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Xwad

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Everything posted by Xwad

  1. http://pastebin.mtasa.com/806707242
  2. Xwad

    Second Rhino

    its not working:/
  3. it works thanks . But sometimes the game crashes.
  4. And is there any another way to make it?
  5. [2015-02-14 11:23:38] SCRIPT ERROR: teamkill\teamkill.lua:12: 'end' expected (to close 'function' at line 5) near '' [2015-02-14 11:23:38] ERROR: Loading script failed: teamkill\teamkill.lua:12: 'end' expected (to close 'function' at line 5) near ''
  6. i checked the log and it wrote this [2015-02-14 11:18:29] Starting teamkill [2015-02-14 11:18:29] SCRIPT ERROR: teamkill\teamkill.lua:12: unexpected symbol near ')' [2015-02-14 11:18:29] ERROR: Loading script failed: teamkill\teamkill.lua:12: unexpected symbol near ')'
  7. noooo:((( its pity..But thanks!
  8. But how can i adjust that the tec9 stance change to mp5 stance?
  9. Is it so good? i Thing i have do something wrong setWeaponProperty(32, "pro", "flags", 0x000002) setWeaponProperty(32, "pro", "maximum_clip_ammo", 20)
  10. yes stance i mean stance!!
  11. listen its not important to create a new weapon. I jst want to change the tec9 catch to mp5 catch. Is it possible with script or animation or with everything else?
  12. is there any tutorial video for this?
  13. Xwad

    Second Rhino

    This is client side right? I try it but the vehicle does not shoot:/
  14. no i mean that on my server there are to teams. team 1 has the mp5 weapon and the team2 has the tec9. My problem is that the tec9 weapon has another catch (there is an image link above). And i want to change the tec9 catche to mp5 weapon catch,hilt.
  15. its very pity:( i want to create a new weapon becaouse of this: https://forum.multitheftauto.com/viewtopic.php?f=91&t=84985
  16. yes i'm sure. I started the CDM gamemode and test it and dosent work:(
  17. Hi is it possible to create a second mp5 weapon? i mean forexample that there are 2 mp5 gun in mta
  18. Xwad

    Second Rhino

    need i rewrite the name of the vehicle? function toggleRhino() function toggleS.W.A.T.()
  19. Xwad

