screenH * 0.5383) - 1, tocolor(0, 0, 0, 255), Size2, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Return ", (screenW * 0.0125) - 1, (screenH * 0.5050) + 1, (screenW * 0.0963) - 1, (screenH * 0.5383) + 1, tocolor(0, 0, 0, 255), Size2, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Return ", (screenW * 0.0125) + 1, (screenH * 0.5050) + 1, (screenW * 0.0963) + 1, (screenH * 0.5383) + 1, tocolor(0, 0, 0, 255), Size2, dxfont0_comicbd, "center", "top", false, false, false, false, false) dxDrawText("Return ", screenW * 0.0125, screenH * 0.5050, screenW * 0.0963, screenH * 0.5383, tocolor(255, 255, 255, 255), Size2, dxfont0_comicbd, "center", "top", false, false, false, false, false) end ) function aKey_( button ) if ( button == 'mouse1' ) then if ( aValueSelected == 'Police' ) then if ( getElementData ( localPlayer , 'aJaileAmount' ) == false ) then if ( ( getElementData ( localPlayer , 'WantLvl' ) or 0 ) < 1 ) then fadeCamera ( false ) if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end removeEventHandler ( 'onClientRender' , getRootElement ( ) , aRenderText ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , aFunctionz_ ) removeEventHandler ( 'onClientKey' , getRootElement ( ) , aKey_ ) aPed_ = createPed ( 284 , 2296.88, 2468.67, 10.82 ) setElementRotation ( aPed_ , 0 , 0 , 86 ) setElementDimension ( aPed_ , getElementDimension ( localPlayer ) ) setElementFrozen ( aPed_ , true ) setPedAnimation ( aPed_, 'DANCING' , 'DAN_Loop_A' , -1, true, false ) SkinsiNserts ( Police ) setTimer ( function ( ) local aValueCam_ = true for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( aPeds ~= aPed_ ) then if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end smoothMoveCamera ( 2293 ,2463 ,12 ,2359 ,2537 ,0 , 2291 ,2474 ,12 ,2352 ,2395 ,2 , 8000 ) aTimer__ = setTimer ( function ( ) if ( aValueCam_ == true ) then smoothMoveCamera ( 2291 ,2474 ,12 ,2352 ,2395 ,2 , 2293 ,2463 ,12 ,2359 ,2537 ,0, 8000 ) else smoothMoveCamera ( 2293 ,2463 ,12 ,2359 ,2537 ,0 , 2291 ,2474 ,12 ,2352 ,2395 ,2 , 8000 ) end aValueCam_ = not aValueCam_ fadeCamera ( true ) aSkinsBoolean = true setElementInterior ( localPlayer , 0 ) end , 8100 ,0 ) end , 4500 , 1 ) else exports['guimessages']:outputClient ( '#FF0000You are required to justice' ) end else exports['guimessages']:outputClient ( '#FF0000You are in Jail' ) end end if ( aValueSelected == 'Grove Street' ) then fadeCamera ( false ) if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end removeEventHandler ( 'onClientRender' , getRootElement ( ) , aRenderText ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , aFunctionz_ ) removeEventHandler ( 'onClientKey' , getRootElement ( ) , aKey_ ) aPed_ = createPed ( 311 , 2490.13, -1666.88, 13.34 ) setElementRotation ( aPed_ , 0 , 0 , 86 ) setElementDimension ( aPed_ , getElementDimension ( localPlayer ) ) setElementFrozen ( aPed_ , true ) setPedAnimation ( aPed_, 'DANCING' , 'DAN_Loop_A' , -1, true, false ) SkinsiNserts ( GroveStreet ) setTimer ( function ( ) local aValueCam_ = true for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( aPeds ~= aPed_ ) then if ( isElement ( aPeds ) ) then if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end end smoothMoveCamera ( 2496 ,-1660 ,16 ,2429 ,-1730 ,-8 , 2480 ,-1667 ,15 ,2578 ,-1675 ,-5 , 8000 ) aTimer__ = setTimer ( function ( ) if ( aValueCam_ == true ) then smoothMoveCamera ( 2480 ,-1667 ,15 ,2578 ,-1675 ,-5 , 2496 ,-1660 ,16 ,2429 ,-1730 ,-8 , 8000 ) else smoothMoveCamera ( 2496 ,-1660 ,16 ,2429 ,-1730 ,-8 , 2480 ,-1667 ,15 ,2578 ,-1675 ,-5 , 8000 ) end aValueCam_ = not aValueCam_ fadeCamera ( true ) aSkinsBoolean = true setElementInterior ( localPlayer , 0 ) end , 8100 ,0 ) end , 4500 , 1 ) end if ( aValueSelected == 'Criminal' ) then fadeCamera ( false ) if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end removeEventHandler ( 'onClientRender' , getRootElement ( ) , aRenderText ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , aFunctionz_ ) removeEventHandler ( 'onClientKey' , getRootElement ( ) , aKey_ ) aPed_ = createPed ( 0 , 2161.23, -1800.51, 13.37 ) setElementRotation ( aPed_ , 0 , 0 , 268 ) setElementDimension ( aPed_ , getElementDimension ( localPlayer ) ) setElementFrozen ( aPed_ , true ) SkinsiNserts ( Criminal ) setPedAnimation ( aPed_, 'DANCING' , 'DAN_Loop_A' , -1, true, false ) setTimer ( function ( ) local aValueCam_ = true for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( aPeds ~= aPed_ ) then if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end smoothMoveCamera ( 2174 ,-1792 ,16 ,2089 ,-1843 ,3 , 2166 ,-1814 ,17 ,2133 ,-1723 ,-6 , 8000 ) aTimer__ = setTimer ( function ( ) if ( aValueCam_ == true ) then smoothMoveCamera ( 2166 ,-1814 ,17 ,2133 ,-1723 ,-6 , 2174 ,-1792 ,16 ,2089 ,-1843 ,3 , 8000 ) else smoothMoveCamera ( 2174 ,-1792 ,16 ,2089 ,-1843 ,3 , 2166 ,-1814 ,17 ,2133 ,-1723 ,-6 , 8000 ) end aValueCam_ = not aValueCam_ fadeCamera ( true ) aSkinsBoolean = true setElementInterior ( localPlayer , 0 ) end , 8100 ,0 ) end , 4500 , 1 ) end if ( aValueSelected == 'Aztecas' ) then fadeCamera ( false ) if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end removeEventHandler ( 'onClientRender' , getRootElement ( ) , aRenderText ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , aFunctionz_ ) removeEventHandler ( 'onClientKey' , getRootElement ( ) , aKey_ ) aPed_ = createPed ( 115 , 1788.01, -1915.11, 13.4 ) setElementRotation ( aPed_ , 0 , 0 , 10 ) setElementDimension ( aPed_ , getElementDimension ( localPlayer ) ) setElementFrozen ( aPed_ , true ) setPedAnimation ( aPed_, 'DANCING' , 'DAN_Loop_A' , -1, true, false ) setTimer ( function ( ) local aValueCam_ = true for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( aPeds ~= aPed_ ) then if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end smoothMoveCamera ( 1803 ,-1899 ,20 ,1735 ,-1968 ,-6 , 1801 ,-1929 ,17 ,1736 ,-1856 ,-5, 8000 ) SkinsiNserts ( Aztecas ) aTimer__ = setTimer ( function ( ) if ( aValueCam_ == true ) then smoothMoveCamera ( 1801 ,-1929 ,17 ,1736 ,-1856 ,-5 , 1803 ,-1899 ,20 ,1735 ,-1968 ,-6 , 8000 ) else smoothMoveCamera ( 1803 ,-1899 ,20 ,1735 ,-1968 ,-6 , 1801 ,-1929 ,17 ,1736 ,-1856 ,-5, 8000 ) end aValueCam_ = not aValueCam_ fadeCamera ( true ) aSkinsBoolean = true setElementInterior ( localPlayer , 0 ) end , 8100 ,0 ) end , 4500 , 1 ) end if ( aValueSelected == 'Vagos' ) then fadeCamera ( false ) if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end