kewiiNNN
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Everything posted by kewiiNNN
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How to change name of vehicle upgrades like skirt there are numbers?
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i want to hide the old weapon hud only the health and money and armor is gone but the old weapon hud is always on when i restart the other hud script it disapear. but i cannot paste the script because the hud is compiled...
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i pasted this in lua and created the meta and still nothing...
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i just create a lua paste this in and meta and im done ?
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what i have to do ? haha i dont know how to script
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its compiled i downloaded from community..
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http://imgur.com/3i2UVsE how to fix this? when i enter greenzone the weapon icons disapear but when i left greenzone it appears.
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more real cars i mean like the reallife cars?
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more realistic cars,weapons,terrain?
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Where can i get textures of objects example of vgncarshade? http://i50.tinypic.com/303ivkx.png
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col_floors = engineLoadCOL ( "edemhill.col" ) engineReplaceCOL ( col_floors, 3781 ) txd_floors = engineLoadTXD ( "edemhill.txd" ) engineImportTXD ( txd_floors, 3781 ) dff_floors = engineLoadDFF ( "edemhill.dff", 0 ) engineReplaceModel ( dff_floors, 3481 ) dff_floors = engineLoadDFF ( "edemhill1.dff", 0 ) engineReplaceModel ( dff_floors, 3781 ) dff_floors = engineLoadDFF ( "edemhill2.dff", 0 ) engineReplaceModel ( dff_floors, 371 ) dff_floors = engineLoadDFF ( "edemhill3.dff", 0 ) engineReplaceModel ( dff_floors, 6481 ) will this work?
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col_floors = engineLoadCOL ( "edemhill.col" ) engineReplaceCOL ( col_floors, 3781 ) txd_floors = engineLoadTXD ( "edemhill.txd" ) engineImportTXD ( txd_floors, 3781 ) dff_floors = engineLoadDFF ( "edemhill.dff", 0 ) engineReplaceModel ( dff_floors, 3781 ) dff_floors = engineLoadDFF ( "edemhill1.dff", 0 ) engineReplaceModel ( dff_floors, 3781 ) dff_floors = engineLoadDFF ( "edemhill2.dff", 0 ) engineReplaceModel ( dff_floors, 3781 ) dff_floors = engineLoadDFF ( "edemhill3.dff", 0 ) engineReplaceModel ( dff_floors, 3781 ) but what about the ID of the files ? should i delete the numbers at txd and col?
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col_floors = engineLoadCOL ( "edemhill.col" ) engineReplaceCOL ( col_floors, 3781 ) txd_floors = engineLoadTXD ( "edemhill.txd" ) engineImportTXD ( txd_floors, 3781 ) dff_floors = engineLoadDFF ( "edemhill.dff", 0 ) engineReplaceModel ( dff_floors, 3781 ) but how can i add more .dff files?
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How to import these files to load dff files from one .col file and one .txd file? http://gyazo.com/0f6c3b189d9e916698f4ede1badca400
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what script?
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this is so hard
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i want to paste code like this 1040.0 4000.1 1.3 0.0 0.1 -0.8 75 0.70 0.80 0.47 5 400.0 65.0 5.0 R P 8.0 0.45 0 65.0 1.4 0.15 0.0 0.20 -0.04 0.6 0.4 0.80 0.10 35000 40002800 200000 0 2 0 not like i have to change that all cause i dont know how much is mass and that stuff
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how to change this script so cars will spawn with custom handling? like i paste the code of a handling somewhere? local cars = { {429}, {402}, {541}, {415}, {480}, {562}, {587}, {565}, {411}, {559}, {603}, {560}, {506}, {451}, {558}, {555}, {477} } carmarker = createMarker( -2670.2495117188,632.93334960938,13.5, "cylinder", 1.5, 0, 0, 255, 210, root ) createBlipAttachedTo(carmarker,25) theVehicle = {} function carmarkerhit(hitElement) if isElement(theVehicle[hitElement]) then return destroyElement(theVehicle[hitElement]) end if getElementType(hitElement) == "player" and not isPedInVehicle(hitElement) then randomcar = math.random(#cars) carid = cars[randomcar][1] theVehicle[hitElement] = createVehicle(carid, -2674.5383300781,630.00115966797,13.862801551819, 0, 0, 90) warpPedIntoVehicle(hitElement,theVehicle[hitElement]) end end addEventHandler("onMarkerHit", carmarker, carmarkerhit)
