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a7zan

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Everything posted by a7zan

  1. اعتقد "onClientGUIClick" getPlayerMoney getElementData
  2. جميل جداً والاحلى التنسيق : D بالتوفيق لك +-+
  3. المخالف هذه فنكشناته getAccountName getPlayerAccount isObjectInACLGroup
  4. مشكور عتصحيح ^ -- + setPlayerSkin يعني ما راح يكون في الاصدارات المستقبلية فـ استعمل setElementModel
  5. GUIEditor = { gridlist = {}, window = {}, button = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(67, 130, 603, 334, "{نظام مسابقات}", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) GUIEditor.label[1] = guiCreateLabel(109, 27, 519, 21, "؛{مرحبا بكم في نظام مسابقات حصري خاص بسيرفر هجولة تايم}؛", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 255, 252, 49) GUIEditor.label[2] = guiCreateLabel(62, 50, 511, 15, "================================================================================", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[2], "default-bold-small") GUIEditor.label[3] = guiCreateLabel(104, 70, 512, 38, "{هدا نظام يساعدك على دخول الى مسابقة واخد شخصية خاصة بمسابقة}", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[3], "default-bold-small") guiLabelSetColor(GUIEditor.label[3], 255, 252, 49) GUIEditor.label[4] = guiCreateLabel(77, 90, 496, 15, "===========================================================", false, GUIEditor.window[1]) ok1 = guiCreateButton(437, 114, 156, 28, "انتقال الى مجمع مسابقات", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF31FE44") ok2 = guiCreateButton(225, 115, 181, 27, "اخد شخصية خاصة بمسابقة", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF31FE44") ok3 = guiCreateButton(9, 115, 189, 26, "استفسار عن مسابقة ووقت مسابقة", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[3], "default-bold-small") guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF31FE44") GUIEditor.label[5] = guiCreateLabel(104, 152, 450, 21, "=======================================================", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[5], "default-bold-small") GUIEditor.gridlist[1] = guiCreateGridList(28, 166, 553, 141, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "# Rules Server", 0.9) for i = 1, 18 do guiGridListAddRow(GUIEditor.gridlist[1]) end guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "#[ يمنع تخريب بمسابقة ]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "#[ لي يخرب بمسابقة سلابين ]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "#[ عدم ظلم بنسبة لمشرفين مسابقة ]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "#[ هناك رتبة خاصة لمنضمين مسابقة اسمها MonaDim]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "#[ عدم الالتزام بالقانون ومخالفتها = سحب رتبة ]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "#[ ================================================= ]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "#[ لكي تكون مشرف بمسابقة المرجو الالتزام بهده القوانين]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 7, 1, "#[ تواجد]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 8, 1, "#[ مساعدة مشرف مسابقة]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 9, 1, "#[ عدم تغير شخصيات لاعبين بمسابقة ]", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 10, 1, "#[ عدم سب والشتم والقدف والاستهزام باي نوع كان ]", false, false) guiSetVisible (GUIEditor.window[1], false) ) GUIEditor.label[6] = guiCreateLabel(91, 442, 120, 15, "@ByMarco", false) guiSetFont(GUIEditor.label[6], "default-bold-small") guiLabelSetColor(GUIEditor.label[6], 254, 247, 47) end ) addEventHandler('onClientGUIClick',root, function() if source == ok1 then setElementPosition ( source, -2664.45776,-3495.19702,4.96875 ) end end ) addEventHandler('onClientGUIClick',root, function() if source == ok2 then setPlayerSkin(playerSource, 23) outputChatBox("تم اعطائك شخصية الخاصة بمسابقة المرجو عدم تغيرها لتجنب المREشاكل.", playerSource) end ) addEventHandler('onClientGUIClick',root, function() if source == ok3 then executeCommandHandler ( "report" ) end end ) showCursor(false) guiSetVisible (GUIEditor.window[1], false) -- هنا اسم النافذة ووظيفة هذا الكود لما يشتغل المود ما تطلع النافذة بوجهك bindKey("F4", "down", OpenWin)-- اسم الزر الي تبيه انا حاط اف 2 بامكانك التعديل
  6. احم احم لكل شخص باص خاص فيه جميل ي احمد ابدعت #ميلو_إلى_الابد
  7. ماشاء الله مود خورافي وحلو .. استمر .. [✖‿✖]
  8. https://forum.multitheftauto.com/viewtopic.php?f ... 33#p906092 ياليت المرة الجاية تقول لنفسك لو ساعدتني يقول الواحد اما مالك حق لانك ما ساعدتني ولو عارف الكود تفضل قوله بهذي النقطة برد عليك اولاً المنتدى ما لك عشان تقول مالك حق "ErHaBe" او بالحساب الجديد "Professional" ثانياً انا ما وجهت لك الكلام يـا حسن او --- الله يشفيك ^
  9. https://forum.multitheftauto.com/viewtopic.php?f ... 33#p906092 ياليت المرة الجاية تقول لنفسك
  10. مود جميل ورائع إلى الامام #ميلو_إلى _الابد Good *
  11. وما فائدة هذا الموضوع ؟ https://forum.multitheftauto.com/viewtopic.php?f=164&t=65980
  12. +1 ويركب اوبن قيم بانل وياخذ موقع مجاني ، الحين اذا تبي تثق بإستضافة على الاقل يكون الموقع مدفوع مب مجاني
  13. وانت مصدق ماشاء الله عليك ^
  14. https://forum.multitheftauto.com/viewtopic.php?f=164&t=65980
  15. بدل الاكواد سيرفر بهذه ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < .-- s8) --> then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then -- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == 2 then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect() setElementData ( source, "dangercount", 0 ) end
  16. عبدالكريم يقولك سطر 402 سوي انتر وضيف setElementDimension ( zomb , Id_Dimension )
  17. اها ، مشكورين ، لما اكون فاضي بحمله
  18. مود رائعة وفكرته حلوة بالتوفيق '
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