    Second Rhino

    you mean like this? i tryed this but it does not shoot only the green point works -- *** THESE ARE THE SETTINGS. MODIFY IN META.XML *** reloadTime = 6000 -- for Rhino reloadTimeHydra = 4000 -- for Hydra reloadTimeHunter = 3000 -- for Hunter range = 2 -- To increase range, set this value to 1. To decrease range, use 3. My code is optimized for 2. --*** BETTER NOT TOUCH BELOW *** event = nil fired = false drawHandler = nil armedVehicles = {[425]=true, [520]=true, [601]=true} w, h = guiGetScreenSize() height = nil endY = nil r, g = 255, 0 time = 0 function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix ( element ) -- Get the matrix local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3] return x, y, z end function onStart() height = math.ceil(h / 50) if height < 19 then height = 19 end endY = math.ceil((h/100)*6) corona = createMarker (0, 0, -10, "corona", 1.0, 200, 100, 0, 150) bindKey ( "mouse1", "down", toggleRhino ) bindKey("vehicle_fire", "down", toggleHunter) bindKey("vehicle_secondary_fire", "down", toggleHunter) color = tocolor(255, 255, 255, 200) end addEventHandler("onClientResourceStart", resourceRoot, onStart) function entering( thePlayer, seat ) if thePlayer == localPlayer then toggleControl ( "vehicle_fire", true ) toggleControl ( "vehicle_secondary_fire", true ) local model = getElementModel ( source ) if model == 601 or model == 425 or model == 520 then drawHandler = addEventHandler("onClientRender", root, reloadFinished) end if model == 601 then toggleControl ( "vehicle_fire", false ) addEventHandler("onClientRender", root, marker) event = true end end end addEventHandler("onClientVehicleEnter", getRootElement(), entering) function exit( thePlayer, seat ) if thePlayer == localPlayer then local model = getElementModel ( source ) if model == 601 then if event ~= nil then removeEventHandler("onClientRender", root, marker) event = nil end toggleControl ( "vehicle_fire", true ) end end end addEventHandler("onClientVehicleExit", getRootElement(), exit) addEventHandler("onClientElementDestroy", getRootElement(), function () if (getElementModel(source) == 601 then if event ~= nil then removeEventHandler("onClientRender", root, marker) event = nil end toggleControl ( "vehicle_secondary_fire", true ) end end) function wasted() if source == localPlayer then if event ~= nil then removeEventHandler("onClientRender", root, marker) event = nil end toggleControl ( "vehicle_fire", true ) toggleControl ( "vehicle_secondary_fire", true ) end end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), wasted ) function clientResourceStop() toggleControl ( "vehicle_fire", true ) toggleControl ( "vehicle_secondary_fire", true ) end addEventHandler( "onClientResourceStop", getResourceRootElement(getThisResource()), clientResourceStop ) function toggleRhino() if fired == false then if isPedInVehicle ( localPlayer ) and not isCursorShowing() then local veh = getPedOccupiedVehicle ( localPlayer ) if (veh) then if ( getElementModel ( veh ) == 601 ) then fired = true local turX, turY, turZ = getElementPosition(veh) local cx,cy,cz = getVehicleComponentPosition( veh, "misc_a" ) local x, y, z = getVehicleComponentPosition( veh, "misc_c" ) local barrelX, barrelY, barrelZ = getPositionFromElementOffset(veh,cx,cy,cz) local muzzleX, muzzleY, muzzleZ = getPositionFromElementOffset(veh,x,y,z) local velX = (muzzleX - barrelX) /range local velY = (muzzleY - barrelY) /range local velZ = (muzzleZ - barrelZ) /range local vx, vy, vz = getElementVelocity(veh) setElementVelocity (veh, vx+(((velX/3)*(-1))/50), vy+(((velY/3)*(-1))/50), vz+(((velZ/3)*(-1))/50) ) bullet = createProjectile(veh, 21, muzzleX, muzzleY, muzzleZ, 1, nil, 0, 0, 0, velX, velY, velZ) createExplosion(turX, turY, turZ-10, 8, false, 0.5, false) removeEventHandler("onClientRender", root, reloadFinished) drawHandler = nil start = getTickCount() drawHandler = addEventHandler("onClientRender", root, reload) time = 6000 soundTimer = setTimer(function() local sound = playSound("reload.mp3") setSoundVolume(sound, 0.1) end, (reloadTime-1000), 1) end end end end end function toggleHunter(control) if isPedInVehicle(localPlayer) then