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KariiiM

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Everything posted by KariiiM

  1. onClientClick is an event for elements, like ped, object, vehicle and and ...etc onClientGUIClick is an event only for GUI elements
  2. getDistanceBetweenPoints3D
  3. so ?? hhhhh lol it's not You both can you stop this retarded thing
  4. 1000Meters lol? what's the relation between the gang system and 1000Meters? You mean blip distance?
  5. and? what's wrong with it , where is the error..etc more info
  6. You don't have the horizontal tab In your tutorial You mean the result become like that,it look like a one space between them? Firstname: testname1 Lastname: testname2 If yes, you have nothing to change with them, F Capital is not like L Capital so here's where the different exist Example to see it more clear, Firstname: testname1 Firstname: testname1 Lastname: testname2 Lastname: testname2
  7. What are you trying to make? which character you want to remove
  8. If im right,you're in the wrong section, https://forum.multitheftauto.com/viewforum.php?f=103
  9. There're alot of tutorials on youtube about how to deal with GitHub, you just need to search
  10. No!,This will loop what's on the table
  11. Try something like that, not tested but i think there's something wrong in definition local vehicleAddonsInfo = { --ID | TIRES | ENGINE | Tank Parts | {422,4,1,1}, {470,4,1,1}, {468,2,1,1}, {522,2,1,1}, {433,6,1,1}, {411,4,1,1}, } for index, val in ipairs (vehicleAddonsInfo) do local tires,engine,parts = val[2],val[3],val[4] setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) end
  12. I think you mean things like the specific server having a lot of DX elements or possibly using a lot of memory (storing large tables in memory etc). Exactly, bad usage of scripting it may be a trouble to the player
  13. You didn't try anything, you just say that to show us that you made an effort! Anyway, to do what you want you need to use the event onClientClick
  14. local _setElementData = setElementData function setElementData ( element, group, value ) return _setElementData ( element, group, value, true ) end local turfLocs = { } function createTurf ( x, y, z, width, height, owner, forcedId ) local owner = tostring ( owner or "server" ) local r, g, b = exports.SAEGGroups:getGroupColor ( owner ) if not r then r = 255 end if not g then g = 255 end if not b then b = 255 end if ( owner == "server" ) then r, g, b = 255, 255, 255 end local rad = createRadarArea ( x, y, width, height, r, g, b, 170, getRootElement ( ) ) local col = createColCuboid ( x, y, z-5, width, height, 35) if ( not forcedId or turfLocs [ id ] ) then id = 0 while ( turfLocs [ id ] ) do id = id + 1 end else id = forcedId end turfLocs[id] = { } turfLocs[id].col = col turfLocs[id].radar = rad turfLocs[id].owner = owner or "server" turfLocs[id].attackers = nil turfLocs[id].attackProg = 0 turfLocs[id].prepProg = 0 setElementData ( turfLocs[id].col, "SAEGTurf:TurfId", id ) setElementData ( turfLocs[id].col, "SAEGTurf:TurffingTable", turfLocs [ id ] ) addEventHandler ( "onColShapeHit", turfLocs[id].col, onColShapeHit ) addEventHandler ( "onColShapeLeave", turfLocs[id].col, onColShapeLeave ) return turfLocs[id]; end function updateTurfGroupColor ( group ) local r, g, b = exports.saeggroups:getGroupColor ( group ) for i, v in pairs ( turfLocs ) do if ( v.owner == group ) then setRadarAreaColor ( v.radar, r, g, b, 120 ) end end end function onColShapeHit ( player ) if ( player and isElement ( player ) and getElementType ( player ) == "player" and not isPedInVehicle ( player ) ) then local gang = exports.saeggroups:getPlayerGroup ( player ) if getTeamName(getPlayerTeam(player)) ~= "Criminals" then exports['SAEGMessages']:sendClientMessage("You must be criminal.",255,0,0) return end triggerClientEvent ( player, "SAEGTurfs:onClientEnterTurfArea", player, turfLocs [ id ] ) if ( not gang ) then return exports.SAEGMessages:sendClientMessage ( "You're not in a gang, you cannot turf.", player, 255, 255, 0 ) end local id = tonumber ( getElementData ( source, "SAEGTurf:TurfId" ) ) if ( turfLocs[id].owner == gang ) then return end if ( turfLocs[id].attackers and turfLocs[id].attackers ~= gang ) then end if ( not turfLocs[id].attackers ) then local x, y, z = getElementPosition ( source ) setRadarAreaFlashing ( turfLocs[id].radar, true ) turfLocs[id].attackers = gang turfLocs[id].attackProg = 0 turfLocs[id].prepProg = 0 setElementData ( turfLocs[id].col, "SAEGTurf:TurffingTable", turfLocs [ id ] ) end end end function onColShapeLeave ( player ) if ( player and getElementType ( player ) == "player" ) then triggerClientEvent ( player, "SAEGTurfs:onClientExitTurfArea", player, turfLocs [ getElementData ( source, "SAEGTurf:TurfId" ) ] ) end end setTimer ( function ( ) for id, data in pairs ( turfLocs ) do if ( data.attackers ) then local players = { attackers = { }, owners = { } } local isGangInTurf = false local isOwnerInTurf = false for i, v in pairs ( getElementsWithinColShape ( data.col, "player" ) ) do local g = exports.SAEGGroups:getPlayerGroup ( v ) if ( g == data.attackers ) then isGangInTurf = true table.insert ( players.attackers, v ) elseif ( g == data.owner ) then isOwnerInTurf = true table.insert ( players.owners, v ) end end local x, y, z = getElementPosition ( data.col ) if ( isOwnerInTurf and isGangInTurf ) then else -- Add Points To Attackers if ( isGangInTurf ) then -- Prep the war if ( turfLocs[id].attackProg == 0 ) then turfLocs[id].prepProg = data.prepProg + 2 if ( turfLocs[id].prepProg >= 100 ) then turfLocs[id].prepProg = 0 turfLocs[id].attackProg = 1 beginTurfWarOnTurf ( id ) end -- Attack War else turfLocs[id].attackProg = turfLocs[id].attackProg + 1 if ( turfLocs[id].attackProg == 100 ) then setTurfOwner ( id, turfLocs[id].attackers ) setElementData ( source, "WantedPoints",100 ) end end -- Take points from attackers else -- Prepare war if ( turfLocs[id].attackProg == 0 ) then turfLocs[id].prepProg = data.prepProg - 2 if ( turfLocs[id].prepProg <= 0 ) then setTurfOwner ( id, turfLocs[id].owner ) end -- Attacking war else turfLocs[id].attackProg = data.attackProg - 1 if ( turfLocs[id].attackProg <= 0 ) then setTurfOwner ( id, turfLocs[id].owner ) end end end end for i, v in pairs ( players ) do for k, p in pairs ( v ) do triggerClientEvent ( p, "SAEGTurfs:upadateClientInfo", p, turfLocs [ id ] ) end end end end end, 800, 0 ) addEvent ( "SAEGTurfs:onTurfProgressChange", true ) --[[ addCommandHandler ( "attackprog", function ( p ) local gangAttacks = { } local g = exports.SAEGGroups:getPlayerGroup ( p ) if ( not g ) then return exports.SAEGMessages:sendclientMessage ( "You're not in a gang", p, 255, 255, 0) end for i, v in pairs ( turfLocs ) do if ( v.attackers and v.attackers == g ) then gangAttacks [ i ] = true end end if ( table.len ( gangAttacks ) == 0 ) then return exports.SAEGMessages:sendClientMessage ( "Your gang isn't involved in any gang wars right now.", p, 255, 255, 0 ) end for id, _ in pairs ( gangAttacks ) do local x ,y, z = getElementPosition ( turfLocs[id].col ) outputChatBox ( "----Turf War Status---", p, 255, 255, 255, false ) outputChatBox ( "Current owner: "..turfLocs[id].owner, p, 255, 255, 255, false ) outputChatBox ( "Attacker: "..turfLocs[id].attackers, p, 255, 255, 255, false ) outputChatBox ( "Prep Progress: "..turfLocs[id].prepProg.."