removeEventHandler ( 'onClientRender' , getRootElement ( ) , aRenderText ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , aFunctionz_ ) removeEventHandler ( 'onClientKey' , getRootElement ( ) , aKey_ ) aPed_ = createPed ( 110 , 2201.92, -1109.82, 25.44 ) setElementRotation ( aPed_ , 0 , 0 , 159 ) setElementDimension ( aPed_ , getElementDimension ( localPlayer ) ) setElementFrozen ( aPed_ , true ) setPedAnimation ( aPed_, 'DANCING' , 'DAN_Loop_A' , -1, true, false ) setTimer ( function ( ) local aValueCam_ = true for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( aPeds ~= aPed_ ) then if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end smoothMoveCamera ( 2204 ,-1128 ,27 ,2192 ,-1029 ,20 , 2220 ,-1099 ,42 ,2152 ,-1138 ,-19, 8000 ) SkinsiNserts ( Vagos ) aTimer__ = setTimer ( function ( ) if ( aValueCam_ == true ) then smoothMoveCamera ( 2220 ,-1099 ,42 ,2152 ,-1138 ,-19, 2204 ,-1128 ,27 ,2192 ,-1029 ,20 , 8000 ) else smoothMoveCamera ( 2204 ,-1128 ,27 ,2192 ,-1029 ,20 , 2220 ,-1099 ,42 ,2152 ,-1138 ,-19, 8000 ) end aValueCam_ = not aValueCam_ fadeCamera ( true ) aSkinsBoolean = true setElementInterior ( localPlayer , 0 ) end , 8100 ,0 ) end , 4500 , 1 ) end if ( aValueSelected == 'Doctor' ) then fadeCamera ( false ) if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end removeEventHandler ( 'onClientRender' , getRootElement ( ) , aRenderText ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , aFunctionz_ ) removeEventHandler ( 'onClientKey' , getRootElement ( ) , aKey_ ) aPed_ = createPed ( 276 , 1185.47, -1324.09, 13.57 ) setElementRotation ( aPed_ , 0 , 0 , 272 ) setElementDimension ( aPed_ , getElementDimension ( localPlayer ) ) setElementFrozen ( aPed_ , true ) setPedAnimation ( aPed_, 'DANCING' , 'DAN_Loop_A' , -1, true, false ) SkinsiNserts ( Doctor ) setTimer ( function ( ) local aValueCam_ = true for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( aPeds ~= aPed_ ) then if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end smoothMoveCamera ( 1195 ,-1310 ,17 ,1122 ,-1377 ,1 , 1190 ,-1337 ,17 ,1138 ,-1255 ,-7 , 8000 ) aTimer__ = setTimer ( function ( ) if ( aValueCam_ == true ) then smoothMoveCamera ( 1195 ,-1310 ,17 ,1122 ,-1377 ,1 , 1190 ,-1337 ,17 ,1138 ,-1255 ,-7 , 8000 ) else smoothMoveCamera ( 1190 ,-1337 ,17 ,1138 ,-1255 ,-7 , 1195 ,-1310 ,17 ,1122 ,-1377 ,1 , 8000 ) end aValueCam_ = not aValueCam_ fadeCamera ( true ) aSkinsBoolean = true setElementInterior ( localPlayer , 0 ) end , 8100 ,0 ) end , 4500 , 1 ) end if ( aValueSelected == 'Ballas' ) then fadeCamera ( false ) if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end removeEventHandler ( 'onClientRender' , getRootElement ( ) , aRenderText ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , aFunctionz_ ) removeEventHandler ( 'onClientKey' , getRootElement ( ) , aKey_ ) SkinsiNserts ( Ballas ) aPed_ = createPed ( 104 , 2231.15, -1333.87, 23.98 ) setElementRotation ( aPed_ , 0 , 0 , 90 ) setElementDimension ( aPed_ , getElementDimension ( localPlayer ) ) setElementFrozen ( aPed_ , true ) setPedAnimation ( aPed_, 'DANCING' , 'DAN_Loop_A' , -1, true, false ) setTimer ( function ( ) local aValueCam_ = true for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( aPeds ~= aPed_ ) then if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end smoothMoveCamera ( 2220 ,-1320 ,27 ,2285 ,-1395 ,15 , 2211 ,-1357 ,34 ,2276 ,-1286 ,5 , 8000 ) aTimer__ = setTimer ( function ( ) if ( aValueCam_ == true ) then smoothMoveCamera ( 2211 ,-1357 ,34 ,2276 ,-1286 ,5 , 2220 ,-1320 ,27 ,2285 ,-1395 ,15 , 8000 ) else smoothMoveCamera ( 2220 ,-1320 ,27 ,2285 ,-1395 ,15 , 2211 ,-1357 ,34 ,2276 ,-1286 ,5 , 8000 ) end aValueCam_ = not aValueCam_ fadeCamera ( true ) aSkinsBoolean = true setElementInterior ( localPlayer , 0 ) end , 8100 ,0 ) end , 4500 , 1 ) end end end function aFunctionSong( ) if ( source == aSong_ ) then aSong_ = playSound ( 'aSong.mp3' ) end end addEventHandler ( 'onClientSoundStopped' , resourceRoot , aFunctionSong ) F4 = false bindKey ( 'F4' , 'down' , function ( ) exports [ 'NoticesSystem' ] : MessageClient ( ( F4 == false and '#00FF00It was activated to change Model' ) or '#FF0000It was canceled activate change Model' ) F4 = not F4 setElementData ( localPlayer , 'aK_' , F4 ) end ) addEventHandler('onClientPlayerVehicleEnter', localPlayer , function( ) setRadioChannel( 0 ) end ) addEventHandler('onClientPlayerRadioSwitch', localPlayer , function ( aID ) if ( aID ~= 0 ) then setRadioChannel( 0 ) cancelEvent ( ) end end ) addEventHandler ( 'onClientPlayerWasted' , localPlayer , function ( ) if ( F4 == true ) then fadeCamera ( false ) F4 = false setTimer ( function ( ) SelSkin ( ) setElementData ( localPlayer , 'aK_' , false ) end , 3000 , 1 ) end playSound ( 'wasted.mp3' ) end ) function setButtonError ( aButton_ , aState_ , aText ) if ( aState_ == false ) then guiSetText ( aButton_ , aText ) guiLabelSetColor( aButton_, 255, 33, 33 ) else guiSetText ( aButton_ , aText ) guiLabelSetColor( aButton_, 0, 255, 0 ) end end function aFunctionC_( ) local aEditRePsa_ , aRegistaerUser , aEditConfrmPassword_ , aEditDay_ , aEditMo_ , aEditYear_ = guiGetText ( aEditRePassword ) , guiGetText ( aEditReUserName ) , guiGetText ( aEditConfrmPassword ) , guiGetText ( aEditDay ) , guiGetText ( aEditMo ) , guiGetText ( aEditYear ) if ( source == aEditReUserName or source == aEditRePassword or source == aEditConfrmPassword or source == aEditYear or source == aEditMo or aEditDay ) then if ( guiGetText ( aEditRePassword ) ~= '' and guiGetText ( aEditRePassword ) ~= ' ' and guiGetText ( aEditRePassword ) == guiGetText ( aEditConfrmPassword ) ) then setButtonError ( aLabel_[7] , true , 'Succeed' ) setButtonError ( aLabelErrorCoPass , true , 'Succeed' ) else setButtonError ( aLabel_[7] , false , 'password does not match' ) setButtonError ( aLabelErrorCoPass , false , 'password does not match' ) end end if ( tonumber ( aEditYear_ ) > 1950 ) and ( tonumber ( aEditMo_ ) < 13 )and ( tonumber ( aEditYear_ ) < 2018 ) and ( aEditDay_ ~= '' or aEditDay_ ~= ' ' or aEditMo_ ~= '' or aEditMo_ ~= ' ' or aEditYear_ ~= '' or aEditYear_ ~= ' ' ) then setButtonError ( aLabelErrorDayz , true , 'Succeed' ) else setButtonError ( aLabelErrorDayz , false , 'Date unexpectedly' ) end if ( source == aEditReUserName ) then if ( aEditRePsa_ ~= '' or aEditRePsa_ ~= ' ' ) then setButtonError ( aLabelErrorUserName , true , 'Succeed' ) else setButtonError ( aLabelErrorUserName , false , 'Correct your