local model = getElementModel(getPedOccupiedVehicle(localPlayer)) if model == 425 and fired == false and control == "vehicle_fire" then fired = true setTimer(function() toggleControl ( "vehicle_fire", false ) end, 100, 1) setTimer(function() toggleControl ( "vehicle_fire", true ) fired = false end, reloadTimeHunter, 1) removeEventHandler("onClientRender", root, reloadFinished) drawHandler = nil start = getTickCount() drawHandler = addEventHandler("onClientRender", root, reload) time = 3000 elseif model == 520 and fired == false and control == "vehicle_secondary_fire" then fired = true setTimer(function() toggleControl ( "vehicle_secondary_fire", false ) end, 100, 1) setTimer(function() toggleControl ( "vehicle_secondary_fire", true ) fired = false end, reloadTimeHydra, 1) removeEventHandler("onClientRender", root, reloadFinished) drawHandler = nil start = getTickCount() drawHandler = addEventHandler("onClientRender", root, reload) time = 4000 end end end function reload() if not isPedInVehicle(localPlayer) then removeEventHandler("onClientRender", root, reload) drawHandler = nil end setMarkerColor ( corona, 255, 0, 0, 100 ) local getTime = (getTickCount()) - start local height = math.ceil(h / 50) if height < 19 then height = 19 end dxDrawRectangle (0, h-endY-height-6, height+6, endY, tocolor(0,0,0,150), false) local endY = math.ceil((h/100)*6) endY = endY - 4 if getTime <= time then endY = (getTime/time)*endY else removeEventHandler("onClientRender", root, reload) drawHandler = nil drawHandler = addEventHandler("onClientRender", root, reloadFinished) if getElementModel(getPedOccupiedVehicle(localPlayer)) ~= 601 then local sfx = playSFX ( "genrl", 136, 72 ) setSoundVolume (sfx, 1) end setMarkerColor ( corona, r, g, 0, 150 ) start = nil fired = false end dxDrawRectangle (2, h-endY-height-8, height+2, endY, tocolor(220,0,0,150), false) end function reloadFinished() if not isPedInVehicle(localPlayer) then removeEventHandler("onClientRender", root, reloadFinished) drawHandler = nil else dxDrawRectangle (0, h-endY-height-6, height+6, endY, tocolor(0,0,0,150), false) dxDrawRectangle (2, h-endY-height-4, height+2, endY-4, tocolor(220,0,0,150), false) end end function marker() if not isPedInVehicle(localPlayer) then removeEventHandler("onClientRender", getRootElement(), marker) if isTimer(soundTimer) then killTimer(soundTimer) end fired = false drawHandler = nil setElementPosition (corona, 0, 0, -10) else local vx, vy, vz = nil, nil, nil local cx, cy, cz = nil, nil, nil local veh = getPedOccupiedVehicle ( localPlayer ) if veh then local x, y, z = getVehicleComponentPosition( veh, "misc_a" ) cx, cy, cz = getPositionFromElementOffset( veh, x, y, z ) x, y, z = getVehicleComponentPosition( veh, "misc_c" ) vx, vy, vz = getPositionFromElementOffset( veh, x, y, z ) if vx ~= nil then local velX = (vx - cx) /range local velY = (vy - cy) /range local velZ = (vz - cz) /range local vx1, vy1 = cx + (velX * 50 * 0.1), cy + (velY * 50 * 0.1) local vx2, vy2 = cx + (velX * 50 * 0.2), cy + (velY * 50 * 0.2) local vx3, vy3 = cx + (velX * 50 * 0.3), cy + (velY * 50 * 0.3) local vx4, vy4 = cx + (velX * 50 * 0.5), cy + (velY * 50 * 0.5) local vx5, vy5 = cx + (velX * 50 * 0.6), cy + (velY * 50 * 0.6) local vx6, vy6 = cx + (velX * 50 * 0.7), cy + (velY * 50 * 0.7) local vx7, vy7 = cx + (velX * 50 * 0.-- s8) -->, cy + (velY * 50 * 0. local m1 = cz + (velZ * 50 * 0.1) - ((getGravity()*2400*0.01)/2) local m2 = cz + (velZ * 50 * 0.2) - ((getGravity()*2400*0.04)/2) local m3 = cz + (velZ * 50 * 0.3) - ((getGravity()*2400*0.09)/2) local m4 = cz + (velZ * 50 * 0.5) - ((getGravity()*2400*0.25)/2) local m5 = cz + (velZ * 50 * 0.6) - ((getGravity()*2400*0.36)/2) local m6 = cz + (velZ * 50 * 0.7) - ((getGravity()*2400*0.49)/2) local m7 = cz + (velZ * 50 * 0.-- s8) --> - ((getGravity()*2400*0.64)/2)
  20. why does it not work??!pls help
  21. there is no bug just i am playing and always the game quit to the start menü screen to the table
  22. Hi when im playing mta then the game games quit to the start menü (the game does not stop just quit to windows). Pls help its very anniying
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