%", p, 255, 255, 255, false ) outputChatBox ( "Attack Progress: "..turfLocs[id].attackProg.."%", p, 255, 255, 255, false ) outputChatBox ( "Turf Location: "..getZoneName ( x, y, z )..", "..getZoneName ( x, y, z, true ), p, 255, 255, 255, false ) outputChatBox ( "Turf Server-ID: "..id, p, 255, 255, 255, false ) end end )]] function table.len ( tb ) local c = 0 for i, v in pairs ( tb ) do c = c + 1 end return c end function beginTurfWarOnTurf ( id ) local d = turfLocs [ id ] local x, y, z = getElementPosition ( d.col ) setRadarAreaColor ( d.radar, 255, 255, 255, 170 ) end function setTurfOwner ( id, owner ) setRadarAreaFlashing ( turfLocs[id].radar, false ) turfLocs[id].owner = owner turfLocs[id].attackers = nil turfLocs[id].attackProg = 0 local r, g, b = exports.SAEGGroups:getGroupColor ( owner ) setRadarAreaColor ( turfLocs[id].radar, r, g, b, 120 ) saveTurfs ( ) end function getTurfs ( ) return turfLocs end function saveTurfs ( ) for id, data in pairs ( turfLocs ) do exports.NGSQL:db_exec ( "UPDATE turfs SET owner=? WHERE id=?", data.owner, id ) end return true end addEventHandler( "onResourceStart", resourceRoot, function ( ) exports.NGSQL:db_exec ( "CREATE TABLE IF NOT EXISTS turfs ( id INT, owner VARCHAR(50), x FLOAT, y FLOAT, z FLOAT, width INT, height INT )" ) local query = exports.NGSQL:db_query ( "SELECT * FROM turfs" ) if ( #query == 0 ) then local data = { { -1867.8, -107.43, 15.1, 58, 65 }, { -1866.5, -26.36, 15.29, 49, 200 }, { -1811.33, 743.43, 20, 85, 85 }, { -1991.5, 862.62, 34, 79, 42 }, { -2799.25, -200.6, 7.19, 83, 120 }, { -2136.84, 120.12, 30, 120, 190 }, { -2516.52, 718.16, 27.97, 118, 80 }, { -2516.41, 578.19, 16.62, 100, 100 }, { -2596.49, 818.05, 49.98, 59, 80 }, { -2453.17, 947.58, 45.43, 54, 80 }, { -2740.6, 344.59, 4.41, 68, 61 }, { -2696.24, 227.35, 4.33, 39.5, 50.5 }, { -2397.31, 82.99, 35.3, 133, 160 }, { -2095.33, -280.06, 35.32, 84, 176 }, { -1980.58, 107.69, 27.68, 59, 62 }, { -2129.01, 741.71, 48, 112, 57 }, { -2243.24, 928.4, 66.65, 87, 154 }, { -1701.62, 743.44, 10, 129, 83 }, { -2696.23, -59.88, 4.73, 83, 89 }, { -2541.18, -720.16, 135, 55, 125 }, }
  15. Yeah,i believe he want a camera show behind the player after teleporting, so with setCameraTarget it will return the camera behind him. As noki said, if you want a custom camera you've to use setCameraMatrix function file it with 6 arguments click on the function and read more about it, you can also returns it with setCameraTarget. setCameraTarget setCameraMatrix
  16. KariiiM

    Passworded ?

    I think already i gave him an example or im wrong?
  17. KariiiM

    Passworded ?

    guiEditSetMasked(myEditBox, true)
  18. What is that? local tires,engine,parts = getVehicleAddonInfos (497)
  19. i'm talking about the normal computers
  20. Also the loop isn't used so no need this part function findNextTeleportID() for index, val in ipairs (data) do local finalnum = 0 -- creates a finalnum variable each time the loop runs and sets it to 0 finalnum + 1 end return finalnum + 1 end
  21. I told you i have no problem if you pmed me, if i can help i will
  22. It's okay if i can help i'll
  23. Explain your problem better and give some info like this script is about what?
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