mistakes' ) end end end function FunctionGet( ) if ( isElement ( aEditRePassword ) and guiGetVisible ( aEditRePassword ) ) then local aEditRePsa_ , aEditConfrmPassword__ , aEditDay_ , aEditMo_ , aEditYear_ = guiGetText ( aEditRePassword ) , guiGetText ( aEditConfrmPassword ) , guiGetText ( aEditDay ) , guiGetText ( aEditMo ) , guiGetText ( aEditYear ) if ( aEditConfrmPassword__ == aEditRePsa_ ) and ( guiGetText ( aEditReUserName ) ~= '' and guiGetText ( aEditReUserName ) ~= ' ' ) and ( aEditConfrmPassword__ ~= '' and aEditConfrmPassword__ ~= ' ' ) and ( tonumber ( aEditDay_ ) < 32 ) and ( tonumber ( aEditYear_ ) > 1950 ) and ( tonumber ( aEditYear_ ) < 2018 ) and ( tonumber ( aEditMo_ ) < 13 ) then guiSetEnabled ( ButtonCreateAnAccount , true ) else guiSetEnabled ( ButtonCreateAnAccount , false ) end end end addEventHandler ( 'onClientClick' , root , function ( ) if ( aSkinsBoolean == true ) then if ( __isMouseInPosition ( screenW * 0.0125, screenH * 0.2933, screenW * 0.0838, screenH * 0.1517 ) ) then if ( isElement ( aPed_ ) ) then setElementModel ( aPed_ , ( tonumber ( aGrid:GetItemDetails ( 1 , aGrid:GetSelectedItem ( ) ) ) or 0 ) ) end end if ( __isMouseInPosition ( screenW * 0.0125, screenH * 0.5050, screenW * 0.0963, screenH * 0.5383 ) ) then fadeCamera ( false ) aSkinsBoolean = false for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end setTimer ( function ( ) fadeCamera ( true ) setTimer ( function ( ) if ( not isEventHandlerAdded ( 'onClientKey' , root , aKey_ ) ) then addEventHandler( 'onClientKey' , getRootElement ( ) , aKey_ ) end end , 3000 , 1 ) SelSkin ( ) showCursor ( false ) end , 8500 , 1 ) elseif ( __isMouseInPosition ( screenW * 0.0125, screenH * 0.4617, screenW * 0.0963, screenH * 0.4950 ) ) then if ( aGrid:GetSelectedItem ( ) == -1 ) then return end if ( aGrid:GetItemDetails ( 1 , aGrid:GetSelectedItem ( ) ) == '285' and getElementData ( localPlayer , 'Group' ) ~= '[SWAT]' ) then OutPut ( '#FF0000 Only [SWAT]' ) return end if ( aGrid:GetItemDetails ( 1 , aGrid:GetSelectedItem ( ) ) == '287' and getElementData ( localPlayer , 'Group' ) ~= '[ARMY]' ) then OutPut ( '#FF0000 Only [ARMY]' ) return end removeEventHandler ( 'onClientRender' , getRootElement ( ) , aRenderText ) removeEventHandler ( 'onClientRender' , getRootElement ( ) , aFunctionz_ ) removeEventHandler ( 'onClientKey' , getRootElement ( ) , aKey_ ) if ( isTimer ( aTimer_ ) ) then if ( isTimer ( aTimer_ ) ) then killTimer ( aTimer_ ) end end if ( isTimer ( aTimer__ ) ) then if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end end removeEventHandler ( 'onClientSoundStopped' , resourceRoot , aFunctionSong ) if ( isElement ( aSong_ ) ) then stopSound ( aSong_ ) end showCursor ( false ) aSkinsBoolean = false fadeCamera ( false ) setTimer ( function ( ) setTimer ( function ( ) for _,aPeds in ipairs ( getElementsByType ( 'ped' , resourceRoot ) ) do if ( isElement ( aPeds ) ) then destroyElement ( aPeds ) end end end , 50 , 1 ) end , 1500 , 1 ) showCursor ( false ) if ( Team == 'Police' ) then setTimer ( setPlayerNametagColor , 8150 , 1 , localPlayer , 0, 0, 255 ) end if ( Team == 'Criminal' ) then setTimer ( setPlayerNametagColor , 8150 , 1 , localPlayer , 255 , 255 , 255 ) end if ( Team == 'Doctor' ) then setTimer ( setPlayerNametagColor , 8150 , 1 , localPlayer , 24, 198, 238 ) end if ( Team == 'Grove Street' ) then setTimer ( setPlayerNametagColor , 8150 , 1 , localPlayer , 0, 128 , 0 ) end if ( Team == 'Aztecas' ) then setTimer ( setPlayerNametagColor , 8150 , 1 , localPlayer , 0, 128, 255 ) end if ( Team == 'Vagos' ) then setTimer ( setPlayerNametagColor , 8150 , 1 , localPlayer , 255, 200, 0 ) end if ( Team == 'Ballas' ) then setTimer ( setPlayerNametagColor , 8150 , 1 , localPlayer , 128, 0, 128 ) end if ( isTimer ( aTimer__ ) ) then if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end end if ( isTimer ( aTimer__ ) ) then if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end end if ( isTimer ( aTimer__ ) ) then if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end end if ( isTimer ( aTimer__ ) ) then if ( isTimer ( aTimer__ ) ) then killTimer ( aTimer__ ) end end triggerServerEvent ( 'Spawn:Player_' , localPlayer , aGrid:GetItemDetails ( 1 , aGrid:GetSelectedItem ( ) ) , aValueSelected ) end end end ) addEventHandler ( 'onClientPlayerDamage' , localPlayer , function ( ) if ( getElementAlpha ( localPlayer ) ~= 255 ) then cancelEvent ( ) end end ) addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == ButtonCreateAnAccount ) then local aEditDay_ , aEditMo_ , aEditYear_ = guiGetText ( aEditDay ) , guiGetText ( aEditMo ) , guiGetText ( aEditYear ) triggerServerEvent ( 'CreateAccount_' , localPlayer , guiGetText ( aEditReUserName ) , guiGetText ( aEditRePassword ) , aEditYear_ , aEditMo_ , aEditDay_ ) end end ) addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == ButtonLogin ) then triggerServerEvent ( 'LoginAccount_' , localPlayer , guiGetText ( aEditUsername ) , guiGetText ( aEditPassword ) ) end end ) addEvent ( 'Remove:PanelLogin' , true ) addEventHandler ( 'Remove:PanelLogin' , getRootElement ( ) , function ( ) guiSetVisible ( aWindowLog , false ) showCursor ( false ) fadeCamera ( false ) setTimer ( function ( ) fadeCamera ( true ) SelSkin ( ) showCursor ( false ) end , 8500 , 1 ) end ) addCommandHandler ( 'AccountsManager' , function ( ) --if ( getElementData ( localPlayer , 'Account' ) ~= 'aLua' or getElementData ( localPlayer , 'Account' ) ~= 'Teko' ) then return end guiSetVisible ( aManagerAccounts , not guiGetVisible ( aManagerAccounts ) ) showCursor ( guiGetVisible ( aManagerAccounts ) ) end ) addEvent ( 'Remove:PanelLogin_' , true ) addEventHandler ( 'Remove:PanelLogin_' , getRootElement ( ) , function ( ) guiSetVisible ( aWindowLog , false ) showCursor ( false ) fadeCamera ( false ) setTimer ( function ( ) fadeCamera ( true ) SelSkin ( ) showCursor ( false ) end , 8500 , 1 ) end ) function Ref( ) triggerServerEvent ( 'EventS:GetAccounts_' , localPlayer ) end addEventHandler('onClientResourceStart' , resourceRoot , Ref ) addEvent('SeAccounts' , true ) addEventHandler('SeAccounts' , getRootElement ( ), function ( AccountName , AccountPassword , Serial , Year , Month , Day ) local aRowz = guiGridListAddRow ( aGridListAccounts ) guiGridListSetItemText ( aGridListAccounts , aRowz , 1 , Serial , false , false ) guiGridListSetItemText ( aGridListAccounts , aRowz , 2 , AccountName , false , false ) guiGridListSetItemText ( aGridListAccounts , aRowz , 3 , AccountPassword , false , false ) guiGridListSetItemText ( aGridListAccounts , aRowz , 4 , Year , false , false ) guiGridListSetItemText ( aGridListAccounts , aRowz , 5 , Month , false , false ) guiGridListSetItemText ( aGridListAccounts , aRowz , 6 , Day , false , false ) end ) addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == ButtonDeleteAccount ) then local aSelected_ = guiGridListGetSelectedItem ( aGridListAccounts ) if ( aSelected_ ~= -1 ) then triggerServerEvent ( 'Delete:Account_' , localPlayer , guiGridListGetItemText ( aGridListAccounts , aSelected_ , 1 ) , guiGridListGetItemText ( aGridListAccounts , aSelected_ , 2 ) , guiGridListGetItemText ( aGridListAccounts , aSelected_ , 3 ) ) guiGridListRemoveRow ( aGridListAccounts , aSelected_ ) end end end ) addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) if ( source == ButtonChingPassword ) then local aSelected_ = guiGridListGetSelectedItem ( aGridListAccounts ) if ( aSelected_ ~= -1 ) then triggerServerEvent ( 'CPassword:Account_' , localPlayer , guiGridListGetItemText ( aGridListAccounts , aSelected_ , 1 ) , guiGridListGetItemText ( aGridListAccounts , aSelected_ , 2 ) , guiGetText ( aEditCPassword ) ) guiGridListSetItemText ( aGridListAccount , aSelected_ , 3 , guiGetText ( aEditCPassword ) , false , false ) end end end ) fadeCamera ( false ) showCursor ( true ) showChat ( false ) showPlayerHudComponent ( 'all' , false ) setElementDimension ( localPlayer , 0 ) setElementInterior ( localPlayer , 0 ) function ShowC_ ( aState ) return ( guiSetVisible ( aWindowC_ , aState ) ) end ShowC_ ( true ) Cams = { { 1214 ,-1412 ,42 ,1177 ,-1323 ,14 } , { 884 ,-1628 ,78 ,825 ,-1557 ,39 } , { 764 ,-1273 ,23 ,667 ,-1285 ,0 } , { 864 ,-1100 ,38 ,767 ,-1108 ,15 } , { 1357 ,-1110 ,290 ,1378 ,-1189 ,231 }, { 835 ,-2068 ,17 ,834 ,-1968 ,18 } , { 1083 ,-1334 ,13 ,1179 ,-1324 ,39 } , { 1036 ,-1347 ,23 ,1103 ,-1273 ,17 } , { 1882 ,1342 ,50 ,1978 ,1343 ,22 } } function HalfIntro ( ) guiSetVisible ( aWindowC_ , false ) fadeCamera ( true ) setCameraMatrix ( 1214 ,-1412 ,42 ,1177 ,-1323 ,14 ) TimerCamera = setTimer ( function ( ) if ( guiGetVisible ( aWindowLog ) ) then getRandom = math.random ( #Cams ) while ( getRandom == checkRandom ) do getRandom = math.random ( #Cams ) end checkRandom = getRandom setCameraMatrix ( Cams [ getRandom ] [ 1 ] , Cams [ getRandom ] [ 2 ] , Cams [ getRandom ] [ 3 ] , Cams [ getRandom ] [ 4 ] , Cams [ getRandom ] [ 5 ] , Cams [ getRandom ] [ 6 ] ) else killTimer ( TimerCamera ) end end , 7000 , 0 ) return true end addEventHandler ( 'onClientGUIClick' , resourceRoot , function ( ) return ( ( source == ButtonShow ) and ( ShowC_ ( false ) and aMain_ ( ) ) or ( ( source == ButtonSkip ) and ( HalfIntro ( ) and triggerServerEvent ( 'GetInformation_' , localPlayer ) ) ) ) end ) function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in local playermoney = getPlayerMoney ( source ) -- get the player money setAccountData ( playeraccount, "piraterpg.money", playermoney ) -- save it in his account end end function onPlayerLogin (_, playeraccount ) -- when a player logins, retrieve his money amount from his account data and set it if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "piraterpg.money" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin ) ود السيرفر Teams = { { 'Grove Street' , 0, 128 , 0 , 'True' }, { 'Ballas' , 128, 0, 128 , 'True' }, { 'Vagos' , 255, 200, 0 , 'True' }, { 'Aztecas' , 0, 128, 255 , 'True' }, { 'Doctor' , 24, 198, 238 , 'True' }, { 'Police', 0, 0, 255 , 'True' }, { 'Criminal' , 255, 0, 0 , 'False' } } function OutPut ( aElement_ , aText_ ) exports['guimessages']:outputServer( aElement_, aText_ ) end executeSQLQuery ( 'CREATE TABLE IF NOT EXISTS aAccountss___ ( AccountName , AccountPassword , Serial , Year , Month , Day )' ) for aTeams in ipairs ( Teams ) do aTeam_ = createTeam ( Teams[aTeams][1] , Teams[aTeams][2] , Teams[aTeams][3], Teams[aTeams][4] ) if ( Teams[aTeams][5] == 'True' ) then setTeamFriendlyFire ( aTeam_ , false ) end end addEventHandler ( 'onPlayerWasted' , getRootElement ( ) , function ( _,aKiller ) if ( aKiller and getElementType ( aKiller ) == 'player' and source ~= aKiller ) then local aTeam_ , aTeamW = getPlayerTeam ( aKiller ) , getPlayerTeam ( source ) if ( aTeam_ and aTeamW and getPlayerTeam ( source ) == getTeamFromName ( 'Police' ) ) then setElementData ( aKiller , 'WantLvl' , 6 ) end end end ) function SetPlayerControlsState( Element , State ) setPedWeaponSlot( Element, 0 ) toggleControl( Element, "fire", State ) toggleControl( Element, "aim_weapon", State ) toggleControl( Element, "next_weapon", State ) toggleControl( Element, "previous_weapon", State ) end for _,Players in ipairs ( getElementsByType ( 'player' ) ) do SetPlayerControlsState( Players , true ) end function SetPlayerControlsState( Element, State ) setPedWeaponSlot( Element, 0 ) toggleControl( Element, "fire", State ) toggleControl( Element, "aim_weapon", State ) toggleControl( Element, "next_weapon", State ) toggleControl( Element, "previous_weapon", State ) end GangJon, Out = createMarker(301.3, 191.24, 1007.17+1,"arrow", 1.3, 255, 200, 0, 140), createMarker(2849.01, 1290.51, 11.39+1,"arrow", 1.3, 255, 200, 0, 140), createMarker(2448.31, -1843.51, 351.56+1,"arrow", 1.3, 255, 200, 0, 140), createMarker(1481.05, -1772.31, 18.8+1,"arrow", 1.3, 255, 200, 0, 140) setElementDimension( Out, 2017 ) setElementInterior( GangJon, 3 ) addEventHandler("onMarkerHit",GangJon, function ( Player ) if ( not isPedInVehicle(Player) and getElementType(Player) == "player" and getPlayerTeam ( Player ) == getTeamFromName ( 'Police' ) ) then setElementPosition( Player,2842.57, 1290.65, 11.39) setElementInterior( Player, 0 ) setElementDimension( Player, 2017 ) setElementRotation ( Player , 0 , 0 , 93 ) SetPlayerControlsState( Player, false ) end end ) addEventHandler("onMarkerHit", Out , function ( Player ) if ( getElementType(Player) == "player" and getPlayerTeam ( Player ) == getTeamFromName ( 'Police' ) ) then setElementPosition( Player,298.23, 191.11, 1007.18 ) setElementInterior( Player, 3 ) setElementDimension( Player, 0 ) SetPlayerControlsState( Player, true ) end end ) addEventHandler( 'onMarkerHit' , aMarkerBanker, function ( aPlayer ) if ( getElementType( aPlayer ) == 'player' ) then if ( getElementData ( aPlayer , 'PIN' ) ) then triggerClientEvent ( aPlayer , 'Bank:OpenWindow' , aPlayer , true ) else triggerClientEvent ( aPlayer , 'Bank:OpenWindow' , aPlayer , false ) end end end ) addEventHandler( 'onMarkerHit' , aMarkerObject, function ( aPlayer ) if ( getPlayerTeam ( aPlayer ) == getTeamFromName ( 'Police' ) and getElementType( aPlayer ) == 'player' ) then moveObject ( aObject1 , 3500 , -52.900001525879 , -358.39999389648 , 489, 0, 0, 0, 'OutBounce' ) moveObject ( aObject2 , 3500 , -52.799999237061 , -367.10000610352 , 588.20001220703, 0, 0, 0, 'OutBounce' ) end end ) addCommandHandler ( 'removeAcasddsgfdfsasdasfdadascounts' , function ( Player ) for _,Accounts in ipairs ( getAccounts ( ) ) do removeAccount ( Accounts ) end end ) addEvent ( 'JailPlayer' , true ) addEventHandler( 'JailPlayer' , root , function ( aAmount ) setPlayerJail ( source , aAmount , 5500 ) end ) addEvent ( 'UnJailPlayer' , true ) addEventHandler( 'UnJailPlayer' , root , function ( ) fadeCamera ( source , false ) setTimer ( function ( source ) fadeCamera ( source , true ) setElementPosition ( source , 298.91, 191.19, 1007.18 ) setElementDimension ( source , 0 ) setElementInterior ( source , 3 ) setElementRotation ( source , 0 , 0 , 89 ) setElementData ( source , 'aJaileAmount' , false ) SetPlayerControlsState( source , true ) end , 3000 , 1 , source ) end ) addEventHandler( 'onMarkerHit' , aMarkerUnJail, function ( aPlayer ) if ( getElementData ( aPlayer , 'aJaileAmount' ) and getElementType( aPlayer ) == 'player' ) then triggerClientEvent ( aPlayer , 'RemoveJail' , aPlayer ) setElementData ( aPlayer , 'WantLvl' , 6 ) setElementData ( aPlayer , 'aJaileAmount' , false ) SetPlayerControlsState( aPlayer , true ) OutPut ( root , '#FFFFFF[Jail System] #FF0000 This Player #FFFFFF ( '..getPlayerName ( aPlayer )..' ) #FF0000 : Out of Jail !!!' ) end end ) addEvent ( 'SetWn' , true ) addEventHandler ( 'SetWn' , getRootElement ( ) , function ( ) setPlayerWantedLevel( source , getElementData( source , 'WantLvl' ) ) setAccountData ( getPlayerAccount ( source ) , 'Money:WantLvl' , getElementData ( source , 'WantLvl' ) ) end ) addEvent ( 'OpenObjects' , true ) addEventHandler ( 'OpenObjects' , getRootElement ( ) , function ( ) moveObject ( aObject1 , 3500 , -52.900001525879 , -358.39999389648 , 489, 0, 0, 0, 'OutBounce' ) moveObject ( aObject2 , 3500 , -52.799999237061 , -367.10000610352 , 588.20001220703, 0, 0, 0, 'OutBounce' ) OutPut ( root , '#FFFFFF[Jail System] #DEFF00 a Door Jail Opend By : '..getPlayerName ( source ) ) end ) addEventHandler ( 'onMarkerLeave' , aMarkerObject, function ( aPlayer ) if ( getPlayerTeam ( aPlayer ) == getTeamFromName ( 'Police' ) and getElementType( aPlayer ) == 'player' ) then moveObject ( aObject1 , 3500 , -52.900001525879 , -358.39999389648 , 528.20001220703, 0, 0, 0, 'OutBounce' ) moveObject ( aObject2 , 3500 , -52.799999237061 , -367.10000610352 , 528.20001220703, 0, 0, 0, 'OutBounce' ) end end ) function setPlayerJail ( aPlayer , aAmount , Timer ) setTimer ( function ( aPlayer ) setElementData ( aPlayer , 'aJaileAmount' , aAmount ) setElementData ( aPlayer , 'WantLvl' , 0 ) SetPlayerControlsState( aPlayer , false ) triggerClientEvent ( aPlayer , 'CreateObjects:Jail' , aPlayer ) setElementPosition ( aPlayer , 2832.9, 1286.55, 10.78 ) setElementDimension ( aPlayer , 2017 ) setElementInterior ( aPlayer , 0 ) end , Timer , 1 , aPlayer ) end addEventHandler ( 'onPlayerQuit' , getRootElement ( ) , function ( ) if ( getElementData ( source , 'aJaileAmount' ) ~= false ) then setAccountData ( getPlayerAccount ( source ) , 'Jail:Save' , getElementData ( source , 'aJaileAmount' ) ) else setAccountData ( getPlayerAccount ( source ) , 'Jail:Save' , false ) end end ) setElementDimension ( aObject1 , 2017 ) setElementDimension ( aObject2 , 2017 ) addEventHandler ( 'onElementDataChange' , getRootElement ( ), function ( data ) if ( data == 'WantLvl' ) then setPlayerWantedLevel ( source , getElementData ( source , 'WantLvl' ) ) end if ( data == 'Money' ) then setPlayerMoney ( source , ( getElementData ( source , 'Money' ) or 0 ) ) end end ) addEventHandler ( 'onPlayerQuit' , getRootElement ( ) , function ( ) local aAccount = getPlayerAccount ( source ) if ( isGuestAccount ( aAccount ) ) then setAccountData ( aAccount , 'Money:Account' , ( getElementData ( source , 'Money' ) ) ) end end ) addEventHandler ( 'onPlayerJoin' , getRootElement ( ) , function ( ) setElementData ( source , 'WantLvl' , 0 ) setElementData ( source , 'Money' , 0 ) end ) addEvent('EventS:GetAccounts_', true ) addEventHandler('EventS:GetAccounts_' , getRootElement ( ) , function ( ) aValues = executeSQLQuery( 'SELECT * FROM aAccountss___' ) if ( #aValues ~= 0 ) then for v in ipairs ( aValues ) do triggerClientEvent ( source , 'SeAccounts' , source , aValues[v]['AccountName'] , aValues[v]['AccountPassword'] , aValues[v]['Serial'] , aValues[v]['Year'] , aValues[v]['Month'] , aValues[v]['Day'] ) end end end ) addEvent ( 'CreateAccount_' , true ) addEventHandler ( 'CreateAccount_' , getRootElement ( ) , function ( aAccountName , aAccountPassword , Year , Month , Day ) logOut ( source ) local aAccount_ = getAccount ( tostring( aAccountName ) ) if ( aAccount_ == false ) then local aAccount_1 = addAccount( tostring( aAccountName ) , tostring( aAccountPassword ) ) if ( aAccount_1 ) then logIn ( source , aAccount_1 , aAccountPassword ) executeSQLQuery( 'INSERT INTO aAccountss___ VALUES ( ? , ? , ? , ? , ? , ? )' , aAccountName , aAccountPassword , getPlayerSerial ( source ) , Year , Month , Day ) setAccountData ( getPlayerAccount ( source ) , 'Account:Bank' , 0 ) triggerClientEvent ( source , 'Remove:PanelLogin' , source , tostring( aAccountName ) , tostring( aAccountPassword ) ) spawnPlayer ( source , -2405, -598, 132.65 ) fadeCamera ( source , true ) setElementData ( source , 'Money' , 1000000 ) exports['guimessages']:outputServer( source, '#FFFFFF[Gta-PaN] #00FF4DIt was set up your account and give you the amount of #FF0000: #00FF4D$1,000,000' , 255, 255, 255 ) end else exports['guimessages']:outputServer( source, '#FFFFFF[Gta-PaN]#FF0000 This account already exists' , 255, 255, 255 ) end end ) aValueMarker , aValuePlayer , aTimer = { } , { } , { } addCommandHandler ( 'MarkerM' , function ( Player ) if ( getPlayerTeam ( Player ) == getTeamFromName ( 'Doctor' ) ) then if ( getElementData ( Player , 'WantLvl' ) == 0 ) then if ( isElement( aValueMarker[Player] ) ) then destroyElement( aValueMarker[Player] ) aValueMarker[Player] = nil setElementFrozen( Player, false ) toggleAllControls( Player, true ) else if ( isElement( aValueMarker[Player] ) ) then destroyElement( aValueMarker[Player] ) aValueMarker[Player] = nil end setElementFrozen( Player, true ) toggleAllControls( Player, false ) aTimer[Player] = setTimer ( function ( Player ) local aPos_ = { getElementPosition ( Player ) } aValueMarker[Player] = createMarker ( aPos_[1] , aPos_[2] , aPos_[3] - 1 , 'cylinder', 2, 100, 100, 255, 255 ) setElementInterior( aValueMarker[Player], getElementInterior( Player ) ) setElementDimension( aValueMarker[Player], getElementDimension( Player ) ) OutPut ( Player , "#009AFF[Doctor System]#6BFF00 Hi Doctor" ) end , 200 , 1 , Player ) end else OutPut ( Player , "#009AFF[Doctor System]#FF0000 You are required" ) toggleAllControls( Player, true ) end end end ) function Check_ ( ) if ( isElement( aValueMarker[source] ) ) then destroyElement( aValueMarker[source] ) aValueMarker[source] = nil end toggleAllControls( source, true ) end addEventHandler('onPlayerQuit', getRootElement ( ) , Check_ ) addEventHandler('onPlayerWasted', getRootElement ( ) , Check_ ) setTimer( function( ) for aWon , Marker in pairs( aValueMarker ) do for _,aPlayers in ipairs( getElementsWithinColShape ( getElementColShape( Marker ), 'player' ) ) do if ( aPlayers ~= aWon ) then if ( getElementData ( aPlayers , 'Money' ) >= 1500 ) then if ( getElementHealth ( aPlayers ) ~= 100 and getElementHealth ( aPlayers ) ~= 200 ) then setElementHealth ( aPlayers , getElementHealth ( aPlayers ) + 20 ) setElementData ( aPlayers , 'Money' , getElementData ( aPlayers , 'Money' ) - 1500 ) setElementData ( aWon , 'Money' , getElementData ( aWon , 'Money' ) + 1500 ) OutPut ( aPlayers , "#009AFF[Doctor System] #00FFF3 Health +20 " ) else OutPut ( aPlayers , "#009AFF[Doctor System] #FF0000 Your Health is Full" ) end else OutPut ( aPlayers , "#009AFF[Doctor System] #FF0000 You Don't Have a Money" ) end end end end end , 3000 , 0 ) addEvent ( 'LoginAccount_' , true ) addEventHandler ( 'LoginAccount_' , getRootElement ( ) , function ( aAccountName_ , aAccountPassword_ , RememberUsername , RememberPassword ) if ( getPlayerPing ( source ) < 1000 ) then if ( isGuestAccount( getPlayerAccount( source ) ) ) then logOut ( source ) end local aAccount_ = getAccount ( aAccountName_ , aAccountPassword_ ) if ( aAccount_ ~= false ) then logIn ( source , aAccount_ , aAccountPassword_ ) triggerClientEvent ( source , 'Remove:PanelLogin_' , source ) end else OutPut ( source , 'Your Ping !!!!!!!' ) end end ) Blip = { { -2671, 258, 0, 14 }, { -2625, 208, 0, 6 }, { -2336, -166, 0, 10 }, { 2400, -1982, 0, 6 }, { 1369, -1280, 0, 6 }, { 1556, -1675.6, 0, 30 }, { 2106, -1806, 0, 29 }, { 1200, -918, 0, 10 }, { 811, -1616, 0, 10 }, { 2419, -1509, 0, 14 }, { 2397, -1900, 0, 14 }, { 929, -1353, 0, 14 }, { 2065, -1832, 0, 63 }, { 1025, -1025, 0, 63 }, { 488, -1740, 0, 63 }, { -2093, -2464, 0, 6 }, { -2155, -2460, 0, 14 }, { -1213, 1830, 0, 14 }, { 2333, 61, 0, 6 }, { 2333, 75, 0, 29 }, { 242, -178, 0, 6 }, { 203, -202, 0, 29 }, { 172, 1176, 0, 14 }, { 1367, 248, 0, 29 }, { -315, 829, 0, 6 }, { 2472, 2033, 0, 29 }, { 2393, 2041, 0, 29 }, { 2366, 2071, 0, 29 }, { 1872, 2072, 0, 29 }, { 2102, 2228, 0, 14 }, { 2083, 2224, 0, 29 }, { 2546, 2085, 0, 6 }, { 2159, 943, 0, 6 }, { 2638, 1671, 0, 14 }, { 2638, 1849, 0, 29 }, { 2838, 2407, 0, 14 }, { 2756, 2477, 0, 29 }, { 2169, 2795, 0, 29 }, { 777, 1871, 0, 6 }, { 1158, 2072, 0, 29 }, { 1224.09, 324.72, 0,22 }, { 1457.3388671875, -1137.3828125, 24.964199066162,45 }, { 499.7314453125, -1360.240234375, 17.333992004395,45 }, { 2247.169921875, -1665.5107421875, 15.4765625,45 }, { 1657.0146484375, 1731.369140625, 10.82811164856,45 }, { 2573.98828125, 1904.5361328125, 11.02343754,45 }, { -1882.0166015625, 864.1875, 35.171875,45 }, { -2375.0673828125, 908.19921875, 45.4453125,45 }, { 2009.49, -1438.38, 13.56,22 }, { 1219.57, -1337.02, 12.92,22 }, { 1602.96, 1827.73, 10.82,22 }, { 2288.86, 2429.86, 10.82,30 }, { -1579.35, 659.37, 19.54,30 }, { -2650.32, 588.07, 14.45,22 }, { 2351, 2532, 0, 29 }, { 347.15, -1809.08, 4.53 , 21 } } for i = 1 , # Blip do setBlipVisibleDistance( createBlip( Blip[i][1], Blip[i][2] ,Blip[i][3], Blip[i][4] ) , 250 ) end Spawns = { ['Police'] = { 1545.84, -1610.8, 13.38, 0, '0, 0, 255' }, ['Criminal'] = { 331.63, -1517.37, 35.87, 231, '255, 0, 0' }, ['Doctor'] = { 1185.84, -1324.18, 13.56, 267, '24, 198, 238' }, ['Grove Street'] = { 2522.69, -1669.59, 14.96, 89, '0, 128 , 0' }, ['Aztecas'] = { 1791.86, -1926.86, 13.39, 357, '0, 128, 255' }, ['Vagos'] = { 2224.91, -1088.39, 30.7, 119, '255, 200, 0' }, ['Ballas'] = { 2202.66, -1364.02, 25.86, 180, '128, 0, 128' } } addEvent ( 'Spawn:Player_' , true ) addEventHandler ( 'Spawn:Player_', root, function ( aModel , Team ) showPlayerHudComponent( source, 'all', false ) showChat( source, false ) setTimer( function( source, Team ) return spawnPlayer( source, Spawns[Team][1], Spawns[Team][2], Spawns[Team][3], Spawns[Team][4], aModel, 0, 0, getTeamFromName( Team ) ), fadeCamera( source, true ), showChat( source, true ), showPlayerHudComponent( source, 'all', true ), setCameraTarget( source, source ) end , 8500, 1, source, Team ) end ) addEventHandler ( 'onPlayerWasted' , getRootElement ( ) , function ( ) if ( getElementData ( source , 'aK_' ) == false ) then local Team, aModel = getTeamName( getPlayerTeam( source ) ), getElementModel( source ) if ( Spawns[Team] ) then else return end showPlayerHudComponent( source, 'all', false ) showChat( source, false ) fadeCamera( source, false ) setTimer( function( source ) local Team, aModel = getTeamName( getPlayerTeam( source ) ), getElementModel( source ) if ( Spawns[Team] ) then return spawnPlayer( source, Spawns[Team][1], Spawns[Team][2], Spawns[Team][3], Spawns[Team][4], aModel, 0, 0, getTeamFromName( Team ) ), fadeCamera( source, true ), showChat( source, true ), showPlayerHudComponent( source, 'all', true ), setCameraTarget( source, source ) else return spawnPlayer( source, 1201.02, -1337.73, 13.4, aModel, 0, 0, getTeamFromName( Team ) ), fadeCamera( source, true ), showChat( source, true ), showPlayerHudComponent( source, 'all', true ), setCameraTarget( source, source ) end end , 5800, 1, source ) end end ) function SetPlayerControlsState( Element, State ) setPedWeaponSlot( Element, 0 ) toggleControl( Element, "fire", State ) toggleControl( Element, "aim_weapon", State ) toggleControl( Element, "next_weapon", State ) toggleControl( Element, "previous_weapon", State ) end GangJon , Out = createMarker( 1457, -1009.92, 26.84+1,'arrow', 1.3, 255, 200, 0, 140 ), createMarker( 1321.69, -935.89, 1086.01 + 1 ,'arrow', 1.3, 255, 200, 0, 140 ) for aValue = 0 , 49 do setGarageOpen ( aValue , true ) end Vehicles_ = { } addEvent ( 'createVehicle_' , true ) addEventHandler ( 'createVehicle_' , getRootElement ( ), function ( aNameVehicle ) if ( aNameVehicle ) then local ID_ , Pos_ = getVehicleIDFromName ( aNameVehicle ) , { getElementPosition ( source ) } if ( Vehicles_[source] and isElement ( Vehicles_[source] ) ) then destroyElement ( Vehicles_[source] ) Vehicles_[source] = nil end Vehicles_[source] = createVehicle ( ID_ , unpack ( Pos_ ) ) warpPedIntoVehicle ( source , Vehicles_[source] ) local Color_ = { getTeamColor ( getPlayerTeam ( source ) ) } setVehicleColor ( Vehicles_[source] , unpack ( Color_ ) ) end end ) addEventHandler ( 'onPlayerQuit' , getRootElement ( ) , function ( ) if ( Vehicles_[source] ) then if ( isElement ( Vehicles_[source] ) ) then destroyElement ( Vehicles_[source] ) Vehicles_[source] = nil end end end ) setElementDimension( Out, 1 ) addEventHandler('onMarkerHit', getRootElement ( ), function ( aPlayer ) if ( source == GangJon and getElementType(aPlayer) == 'player' and not isPedInVehicle( aPlayer ) ) then setElementPosition( aPlayer , 1321.71, -940.02, 1086.01 ) setElementDimension( aPlayer, 1 ) SetPlayerControlsState( aPlayer, false ) end end ) addEventHandler('onMarkerHit', getRootElement ( ), function ( aPlayer ) if ( source == Out and getElementType(aPlayer) == 'player' and not isPedInVehicle( aPlayer ) ) then setElementPosition( aPlayer , 1456.59, -1020.27, 24.4 ) setElementDimension ( aPlayer , 0 ) end end ) function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end addEvent ( 'GetInformation_' , true ) addEventHandler ( 'GetInformation_' , getRootElement ( ) , function ( ) local Value_ = executeSQLQuery( 'SELECT * FROM aAccountss___ WHERE Serial = ? ' , getPlayerSerial ( source ) ) for v in ipairs ( Value_ ) do triggerClientEvent ( source , 'Send_:' , source , Value_[v]['AccountName'] , Value_[v]['AccountPassword'] ) end triggerClientEvent ( source , 'ShowWindow:Log', source ) end ) addEvent ( 'Bank:WithdrawnMoney' , true ) addEventHandler ( 'Bank:WithdrawnMoney' , getRootElement ( ) , function ( aText ) local aText = tonumber ( aText ) if ( getAccountData ( getPlayerAccount ( source ) , 'Account:Bank' ) >= aText ) then setElementData ( source , 'Money' , getElementData ( source , 'Money' ) + aText ) setElementData ( source , 'Bank' , ( getAccountData ( getPlayerAccount ( source ) , 'Account:Bank' ) - aText ) ) OutPut ( source , "#009AFF[Bank System] : #FFAB00It was Withdrawn and the amount of #FF0000: #00FF44$"..convertNumber ( aText ) ) triggerClientEvent ( source , 'Bank:RefreshLabels' , source ) else OutPut ( source , "#009AFF[Bank System] : #FF0000You do not have many of the money in the bank" ) end end ) addEvent ( 'Bank:DepositMoney' , true ) addEventHandler ( 'Bank:DepositMoney' , getRootElement ( ) , function ( aText ) local aText = tonumber ( aText ) if ( getElementData ( source , 'Money' ) >= aText ) then setElementData ( source , 'Bank' , ( getAccountData ( getPlayerAccount ( source ) , 'Account:Bank' ) + aText ) ) setElementData ( source , 'Money' , getElementData ( source , 'Money' ) - aText ) OutPut ( source , "#009AFF[Bank System] : #FFAB00It was Deposit and the amount of #FF0000: #00FF44$"..convertNumber ( aText ) ) triggerClientEvent ( source , 'Bank:RefreshLabels' , source ) else OutPut ( source , "#009AFF[Bank System] : #FF0000You do not have many of the money in the hand" ) end end ) addEvent ( 'Bank:WithdrawnAllMoney' , true ) addEventHandler ( 'Bank:WithdrawnAllMoney' , getRootElement ( ) , function ( ) setElementData ( source , 'Money' , ( getElementData ( source , 'Money' ) + tonumber ( getElementData ( source , 'Bank' ) ) ) ) OutPut ( source , "#009AFF[Bank System] : #FFAB00It was Withdrawn and the amount of #FF0000: #00FF44$"..convertNumber ( tonumber ( getElementData ( source , 'Bank' ) ) ) ) setElementData ( source , 'Bank' , 0 ) triggerClientEvent ( source , 'Bank:RefreshLabels' , source ) end ) addEvent ( 'Bank:DepositAllMoney' , true ) addEventHandler ( 'Bank:DepositAllMoney' , getRootElement ( ) , function ( ) setElementData ( source , 'Bank' , ( getElementData ( source ,'Bank' ) + getElementData ( source , 'Money' ) ) ) OutPut ( source , "#009AFF[Bank System] : #FFAB00It was Deposit and the amount of #FF0000: #00FF44$"..convertNumber ( getElementData ( source , 'Money' ) ) ) setTimer ( setElementData , 100 , 1 , source , 'Money' , 0 ) triggerClientEvent ( source , 'Bank:RefreshLabels' , source ) end ) addEvent ( 'Bank:SendMoney' , true ) addEventHandler ( 'Bank:SendMoney' , getRootElement ( ) , function ( aAmount , aPIN_ ) if ( getElementData ( source , 'Bank' ) >= aAmount and getElementData ( source , 'Bank' ) >= 10000 ) then for _,Players in ipairs ( getElementsByType ( 'player' ) ) do if ( getElementData ( Players , 'PIN' ) == 'PIN:'..aPIN_ ) and ( Players ~= source ) then setElementData ( Players , 'Bank' , getElementData ( Players , 'Bank' ) + aAmount ) setElementData ( source , 'Bank' , getElementData ( source , 'Bank' ) - aAmount ) triggerClientEvent ( source , 'Bank:RefreshLabels' , source ) triggerClientEvent ( Players , 'Bank:RefreshLabels' , Players ) OutPut ( Players , '#1DD3C7Player #01B4A8 ( #00FF44'..getPlayerName ( source ) ..' #01B4A8) #1DD3C7send you an amount of #FF0000: #00FF44$'..convertNumber ( aAmount ) ) OutPut ( source , '#1DD3C7Sent' ) end end else OutPut ( source , "#009AFF[Bank System] : #FF0000Do not have enough money or Amount < $10,000" ) end end ) addEventHandler ( 'onPlayerLogin' , getRootElement ( ) , function ( _,aAccount ) setElementData ( source , 'Bank' , getAccountData ( aAccount , 'Account:Bank' ) ) setElementData ( source , 'PIN' , getAccountData ( aAccount , 'PIN:Account' ) ) setElementData ( source , 'aJaileAmount' , getAccountData ( aAccount , 'Jail:Save' ) ) setElementData ( source , 'Money' , getAccountData ( aAccount , 'Money:Account' ) ) end ) addEventHandler ( 'onElementDataChange' , getRootElement ( ) , function ( Element_ ) if ( Element_ == 'Bank' ) then local aAccount = getPlayerAccount ( source ) setAccountData ( aAccount , 'Account:Bank' , tonumber ( getElementData ( source , 'Bank' ) ) ) end end ) addEvent ( 'Trigger:RecoveryAccount' , true ) addEventHandler ( 'Trigger:RecoveryAccount' , getRootElement ( ) , function ( OldSerial , Password , Account , Year , Mo , Day ) local Value_ = executeSQLQuery( 'SELECT * FROM aAccountss___ WHERE Serial = ? ' , OldSerial ) if ( #Value_ ~= 0 ) then for v in ipairs ( Value_ ) do if ( Value_ and Account == Value_[v]['AccountName'] and Password == Value_[v]['AccountPassword'] and Year == Value_[v]['Year'] and Mo == Value_[v]['Month'] and Day == Value_[v]['Day'] ) then executeSQLQuery('UPDATE aAccountss___ SET Serial = ? WHERE Serial = ? ' , getPlayerSerial ( source ) , OldSerial ) logOut ( source ) OutPut ( source , '#00FF1EAccount has been successfully retrieving' ) local Value1_ = executeSQLQuery( 'SELECT * FROM aAccountss___ WHERE Serial = ? ' , OldSerial ) for v in ipairs ( Value1_ ) do if ( Value1_[v]['AccountName'] ~= Account ) then executeSQLQuery("DELETE FROM aAccountss___ WHERE AccountName = ? " , getAccountName ( getPlayerAccount ( source ) ) ) removeAccount ( getAccount ( tostring ( getAccountName ( getPlayerAccount ( source ) ) ) ) ) end end logIn ( source , getAccount ( Value_[v]['AccountName'] ) , Value_[v]['AccountPassword'] ) triggerClientEvent ( source , 'Remove:PanelLogin' , source ) end end else OutPut ( source , '#FF0000There is an error in the information' ) end end ) addEvent ( 'Delete:Account_' , true ) addEventHandler ( 'Delete:Account_' , getRootElement ( ) , function ( aSerial_ , Name , Password ) local GetAccount_ = getAccount ( Name , Password ) removeAccount ( GetAccount_ ) executeSQLQuery("DELETE FROM aAccountss___ WHERE Serial = ? " , aSerial_ ) end ) addEvent ( 'CPassword:Account_' , true ) addEventHandler ( 'CPassword:Account_' , getRootElement ( ) , function ( aSerial_ , Name , NewPassword ) local GetAccount_ = getAccount ( Name , Password ) setAccountPassword ( GetAccount_ , NewPassword ) executeSQLQuery('UPDATE aAccountss___ SET AccountPassword = ? WHERE Serial = ? ' , NewPassword , aSerial_ ) end ) function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in local playermoney = getPlayerMoney ( source ) -- get the player money setAccountData ( playeraccount, "piraterpg.money", playermoney ) -- save it in his account end end function onPlayerLogin (_, playeraccount ) -- when a player logins, retrieve his money amount from his account data and set it if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "piraterpg.money" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin )
  6. سلام عليكم ناقصلى فى سيرفرى اشياء بسيطة ويخلص عايز اما اللاعب يقتل لاعب يجيلو نجوم ماعدا الشرطى ميجلوش نجوم وعايز اماالشرطى يقتل اللاعب تتمسح النجوم شى اخير كان معايا مود بسيط محتاجة بس ضاع الكود عبارة ان اللاعب اما يقتل اللاعب يدمجة نص دمة لانى ابى اخلى السيرفر الى بيموت يموت من طلقتين عندى مشكلة كمان لما السيرفر بيطفى واشغلة تانى الفلوس بتتصفر
  7. خلاص الكود الى حطوة الشخص الى تحت منك اشتغل مشكور يغالى مشكور يسطااااااااااااااا اشتغل
  8. kt نفس المشكلو اللاعب سكنة سى جى اما يموت
  9. مفسش كود بديل عن دة لان فى تيمات تانية كتير اغضر سماوى الخ
  10. السلام عليكم الموضوع الى فات بتاع المساعد كان فى لخبطة من كتر الاكواد المساعدة عندى فى مود الرسبون اما اللاعب يموت بياخد سكن سى جى لوحدة المشكلة اتحلت اما واحد ادانى الكود دة ضفتة addEventHandler( 'onPlayerWasted', root, function( ) setElementData( source, 'Model', getElementModel( source ) ) end ) بس الكود دة عامل بق لما انا اكون حرامى واحول شرطى ينزلنى بسكن الحرامى فا اما شلتوة انحلت مشكلة البق بس اللاعب اما بيموت بياخد سكن سى جى هل فى كود بديل لة ميخليش اللاعب ياخد سكن سى جى ويعمل البق
  11. الكود دة كان حالل المشكلة بس كان عامل مشكلة اخرة لما تغير التيم السكن بيفضل ثابت فهل فى كود بديل للكود دة مايخلى اللاعب ياخد سى حى وتعملة لانى مش مبرمج دة الكود addEventHandler( 'onPlayerWasted', root, function( ) setElementData( source, 'Model', getElementModel( source ) ) end )
  12. شكرا لمساعدتك بس هستنى رد غيرك لانى مش مبمرمج مش هعرف اعمل دة
  13. بص ي سيدى سيب الى فى الموووضوع دة عندى مود الرسبون لما اشغلة وانا بلعب نو تيم واجى شرطى بينزلنى شرطى بسكن نوتيم عرفت السبب بسبب الكود دو addEventHandler( 'onPlayerWasted', root,function( ) setElementData( source, 'Model', getElementModel( source ) ) end ) اول ماشلتة اتحلت المشكلة الكود دة كان واحد ادهولى عشان كان عندى مشكلة لما اللاعب بيموت وانا مشغل مود الرسبون بيديلوة سكن سى جى الى هو رقم 0 فاعايز كود بديل لة يلغى حكاية انة لما يموت ياخد سكن سى جى هو الكود دة شغال بس عامل مشكلة انى لما بغير التيم زى ما شرحتلك السكن بيفضل ثابت
  14. A;VH شكرا على مساعدتك بس اللاعب مايرسبن هنتظر رد باقى الشباب
  15. addEventHandler( 'onPlayerWasted', root, function( ) setElementData( source, 'Model', getElementModel( source ) ) end ) لما شلت الكود دة اتحلت المشكلة بس اللاعب اما بيموت بياخد سى جى هل كود بديل لة مايخلى اللاعب الى بيموت انة ياخد سكن سى جى
  16. مودات مسروقة اتمنى المراقبيين يحظروة صاحب المووضوع
  17. فين المساعدين :((((((((((((((((
  18. توضيح اول كود الرسبون شغال بيرسبن لكن اما بغير التيم السكن ثابت زى ما هو --------------- وتانى كود مش بيخلى اللاعب يرسبن لكن حل مشكلى تغير السكن
  19. لى الاسف نفس المشكلة :((
  20. اللاعب مش بيرسبن يعنى المشكلة اتحلت وزظهرت مشكلة تانية لما اللاعب بيموت بيفضل ثابت مش بيرسبن -=---------------------
  21. سلام عليكم شباب معايا مود رسبون لما اللاعب بيموت ويرسبن كان بيبقى شخصية سى جى بس اتحلت المشكلة بى مساعدتكم والسكن مبقاش سى جى لكن عندى مشكلة لو انا ماثلا تيم جروف استريت دوست اف 4 عشان اغير التيم واختار شرطة ماثلا بينزلنى شرطى بس بسكن جروف ستريت متغيرشى دى الاكواد توضيح لما بوقف مود الرسبون مش بيحصل كدة فاانا عايز اصلح مود الرسبون لانى مش هينفع اشيلة من السيررفر addEventHandler("onPlayerSpawn", getRootElement(), loadProperty) addEventHandler( "onPlayerWasted", getRootElement( ), function() local x,y,z = getElementPosition(source) if x >= 0 then if y > 590 then setTimer( spawnPlayer, 1000, 1, source, 1606.81115,1821.92810,10.82031 ) else setTimer( spawnPlayer, 1000, 1, source, 1172.71948,-1323.23217,15.40160 ) end else setTimer( spawnPlayer, 1000, 1, source, -2663.66553, 622.27539, 14.45313 ) end end ) addEventHandler( 'onPlayerWasted', root, function( ) setElementData( source, 'Model', getElementModel( source ) ) end ) addEventHandler( 'onPlayerSpawn', root, function( ) setElementModel( source, ( getElementData( source, 'Model' ) or getElementModel( source ) ) ) end ) الكواد الاخيرة دى واحد الى عملها بتاع مشكلة اما اللاعب بيموت بيرسبن بياخجد شخصية سى جى ومشكلتى الاخيرة لما اغير التيم لو بلغب اغضر اغير لشرطى بيرسبنى شرطى بسكن الاغضر مش بسكن الشرطى ياريت حلو ومشكور ياشباب
  22. مش شغال يسطا الاراضى مش ظاهرة
  23. مافى مبرمج عارف يساعدنى @@@@@2
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